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| This page is a work-in-progress document listing VM opcodes of the [[kyra|Kyrandia]] games. Unless otherwise noted, these opcodes are based on Kyrandia 1. Cyx created the list of Cmd functions, clem and Lordhoto will try to fill in parameters and usage notes. If you have any additions, contact the ScummVM team on IRC. | | This page is a reference of unused opcodes in Kyrandia 1. |
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| ===Opcodes=== | | ==Unimplemented opcodes== |
| | | {| border="1" width="100%" |
| There are more complete disassemblers around, will add their info ASAP.
| | |- |
| | | !|Opcode # |
| <code>
| | !|Name |
| 44 = push
| | !|Place of use |
| 45 = ? compare [sp], [xx] ?
| | |- |
| 49 = ? copy [xx], [sp] ?
| | |07 |
| 4C = add sp,xx ; what would be dec sp,xx? maybe 4B or 4E?
| | |o1_runNPCScript |
| 4E = execute command (see below)
| | |not used |
| </code>
| | |- |
| | | |3E |
| ===Commands===
| | |o1_loadSoundFile |
| | | |not used |
| There's still a little confusion about the numbering, so don't take anything below for granted.
| | |- |
| | | |4B |
| <code>
| | |o1_specificItemInInventory |
| | | |not used |
| 00 Cmd_Magic_In_Mouse_Item
| | |- |
| 01 Cmd_Character_Says 3 args (unk, unk, stringID) - also see 34
| | |4D |
| 02 Cmd_Pause_Ticks
| | |o1_mobileCharacterInScene |
| 03 Cmd_Draw_Scene_Anim_Shape
| | |not used |
| 04 Cmd_Query_Game_Flag
| | |- |
| 05 Cmd_Set_Game_Flag
| | |4E |
| 06 Cmd_Reset_Game_Flag
| | |o1_hideMobileCharacter |
| 07 Cmd_Run_NPC_Script
| | |not used? (many false positives, but since unhide isn't implemented I don't think that exists) |
| 08 Cmd_Set_Special_Exit_List
| | |- |
| 09 Cmd_Block_In_Walkable_Region
| | |4F |
| 0A Cmd_Block_Out_Walkable_Region
| | |o1_unhideMobileCharacter |
| 0B Cmd_Walk_Player_To_Point 4 args (unk, x, x, y) - x may be be greater than 0xFF, y must not, so only 1 byte for that
| | |not used |
| 0C Cmd_Drop_Item_In_Scene
| | |- |
| 0D Cmd_Draw_Anim_Shape_Into_Scene
| | |65 |
| 0E Cmd_Create_Mouse_Item 1 arg (itemID) - ie mousecursor=item id
| | |o1_pageFlip |
| 0F Cmd_Save_Page_To_Disk
| | |not used |
| 10 Cmd_Load_Page_From_Disk
| | |- |
| 11 Cmd_Scene_Anim_On
| | |69 |
| 12 Cmd_Scene_Anim_Off
| | |o1_addItemToInventory |
| 13 Cmd_Elapsed_Seconds
| | |not used |
| 14 Cmd_Mouse_Is_Pointer
| | |- |
| 15 Cmd_Destroy_Mouse_Item
| | |6A |
| 16 Cmd_Run_Scene_Anim_Until_Done
| | |o1_intPrint |
| 17 Cmd_Fade_Special_Palette
| | |not used |
| 18 Cmd_Play_AdLib_Sound
| | |- |
| 19 Cmd_Play_AdLib_Score
| | |84 |
| 1A Cmd_Phase_In_Same_Scene
| | |o1_setPaletteRange |
| 1B Cmd_Set_Scene_Phasing_Flag
| | |not used |
| 1C Cmd_Reset_Scene_Phasing_Flag
| | |- |
| 1D Cmd_Query_Scene_Phasing_Flag
| | |92 |
| 1E Cmd_Scene_To_Direction
| | |o1_setPlayingLoop |
| 1F Cmd_Set_Birthstone_Gem
| | |2 times used (GRAVE.EMC, CAVEB.EMC - only used on failing copy protection, exit to DOS) |
| 20 Cmd_Place_Item_In_Generic_Map_Scene
| | |- |
| 21 Cmd_Set_Brandon_Status_Bit
| | |97 |
| 22 Cmd_Pause_Seconds
| | |o1_resetMaskRegion |
| 23 Cmd_Get_Characters_Location
| | |not used |
| 24 Cmd_Run_NPC_Subscript
| | |} |
| 25 Cmd_Magic_Out_Mouse_Item
| |
| 26 Cmd_Internal_Anim_On
| |
| 27 Cmd_Force_Brandon_To_Normal
| |
| 28 Cmd_Poison_Death_Now
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| 29 Cmd_Set_Scale_Mode
| |
| 2A Cmd_Open_WSA_File
| |
| 2B Cmd_Close_WSA_File
| |
| 2C Cmd_Run_WSA_From_Beginning_To_End
| |
| 2D Cmd_Display_WSA_Frame
| |
| 2E Cmd_Enter_New_Scene
| |
| 2F Cmd_Set_Special_Enter_X_And_Y
| |
| 30 Cmd_Run_WSA_Frames
| |
| 31 Cmd_Pop_Brandon_Into_Scene
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| 32 Cmd_Restore_All_Object_Backgrounds
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| 33 Cmd_Set_Custom_Palette_Range
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| 34 Cmd_Custom_Print_Talk_String 4 args (color, unk, unk, stringid) - see also 01
| |
| 35 Cmd_Restore_Custom_Print_Background 0 args
| |
| 36 Cmd_Hide_Mouse 0 args
| |
| 37 Cmd_Show_Mouse 0 args
| |
| 38 Cmd_Get_Character_X
| |
| 39 Cmd_Get_Character_Y
| |
| 3A Cmd_Change_Characters_Facing
| |
| 3B Cmd_Copy_WSA_Region
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| 3C Cmd_Text_Print
| |
| 3D Cmd_Random
| |
| 3E Cmd_Load_Sound_File
| |
| 3F Cmd_Display_WSA_Frame_On_HidPage
| |
| 40 Cmd_Display_WSA_Sequential_Frames
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| 41 Cmd_Draw_Character_Standing
| |
| 42 Cmd_Internal_Anim_Off
| |
| 43 Cmd_Change_Characters_X_And_Y
| |
| 44 Cmd_Clear_Scene_Animator_Beacon
| |
| 45 Cmd_Query_Scene_Animator_Beacon
| |
| 46 Cmd_Refresh_Scene_Animator
| |
| 47 Cmd_Place_Item_In_Off_Scene
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| 48 Cmd_Wipe_Down_Mouse_Item
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| 49 Cmd_Place_Character_In_Other_Scene
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| 4A Cmd_Get_Key
| |
| 4B Cmd_Specific_Item_In_Inventory
| |
| 4C Cmd_Pop_Mobile_NPC_Into_Scene
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| 4D Cmd_Mobile_Character_In_Scene
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| 4E Cmd_Hide_Mobile_Character
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| 4F Cmd_Unhide_Mobile_Character
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| 50 Cmd_Set_Characters_Location
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| 51 Cmd_Walk_Character_To_Point
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| 52 Cmd_Special_Event_Display_Brynns_Note
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| 53 Cmd_Special_Event_Remove_Brynns_Note
| |
| 54 Cmd_Set_Logic_Page
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| 55 Cmd_Fat_Print
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| |
| Cmd_Preserve_All_Object_Backgrounds // 0x57
| |
| Cmd_Update_Scene_Animations // 0x58
| |
| Cmd_Scene_Animation_Active // 0x59
| |
| Cmd_Set_Characters_Movement_Delay // 0x5A
| |
| Cmd_Get_Characters_Facing // 0x5B
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| Cmd_Bkgd_Scroll_Scene_And_Masks_Right // 0x5C
| |
| Cmd_Find_Brightest_Fireberry // 0x5D
| |
| Cmd_Set_Fireberry_Glow_Palette // 0x5E
| |
| Cmd_Set_Death_Handler_Flag // 0x5F
| |
| Cmd_Drink_Potion_Animation // 0x60
| |
| Cmd_Make_Amulet_Appear // 0x61
| |
| Cmd_Draw_Item_Shape_Into_Scene // 0x62
| |
| Cmd_Set_Characters_Current_Frame // 0x63
| |
| Cmd_Wait_For_Confirmation_Mouse_Click // 0x64
| |
| Cmd_Page_Flip // 0x65
| |
| Cmd_Set_Scene_File // 0x66
| |
| Cmd_What_Item_In_Marble_Vase // 0x67
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| Cmd_Set_Item_In_Marble_Vase // 0x68
| |
| Cmd_Add_Item_To_Inventory // 0x69
| |
| Cmd_Int_Print // 0x6A
| |
| Cmd_Shake_Screen // 0x6B
| |
| Cmd_Create_Amulet_Jewel // 0x6C
| |
| Cmd_Set_Scene_Anim_Curr_XY // 0x6D
| |
| Cmd_Poison_Brandon_And_Remaps // 0x6E
| |
| Cmd_Fill_Flask_With_Water // 0x6F
| |
| Cmd_Get_Characters_Movement_Delay // 0x70
| |
| Cmd_Get_Birthstone_Gem // 0x71
| |
| Cmd_Query_Brandon_Status_Bit // 0x72
| |
| Cmd_Play_Flute_Animation // 0x73
| |
| Cmd_Play_Winter_Scroll_Sequence // 0x74
| |
| Cmd_Get_Idol_Gem // 0x75
| |
| Cmd_Set_Idol_Gem // 0x76
| |
| Cmd_Total_Items_In_Scene // 0x77
| |
| Cmd_Restore_Brandons_Movement_Delay // 0x78
| |
| Cmd_Set_Mouse_Pos // 0x79
| |
| Cmd_Get_Mouse_State // 0x7A
| |
| Cmd_Set_Entrance_Mouse_Cursor_Track // 0x7B
| |
| Cmd_Item_Appears_On_Ground // 0x7C
| |
| Cmd_Set_No_Draw_Shapes_Flag // 0x7D
| |
| Cmd_Fade_Entire_Palette // 0x7E
| |
| Cmd_Item_On_Ground_Here // 0x7F
| |
| Cmd_Query_Cauldron_State // 0x80
| |
| Cmd_Set_Cauldron_State // 0x81
| |
| Cmd_Query_Crystal_State // 0x82
| |
| Cmd_Set_Crystal_State // 0x83
| |
| Cmd_Set_Palette_Range // 0x84
| |
| Cmd_Shrink_Brandon_Down // 0x85
| |
| Cmd_Grow_Brandon_Up // 0x86
| |
| Cmd_Set_Brandon_Scale_X_And_Y // 0x87
| |
| Cmd_Reset_Scale_Mode // 0x88
| |
| Cmd_Get_Scale_Depth_Table_Value // 0x89
| |
| Cmd_Set_Scale_Depth_Table_Value // 0x8A
| |
| Cmd_Message // 0x8B - set room name/status text (unk, stringID)
| |
| Cmd_Check_Click_On_NPC // 0x8C
| |
| Cmd_Get_Foyer_Item // 0x8D
| |
| Cmd_Set_Foyer_Item // 0x8E
| |
| Cmd_Dispel_Magic_Animation // 0x8F
| |
| Cmd_Set_No_Item_Drop_Region // 0x90
| |
| Cmd_Walk_Malcolm_On // 0x91
| |
| 91 Cmd_Passive_Protection 0 args // 0x92
| |
| Cmd_Set_Playing_Loop // 0x93
| |
| 93 Cmd_Brandon_To_Stone_Sequence 0 args // 0x94
| |
| Cmd_Brandon_Healing_Sequence // 0x95
| |
| Cmd_Protect_Command_Line // 0x96
| |
| Cmd_Pause_Music_Seconds // 0x97
| |
| Cmd_Reset_Mask_Region // 0x98
| |
| Cmd_Set_Palette_Change_Flag // 0x99
| |
| Cmd_Fill_Rect // 0x9A
| |
| Cmd_Dummy" // 0x9B
| |
| | |
| still needs to be incorporated into above list:
| |
| | |
| 01 3 arguments ; output string std color? (unk, unk, stringid) (see also 34)
| |
| 0B 4 ; walk to coordinates (unk, x,x,y) Cmd_Walk_Player_To_Point ?
| |
| 0D 4 ; remove item from screen? (removes note from desk)
| |
| 0E 1 ; pick up item (ie mousecursor=item id)
| |
| 29 4 ; play WSA file? (or just load it? coords?)
| |
| 34 4 ; output string defined color? (color, unk, unk, stringid) (see also 01)
| |
| 35 0 ; restore text background?
| |
| 36 0 ; disable mouse cursor
| |
| 37 0 ; enable mouse cursor
| |
| 8B 2 ; set room name/status text (unk, stringID)
| |
| 91 0 ; copyprotection box pops up
| |
| 93 0 ; Brandon turns to stone anim?
| |
| </code>
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