Difference between revisions of "Humongous Entertainment/Progress"
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== U32 library calls == | == U32 library calls == | ||
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game. | Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game. | ||
* The U32 code controls the players movements on field in soccer | * The U32 code controls the players movements on field in soccer | ||
* The U32 code controls the players movements on field in soccermls | * The U32 code controls the players movements on field in soccermls | ||
* | |||
== Backyard Football == | |||
* Freezes when computer picks team member. | |||
== Big Thinkers 1st Grade == | == Big Thinkers 1st Grade == | ||
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== Freddi Fish 2 == | == Freddi Fish 2 == | ||
Issues effect full game only | Issues effect full game only | ||
* When using chalk on black board in school, can draw slightly outside the bounds. | * When using chalk on black board in school, can draw slightly outside the bounds. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride. | ||
* Graphical glitches on right screen edge during ending credits, as creatures reach right side of screen. The | * Graphical glitches on right screen edge during ending credits, as creatures reach right side of screen. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride. | ||
== Freddi Fish and Luther's Water Worries == | == Freddi Fish and Luther's Water Worries == | ||
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== Let's Explore with Buzzy Games == | == Let's Explore with Buzzy Games == | ||
* Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The | * Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride. | ||
== Pajama Sam 1 == | == Pajama Sam 1 == | ||
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* Graphical glitches after collecting items on level 6 (Passcode is K1E6W), occurs as soon as comic book is collected. | * Graphical glitches after collecting items on level 6 (Passcode is K1E6W), occurs as soon as comic book is collected. | ||
Issues which effect HE100 version | Issues which effect HE100 version | ||
* Graphical glitches around screen edges. The | * Graphical glitches around screen edges. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride. | ||
Issues which effect all full versions | Issues which effect all full versions | ||
* Pajama Sam and Otto are still talking on the first level, as the first items are been shown. | * Pajama Sam and Otto are still talking on the first level, as the first items are been shown. | ||
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* Add support for processWizImage modes 13, 14, 15, used after selecting text button. Creates and displays the text written on cursor. | * Add support for processWizImage modes 13, 14, 15, used after selecting text button. Creates and displays the text written on cursor. | ||
* Add support for processWizImage 17, used when first selecting shapes button. | * Add support for processWizImage 17, used when first selecting shapes button. | ||
* All custom cursors (like brush or snowflake) have incorrectly set hotspot | * All custom cursors (like brush or snowflake) have incorrectly set hotspot | ||
* Rotation of shapes is broken, a shape is changed, instead of been rotated. | * Rotation of shapes is broken, a shape is changed, instead of been rotated. | ||
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== Spy Fox 1 == | == Spy Fox 1 == | ||
* When using chalk at 'Paper', can draw slightly outside the bounds. | * When using chalk at 'Paper', can draw slightly outside the bounds. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride. | ||
* Can't select colored blocks in paintings of 'Nogroom' multiple times. | * Can't select colored blocks in paintings of 'Nogroom' multiple times. | ||
== Future == | == Future == | ||
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* Modified wizImages are been expired too soon, causing various errors in later Junior Sports titles. | * Modified wizImages are been expired too soon, causing various errors in later Junior Sports titles. | ||
== | == U32 library calls == | ||
* The | Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game. | ||
* | * The U32 code controls the players movements on field in basketball* The U32 code controls the players movements on field in soccer2004 | ||
=== Freddi Fish 5 === | === Freddi Fish 5 === | ||
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* Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options. | * Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options. | ||
* Add support for processWizImage mode 7. | * Add support for processWizImage mode 7. | ||
=== Spy Fox 3 === | |||
* The wrong palette is shown in 'Intro' sequence after riding skateboard out of first room. | |||
* Palette issues in many other locations. |
Revision as of 00:42, 7 January 2006
General Issues
- Add support for deleting and renaming of files, to enable original game's load and save system.
- Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze and putttime)
- Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
- Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
An example of such entry is highscore: "_HS=!$Q!B Ñ‘=m4". Hex representation of the value is "21 24 51 21 42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '=' by \xYY like it is done in C.
Sound system
Complete support for music/sound engine of the games
- Add extra Sound flags.
- Fix sound resource manipulation in createSound().
- Pool music and select music from pool?
U32 library calls
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
- The U32 code controls the players movements on field in soccer
- The U32 code controls the players movements on field in soccermls
Backyard Football
- Freezes when computer picks team member.
Big Thinkers 1st Grade
Issues effect demo and full game.
- The image of painting in room isn't updated correctly, after painting your own picture.
Issues effect full game only
- The car often gets stuck in the smart star challenge, when selecting a location which requires the car to turn. Path finding issue?
Fatty Bear
- Add support for sound pitch changes for piano notes in DOS version.
- Regressions which cause parts of the inventory area to be shown in upper left corner in many rooms.
Freddi Fish 2
Issues effect full game only
- When using chalk on black board in school, can draw slightly outside the bounds. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
- Graphical glitches on right screen edge during ending credits, as creatures reach right side of screen. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
Freddi Fish and Luther's Water Worries
- Russian updated version has bad picture in resource which shows up as garbage even with original version. It crashes ScummVM at least under Win32. With FreeBSD it works ok.
- The data files use mixed filenames in the Macintosh HE99 version. 'Water Worries (0)', 'Water Worries (A)', 'Water Worries (2)','Water Worries (4)' and 'Water (7)'. This causes the game to fail, since it attempts to load Water Worries (7)' instead of 'Water (7)'
Let's Explore with Buzzy Games
- Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
Pajama Sam 1
- The characters in the 'Kitchen' should each sing a unique song
Pajama Sam 3
- Pajama Sam is always shown wearing a pumpkin over head in 'A Complex Exterior'.
- Sprites aren't shown during 'Ski Ride', due to lack of zoom and angle support.
- The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.
Pajama Sam's Lost & Found
Issues which effect HE98 version
- Items to collect are sometimes removed from interface when collected, instead of a tick been displayed over the item. An example is collecting the teddy bear on level 8 (Passcode is J4V1Y)
- Graphical glitches after collecting items on level 6 (Passcode is K1E6W), occurs as soon as comic book is collected.
Issues which effect HE100 version
- Graphical glitches around screen edges. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
Issues which effect all full versions
- Pajama Sam and Otto are still talking on the first level, as the first items are been shown.
Putt-Putt Joins The Circus
- No cursor image or zoom when using magnifying glass
Putt-Putt Enters The Race
- The balls get stuck in the pinball type game at the the pachinko location, which uses case 1140 of logic dispatch.
- When recycling old bottles in the 'junkyard' location, Putt-Putt's shadow changes to a default color of red. The shadow table isn't used at this point and the default color for shadows should be black.
Putt-Putt Saves the Zoo
- When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. This problem only occurs in the HE72 version.
Putt-Putt Travels Through Time
- When the T-Rex is moving stone blocks, he is not masked by these blocks, due to lack of masking support in drawWizImage.
- At the beginning, when Mr. Firebird is explaining the time portal, Putt-Putt is shown briefly. He's just listening but his mouth is moving as if he was doing the talking.
Fun Shop titles
- Add support for processWizImage modes 7 (captureWizPolygon), used when selecting the stamps button or background objects button. Creates the images to be displayed.
- Add support for processWizImage modes 13, 14, 15, used after selecting text button. Creates and displays the text written on cursor.
- Add support for processWizImage 17, used when first selecting shapes button.
- All custom cursors (like brush or snowflake) have incorrectly set hotspot
- Rotation of shapes is broken, a shape is changed, instead of been rotated.
- All shapes have a line cut off on right edge and bottom edge.
Spy Fox 1
- When using chalk at 'Paper', can draw slightly outside the bounds. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
- Can't select colored blocks in paintings of 'Nogroom' multiple times.
Future
- Add support for resource queuing, to help playing from CD.
- Add 16bit color support for later HE games
- Add support for wizImage codec 2, which is just raw images of 16 bits per pixel in 555 format
- Add support for wizImage codec 5, which is a modified version of codec 1 to handle images of 16 bits per pixel in 555 format
- Add compression support for music/speech files
- Modified wizImages are been expired too soon, causing various errors in later Junior Sports titles.
U32 library calls
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
- The U32 code controls the players movements on field in basketball* The U32 code controls the players movements on field in soccer2004
Freddi Fish 5
- Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).
- Add support for displayWizComplexImage 0x80000 flag, which is used in the introduction.
Soccer 2004
- Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options.
- Add support for processWizImage mode 7.
Spy Fox 3
- The wrong palette is shown in 'Intro' sequence after riding skateboard out of first room.
- Palette issues in many other locations.