Difference between revisions of "Loom"
m (update screenshot & no apple ii/c64 versions) |
(adding available for purchase field) |
||
Line 8: | Line 8: | ||
platforms=Amiga, Amiga CDTV,<br/>Atari ST, DOS<br/>FM-TOWNS, Macintosh<br/>PC Engine CD| | platforms=Amiga, Amiga CDTV,<br/>Atari ST, DOS<br/>FM-TOWNS, Macintosh<br/>PC Engine CD| | ||
engine=[[SCUMM]]| | engine=[[SCUMM]]| | ||
support=Since ScummVM 0.2.0 | support=Since ScummVM 0.2.0| | ||
purchase=No | |||
}} | }} | ||
'''LOOM''' was the fourth game to use the [[SCUMM]] scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild). | '''LOOM''' was the fourth game to use the [[SCUMM]] scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild). |
Revision as of 07:27, 7 March 2008
LOOM | ||
---|---|---|
First release | 1990 | |
Also known as | Loom | |
Developed by | Lucasfilm Games | |
Published by | Lucasfilm Games | |
Distributed by | (unknown) | |
Platforms | Amiga, Amiga CDTV, Atari ST, DOS FM-TOWNS, Macintosh PC Engine CD | |
Resolution | (unknown) | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 | |
Available for Purchase |
No |
LOOM was the fourth game to use the SCUMM scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).
Game Variants
The PC CD version of this was a "talkie version" presented in 256 colors, however unlike most talkie games the speech came from CDDA tracks on the CD. Due to limitations in lip-syncing at the time, the PC-CD version did not include the scenes where the characters were presented in close-up shots. The FM-Towns CD version was also presented in 256 colors, however it was not a talkie. As a result, the close-up shots were present in the FM-Towns versions.
The PC floppy EGA version contained only 16 colors.
Data Files
All of the files required for LOOM to run
Amiga, FM-TOWNS**, Macintosh, PC EGA, PC Demo
- *.LFL
PC CD**
- DISK01.LEC
- *.LFL
Platform Compatibility
List of platforms where LOOM is known to work / not to work
Amiga, Atari ST, FM-TOWNS, Macintosh and PC versions supported by this target
Legend:
0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
Loom General Compatibility
Status | % Completed |
Game is completable -The Roland update from LucasArts is required for MIDI support in the EGA version - No music or sound effects in the Macintosh version - There is no support for the Macintosh interface - Fades are seemingly different in the FM-TOWNS version - Text palette sometimes incorrect in the FM-TOWNS version - Distaff occasionally pink in the FM-TOWNS version - Use boot parameter to choose difficulty in the FM-TOWNS version: + 0 practice (default) + 1 standard + 2 expert - Kanji version requires the FM-TOWNS Font ROM |
95% |
Loom Compatibility by Platform
Platform | Status | % Completed |
Windows | Completable | 95% |
Linux | Completable | 95% |
MacOS | Completable | 95% |
Dreamcast | Completable | 95% |