Difference between revisions of "Platforms"
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(PSP port is custom, but uses SDL for threads, timers and audio) |
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|[[UNIX]] ||[http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]||(Linux, Solaris, IRIX, *BSD) | |[[UNIX]] ||[http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]||(Linux, Solaris, IRIX, *BSD) | ||
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|[[PlayStation Portable]] ||[http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]|| | |[[PlayStation Portable]] ||Custom + [http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL]|| | ||
|- | |- | ||
|[[PlayStation 2]] ||Custom backend|| | |[[PlayStation 2]] ||Custom backend|| |
Revision as of 15:24, 12 November 2005
ScummVM has been ported to run on many platforms and operating systems. Developers that have extra information to go with their port have a link in the table below. This means not all ports have a specific information page. Information you can find on these pages include compatibility lists of engines that are available for different ports and devices, extra information on installation and usage, and any comments & personal kudos the porters would like to add. Many thanks go out to the effort of the porters!
Current Officially Supported Platforms
Platform | Backend | Notes |
Linux | X11/OSS audio | (includes iPAQs running Linux) |
Mac OS X | SDL | |
Windows | SDL | |
Windows Mobile | SDL | (iPAQ and other handheld devices) |
SymbianOS | SDL | (a mobile phone Operating System) |
AmigaOS | SDL | |
MorphOS | Custom backend | |
BeOS | SDL | |
RISC OS | SDL | |
Dreamcast | Custom backend | |
GP32 | Custom backend | |
PalmOS | Custom backend | |
UNIX | SDL | (Linux, Solaris, IRIX, *BSD) |
PlayStation Portable | Custom + SDL | |
PlayStation 2 | Custom backend |
If you have developed a port of ScummVM that is not mentioned here and wish to commit it into the main CVS, feel free to contact us!