Difference between revisions of "AGI/Fan Games/A"

From ScummVM :: Wiki
< AGI‎ | Fan Games
Jump to navigation Jump to search
Line 1: Line 1:
== Abrah, l'orphelin de l'espace ==
== Abrah, l'orphelin de l'espace ==
{{FanGame|
{{FanGame|
name=Abrah, l'orphelin de l'espace|
name=Abrah, l'orphelin de l'espace|
release=2002|
release=2002|
versions=0.2 (Full game)|
versions=0.2 (Full game)|
alternateNames=Abrah|
alternateNames=Abrah|
developer=Robin Gravel|
developer=Robin Gravel|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''Abrah, l'orphelin de l'espace''' is a French freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows Abrah, a slave on the Grostesteing base in outer space.  He must free the other slaves and flee the alien base.
'''Abrah, l'orphelin de l'espace''' is a French freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows Abrah, a slave on the Grostesteing base in outer space.  He must free the other slaves and flee the alien base.
Line 16: Line 16:
== Acidopolis ==
== Acidopolis ==
{{FanGame|
{{FanGame|
name=Acidopolis|
name=Acidopolis|
release=1998|
release=1998|
         versions=demo|
         versions=demo|
alternateNames=ACiD0P0LiS|
alternateNames=ACiD0P0LiS|
developer=AKware|
developer=AKware|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''Acidopolis''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world.
'''Acidopolis''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world.
Line 31: Line 31:
== The Adventures of a Crazed Hermit ==
== The Adventures of a Crazed Hermit ==
{{GameDescription|
{{GameDescription|
name=The Adventures of a Crazed Hermit|
name=The Adventures of a Crazed Hermit|
release=2000|
release=2000|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=Brian Corr|
developer=Brian Corr|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''The Adventures of a Crazed Hermit''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows a crazed hermit on his wild adventures.
'''The Adventures of a Crazed Hermit''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows a crazed hermit on his wild adventures.
Line 46: Line 46:
== The Adventures of Elfintard ==
== The Adventures of Elfintard ==
{{FanGame|
{{FanGame|
name=The Adventures of Elfintard|
name=The Adventures of Elfintard|
release=1999|
release=1999|
versions=demo|
versions=demo|
         alternateNames=Elfintard|
         alternateNames=Elfintard|
developer=M.J. Chapman|
developer=M.J. Chapman|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''The Adventures of Elfintard''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game as it stands merely consists of a jester named Elfintard walking around a midevil setting.
'''The Adventures of Elfintard''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game as it stands merely consists of a jester named Elfintard walking around a midevil setting.
Line 61: Line 61:
== Agent 0055 ==
== Agent 0055 ==
{{GameDescription|
{{GameDescription|
name=Agent 0055|
name=Agent 0055|
release=1998|
release=1998|
         versions=demo|
         versions=demo|
alternateNames=|
alternateNames=|
developer=Adam McCoy|
developer=Adam McCoy|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows secret agent 0055 on a top secret mission.
'''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows secret agent 0055 on a top secret mission.
Line 76: Line 76:
== Agent 06 vs. The Super Nazi ==
== Agent 06 vs. The Super Nazi ==
{{GameDescription|
{{GameDescription|
name=Agent 06 vs. The Super Nazi|
name=Agent 06 vs. The Super Nazi|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''Agent 06 vs. The Super Nazi''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
'''Agent 06 vs. The Super Nazi''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
Line 91: Line 91:
== Agent Quest ==
== Agent Quest ==
{{GameDescription|
{{GameDescription|
name=Agent Quest|
name=Agent Quest|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''Agent Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
'''Agent Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
Line 106: Line 106:
== AGI Contest 1 Template ==
== AGI Contest 1 Template ==
{{GameDescription|
{{GameDescription|
name=AGI Contest 1 Template|
name=AGI Contest 1 Template|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Contest 1 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
'''AGI Contest 1 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
Line 121: Line 121:
== AGI Contest 2 Template ==
== AGI Contest 2 Template ==
{{GameDescription|
{{GameDescription|
name=AGI Contest 2 Template|
name=AGI Contest 2 Template|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Contest 2 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
'''AGI Contest 2 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
Line 136: Line 136:
== AGI Contest 3 Template ==
== AGI Contest 3 Template ==
{{GameDescription|
{{GameDescription|
name=AGI Contest 3 Template|
name=AGI Contest 3 Template|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Contest 3 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
'''AGI Contest 3 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
Line 151: Line 151:
== AGI Mouse Demo ==
== AGI Mouse Demo ==
{{GameDescription|
{{GameDescription|
name=AGI Mouse Demo|
name=AGI Mouse Demo|
release=|
release=|
alternateNames=AGI Mouse|
alternateNames=AGI Mouse|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Mouse Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It shows the features of a patched AGI interpreter that has mouse support.
'''AGI Mouse Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It shows the features of a patched AGI interpreter that has mouse support.
Line 166: Line 166:
== AGI Piano ==
== AGI Piano ==
{{GameDescription|
{{GameDescription|
name=AGI Piano|
name=AGI Piano|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
'''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
Line 181: Line 181:
== AGI Quest ==
== AGI Quest ==
{{GameDescription|
{{GameDescription|
name=AGI Quest|
name=AGI Quest|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Quest''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
'''AGI Quest''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
Line 196: Line 196:
== AGI Tetris ==
== AGI Tetris ==
{{GameDescription|
{{GameDescription|
name=AGI Tetris|
name=AGI Tetris|
release=2004|
release=2004|
alternateNames=Tetris|
alternateNames=Tetris|
publisher=Freeware|
publisher=Freeware|
developer=Chad Goulding|
developer=Chad Goulding|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine.  This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original.
'''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine.  This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original.
Line 214: Line 214:
== AGI256 Demo ==
== AGI256 Demo ==
{{GameDescription|
{{GameDescription|
name=AGI256 Demo|
name=AGI256 Demo|
release=1998|
release=1998|
alternateNames=AGI256|
alternateNames=AGI256|
publisher=Freeware|
publisher=Freeware|
developer=Brian Provinciano and dark minister|
developer=Brian Provinciano and dark minister|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI256 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The demo showcases a new patched AGI engine that has support for up to 256 colors.
'''AGI256 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The demo showcases a new patched AGI engine that has support for up to 256 colors.
Line 229: Line 229:
== AGI256-2 Demo ==
== AGI256-2 Demo ==
{{GameDescription|
{{GameDescription|
name=AGI256-2 Demo|
name=AGI256-2 Demo|
release=2002|
release=2002|
alternateNames=AGI256|
alternateNames=AGI256|
publisher=Freeware|
publisher=Freeware|
developer=Brian Provinciano and dark minister|
developer=Brian Provinciano and dark minister|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI256-2 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The demo is a continuation of the earlier AGI256 demo.  This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.
'''AGI256-2 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The demo is a continuation of the earlier AGI256 demo.  This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.
Line 242: Line 242:
<br><br><br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br><br><br>


== Al Pond 1: Al Lives Forever ==
{{GameDescription|
name=Al Pond 1: Al Lives Forever|
release=|
alternateNames= Al Pond 1|
publisher=Freeware|
developer= [http://www.zone.ee/alpond/ Eigen Lenk]|
platforms=DOS|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
}}
'''Al Pond 1: Al Lives Forever''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
<br><br>
This game follows the wannabe agent Al Pond where he discovers a madman is going to scare the world with nuclear missiles from his remote island.
<br><br><br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br><br><br>
== Al Pond - On Holiday ==
== Al Pond - On Holiday ==
{{GameDescription|
{{GameDescription|
Line 255: Line 273:
'''Al Pond - On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
'''Al Pond - On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
<br>
<br>
Al Pond tries to recover on an island when he realizes one of his (female) classmates has gone lost
Al Pond tries to recover on an island when he realizes one of his (female) classmates has gone lost.
<br>
<br>
(This is not the second part of the series, but a spin-off, parts 2 and three were made with SCI studio, hence out of scope of ScummVM)
<br>
<br>
[i][b]Story:[/b][/i](from the website)
<br>
[i][b]Story:[/i][/b]<br>(from the website)
Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally. She lives on that island and has been kidnapped. Now it's up to you to find her.
Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally. She lives on that island and has been kidnapped. Now it's up to you to find her.


<br><br><br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br><br><br>


== Al Pond - Al Lives Forever ==
== Apocalyptic Quest ==
{{GameDescription|
{{GameDescription|
  name=Al Pond - Al Lives Forever|
  name=Apocalyptic Quest|
  release=|
  release=2003|
  alternateNames=|
  alternateNames=|
  publisher=Freeware|
  publisher=Freeware|
  developer= [http://www.zone.ee/alpond/ Eigen Lenk]|
  developer=Sami Tervo, Niko Laakso<br/>Anton Shevchenko, Eero<br/>P??kk?nen, Brian Corr|
  platforms=DOS|
  platforms=DOS|
  engine=[[AGI]]|
  engine=[[AGI]]|
  support=Since ScummVM 0.10.0
  support=Since ScummVM 0.10.0
}}
'''Al Pond - Al Lives Forever''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
<br><br>
This game follows the wannabe agent Al Pond where he discovers a madman is going to scare the world with nuclear missiles from his remote island.
<br><br><br><br><br><br><br><br><br><br>
== Apocalyptic Quest ==
{{GameDescription|
name=Apocalyptic Quest|
release=2003|
alternateNames=|
publisher=Freeware|
developer=Sami Tervo, Niko Laakso<br/>Anton Shevchenko, Eero<br/>Pääkkönen, Brian Corr|
platforms=DOS|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
}}
}}
'''Apocalyptic Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It is an unofficial sequel to the RPG Fallout:  Post-Nuclear Role-Playing Game.  The demo at this point consists of merely images of what the authors intend the final game to be.
'''Apocalyptic Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It is an unofficial sequel to the RPG Fallout:  Post-Nuclear Role-Playing Game.  The demo at this point consists of merely images of what the authors intend the final game to be.

Revision as of 20:08, 27 January 2008

Abrah, l'orphelin de l'espace

Abrah, l'orphelin de l'espace
No Screenshot Available
First release 2002
Versions 0.2 (Full game)
Also known as Abrah
Developed by Robin Gravel
Engine AGI
Support Since ScummVM 0.10.0

Abrah, l'orphelin de l'espace is a French freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows Abrah, a slave on the Grostesteing base in outer space. He must free the other slaves and flee the alien base.









Acidopolis

Acidopolis
No Screenshot Available
First release 1998
Versions demo
Also known as ACiD0P0LiS
Developed by AKware
Engine AGI
Support Since ScummVM 0.10.0

Acidopolis is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world.









The Adventures of a Crazed Hermit

The Adventures of a Crazed Hermit
No Screenshot Available
First release 2000
Also known as
Developed by Brian Corr
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

The Adventures of a Crazed Hermit is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows a crazed hermit on his wild adventures.










The Adventures of Elfintard

The Adventures of Elfintard
No Screenshot Available
First release 1999
Versions demo
Also known as Elfintard
Developed by M.J. Chapman
Engine AGI
Support Since ScummVM 0.10.0

The Adventures of Elfintard is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game as it stands merely consists of a jester named Elfintard walking around a midevil setting.










Agent 0055

Agent 0055
No Screenshot Available
First release 1998
Also known as
Developed by Adam McCoy
Published by {{{publisher}}}
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

Agent 0055 is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows secret agent 0055 on a top secret mission.











Agent 06 vs. The Super Nazi

Agent 06 vs. The Super Nazi
No Screenshot Available
First release
Also known as
Developed by
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

Agent 06 vs. The Super Nazi is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine.











Agent Quest

Agent Quest
No Screenshot Available
First release
Also known as
Developed by
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

Agent Quest is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine.











AGI Contest 1 Template

AGI Contest 1 Template
No Screenshot Available
First release
Also known as
Developed by
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

AGI Contest 1 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.











AGI Contest 2 Template

AGI Contest 2 Template
No Screenshot Available
First release
Also known as
Developed by
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

AGI Contest 2 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.











AGI Contest 3 Template

AGI Contest 3 Template
No Screenshot Available
First release
Also known as
Developed by
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

AGI Contest 3 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.











AGI Mouse Demo

AGI Mouse Demo
No Screenshot Available
First release
Also known as AGI Mouse
Developed by
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

AGI Mouse Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It shows the features of a patched AGI interpreter that has mouse support.











AGI Piano

AGI Piano
No Screenshot Available
First release
Also known as
Developed by
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

AGI Piano is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.











AGI Quest

AGI Quest
No Screenshot Available
First release
Also known as
Developed by
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

AGI Quest is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.











AGI Tetris

AGI Tetris
No Screenshot Available
First release 2004
Also known as Tetris
Developed by Chad Goulding
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

AGI Tetris is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter (AGI) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, Tetris, that remains faithful to the original.

External links

Time Quest Homepage (Chad Goulding's Website)











AGI256 Demo

AGI256 Demo
No Screenshot Available
First release 1998
Also known as AGI256
Developed by Brian Provinciano and dark minister
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

AGI256 Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. The demo showcases a new patched AGI engine that has support for up to 256 colors.











AGI256-2 Demo

AGI256-2 Demo
No Screenshot Available
First release 2002
Also known as AGI256
Developed by Brian Provinciano and dark minister
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

AGI256-2 Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.











Al Pond 1: Al Lives Forever

Al Pond 1: Al Lives Forever
No Screenshot Available
First release
Also known as Al Pond 1
Developed by Eigen Lenk
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

Al Pond 1: Al Lives Forever is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.

This game follows the wannabe agent Al Pond where he discovers a madman is going to scare the world with nuclear missiles from his remote island.





















Al Pond - On Holiday

Al Pond - On Holiday
No Screenshot Available
First release
Also known as
Developed by Eigen Lenk
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

Al Pond - On Holiday is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.
Al Pond tries to recover on an island when he realizes one of his (female) classmates has gone lost.
(This is not the second part of the series, but a spin-off, parts 2 and three were made with SCI studio, hence out of scope of ScummVM)

[i][b]Story:[/i][/b]
(from the website) Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally. She lives on that island and has been kidnapped. Now it's up to you to find her.











Apocalyptic Quest

Apocalyptic Quest
No Screenshot Available
First release 2003
Also known as
Developed by Sami Tervo, Niko Laakso
Anton Shevchenko, Eero
P??kk?nen, Brian Corr
Published by Freeware
Distributed by (unknown)
Platforms DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

Apocalyptic Quest is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It is an unofficial sequel to the RPG Fallout: Post-Nuclear Role-Playing Game. The demo at this point consists of merely images of what the authors intend the final game to be.

External links