Difference between revisions of "Cine/TODO"
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== ToDo == | == ToDo == | ||
* fix resource leaks (implement freePartEntry, freeAnimDataTable, freeOverlay) | |||
* implement, adapt or remove the following options in the system menu : | |||
** Pause | |||
** Restart Game | |||
** Change Backup Drive | |||
* add support for AtariST sound and music resources (if different from Amiga) | |||
* add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses) | * add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses) | ||
* reconsider the various memory allocations (especially the buffers for offscreen rendering) | * reconsider the various memory allocations (especially the buffers for offscreen rendering) |
Revision as of 19:30, 19 May 2007
Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early.
Source Cleanup
- try to OO'ify the code (wrap the code into C++ classes where applicable/suitable)
- rename functions and variables that need it
- reorganize functions and variables in cine/various.cpp
ToDo
- fix resource leaks (implement freePartEntry, freeAnimDataTable, freeOverlay)
- implement, adapt or remove the following options in the system menu :
- Pause
- Restart Game
- Change Backup Drive
- add support for AtariST sound and music resources (if different from Amiga)
- add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
- reconsider the various memory allocations (especially the buffers for offscreen rendering)
- the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
- finish OS support (crash early in-game)
Bugs
- Adlib sound glitches (#1599270)