Difference between revisions of "Cine/TODO"
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* rename functions and variables that need it | * rename functions and variables that need it | ||
* reorganize functions and variables in cine/various.cpp | * reorganize functions and variables in cine/various.cpp | ||
== ToDo == | == ToDo == | ||
* add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses) | |||
* add support for MT32 and PC Speaker instruments in the PC SoundFX player code | |||
* reconsider the various memory allocations (especially the buffers for offscreen rendering) | * reconsider the various memory allocations (especially the buffers for offscreen rendering) | ||
* the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency | * the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency | ||
* finish OS support (crash early in-game) | * finish OS support (crash early in-game) | ||
== Bugs == | |||
* Adlib sound glitches ([http://sourceforge.net/tracker/index.php?func=detail&aid=1599270&group_id=37116&atid=418820 #1599270]) |
Revision as of 12:13, 19 May 2007
Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early.
Source Cleanup
- try to OO'ify the code (wrap the code into C++ classes where applicable/suitable)
- rename functions and variables that need it
- reorganize functions and variables in cine/various.cpp
ToDo
- add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
- reconsider the various memory allocations (especially the buffers for offscreen rendering)
- the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
- finish OS support (crash early in-game)
Bugs
- Adlib sound glitches (#1599270)