Difference between revisions of "Cine/TODO"

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== ToDo ==
== ToDo ==
* fix resource leaks (implement freePartEntry, freeAnimDataTable, freeOverlay)
* implement, adapt or remove the following options in the system menu :
** Pause
** Restart Game
** Change Backup Drive
* add support for AtariST sound and music resources (if different from Amiga)
* add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
* add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
* reconsider the various memory allocations (especially the buffers for offscreen rendering)
* reconsider the various memory allocations (especially the buffers for offscreen rendering)

Revision as of 19:30, 19 May 2007

Status

Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early.

Source Cleanup

  • try to OO'ify the code (wrap the code into C++ classes where applicable/suitable)
  • rename functions and variables that need it
  • reorganize functions and variables in cine/various.cpp

ToDo

  • fix resource leaks (implement freePartEntry, freeAnimDataTable, freeOverlay)
  • implement, adapt or remove the following options in the system menu :
    • Pause
    • Restart Game
    • Change Backup Drive
  • add support for AtariST sound and music resources (if different from Amiga)
  • add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
  • reconsider the various memory allocations (especially the buffers for offscreen rendering)
  • the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
  • finish OS support (crash early in-game)

Bugs