Difference between revisions of "Parallaction/TODO"
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== Nippon Safes == | == Nippon Safes == | ||
Known serious issues: | |||
* | * Dino sometimes crashes after reduction at Matsushita Lab: the game scripts seems to assign an incorrect y coordinate to the character, crashing the engine. | ||
* | * Dino crashes when opening the shopping bag in Mitsushita office (not on loadgames) [under investigation] | ||
* | * Dough crashes when parachuting from monastery (not on loadgames) [under investigation] | ||
Other less relevant issues: | |||
* | * The Halfbrite spotlight for donna's show is not working: the effect is handled in hardware in the original game, and the current implementation doesn't allow for a clean solution. See General TODO above (double-buffering stuff). | ||
* | * Characters should walk faster to match the original | ||
Amiga issues: | |||
* | * Hiragana code blocks in protection screen should change color when pressed. | ||
* | * Make proper balloons with rounded corners for dialogues [needs a polygon fill routine] | ||
* character faces | * Add support for additional delta encoding used for dino, donna, donnatras and dough character faces data, in the 'disk0' file. A 'DLTA' tag is used, following by data size (big endian dword) and the delta encoded data. | ||
Revision as of 03:54, 5 July 2007
General
- make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too.
- merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made before.
- make a real Parser: maybe not strictly necessary but sounds cool :)
Nippon Safes
Known serious issues:
- Dino sometimes crashes after reduction at Matsushita Lab: the game scripts seems to assign an incorrect y coordinate to the character, crashing the engine.
- Dino crashes when opening the shopping bag in Mitsushita office (not on loadgames) [under investigation]
- Dough crashes when parachuting from monastery (not on loadgames) [under investigation]
Other less relevant issues:
- The Halfbrite spotlight for donna's show is not working: the effect is handled in hardware in the original game, and the current implementation doesn't allow for a clean solution. See General TODO above (double-buffering stuff).
- Characters should walk faster to match the original
Amiga issues:
- Hiragana code blocks in protection screen should change color when pressed.
- Make proper balloons with rounded corners for dialogues [needs a polygon fill routine]
- Add support for additional delta encoding used for dino, donna, donnatras and dough character faces data, in the 'disk0' file. A 'DLTA' tag is used, following by data size (big endian dword) and the delta encoded data.