Difference between revisions of "User:Jvprat"

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{{User|
handle=jvprat|
        name=Jordi Vilalta|
memberSince=2008-01-20|
        workingOn=|
        email=jvprat (AT) gmail.com
}}
I've been a ScummVM user for some years and now I want to give something back to this great project. Here's a list of the things I'd like to do (when I have the time and if I'm able to do them).
I've been a ScummVM user for some years and now I want to give something back to this great project. Here's a list of the things I'd like to do (when I have the time and if I'm able to do them).


==TODO==
==TODO==


===GUI===
===Interests===
 
*[[TODO#Docs.2C_Web_site|Documentation]]
*Support for translating the GUI
*[[TODO#Build_System]]
**Add support to render non-ascii characters (FreeType?)
**I'm interested in automating things (configure, Makefiles, releases/snapshots, ...)
**Live update of the widgets' text
**I'm also interested in generalizing stuff (small devices backends, engine/game dependent options, ...)
 
*[[TODO#MIDI]]
*Enhance themes
**Ability to select which soundtrack to use (Adlib, GM, ...)
**Add theme inheritance
**Select the output devices (not drivers) that support that soundtrack (more intuitive for the end user)
**Position the widgets with a proportional approach (modern done, classic pending)
*[[GUI_Themes/TODO]]
**[http://sourceforge.net/tracker/index.php?func=detail&aid=1739965&group_id=37116&atid=418822 Support for translating the GUI]
***Support loading language packages
***Add support to render non-ascii characters (FreeType?)
**Enhance themes
***Add theme inheritance (make function-like sections with parameters)
***Position the widgets with a proportional approach
****Manual process (modern done, classic pending)
****Add some kind of automatic layout? (grid/table)


===Engines===
===Engines===
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*SCI
*SCI
**I'm trying to integrate FreeSCI as a ScummVM engine.
**I'm trying to integrate FreeSCI as a ScummVM engine.
*DGDS (Dynamix Game Development System)
*DGDS (Dynamix Game Development System)
**This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon.
**This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon.
**I have the skeleton of the engine and the resource manager.
**I have the skeleton of the engine, the resource manager and it can show fonts.
 
**I'm looking the [http://xbak.sourceforge.net/ xBaK] project, since it's reversing another game from the same company and it seems to share some concepts.
*TsAGE
*TsAGE
**This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc.
**This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc.
**I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment.
**I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment, I'm concentrating on the 2 engines above.

Latest revision as of 19:12, 20 January 2008

jvprat
Name Jordi Vilalta
Team Member since 2008-01-20
Working on
Personal webpage/BLOG -
Email jvprat (AT) gmail.com

I've been a ScummVM user for some years and now I want to give something back to this great project. Here's a list of the things I'd like to do (when I have the time and if I'm able to do them).

TODO

Interests

  • Documentation
  • TODO#Build_System
    • I'm interested in automating things (configure, Makefiles, releases/snapshots, ...)
    • I'm also interested in generalizing stuff (small devices backends, engine/game dependent options, ...)
  • TODO#MIDI
    • Ability to select which soundtrack to use (Adlib, GM, ...)
    • Select the output devices (not drivers) that support that soundtrack (more intuitive for the end user)
  • GUI_Themes/TODO
    • Support for translating the GUI
      • Support loading language packages
      • Add support to render non-ascii characters (FreeType?)
    • Enhance themes
      • Add theme inheritance (make function-like sections with parameters)
      • Position the widgets with a proportional approach
        • Manual process (modern done, classic pending)
        • Add some kind of automatic layout? (grid/table)

Engines

You can find my progress in my Darcs repository: http://darcs.jvprat.com

  • SCI
    • I'm trying to integrate FreeSCI as a ScummVM engine.
  • DGDS (Dynamix Game Development System)
    • This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon.
    • I have the skeleton of the engine, the resource manager and it can show fonts.
    • I'm looking the xBaK project, since it's reversing another game from the same company and it seems to share some concepts.
  • TsAGE
    • This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc.
    • I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment, I'm concentrating on the 2 engines above.