Difference between revisions of "Parallaction/TODO"
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Revision as of 20:52, 20 May 2007
Parallaction/TODO
This is not just a set of wishes. Maybe some of them will come true when support for Big Red Adventure demands for more structure in the engine.
- make a real Parser object
- merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu)
- make a clean implementation of double-buffering for game and menu