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| This page is a work-in-progress document listing VM opcodes of the [[kyra|Kyrandia]] games. Unless otherwise noted, these opcodes are based on Kyrandia 1. Cyx created the list of Cmd functions, clem and Lordhoto will try to fill in parameters and usage notes. If you have any additions, contact the ScummVM team on IRC. | | This page is a reference of unused opcodes in Kyrandia 1. |
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| Hint: To disable an opcode/command pair in the compiled scripts, overwrite it with '''4C 00''' (add sp,00).
| | ==Unimplemented opcodes== |
| | | {| border="1" width="100%" |
| ===Opcodes=== | | |- |
| | | !|Opcode # |
| There are more complete disassemblers around, will add their info ASAP.
| | !|Name |
| | | !|Place of use |
| <code>
| | |- |
| 44 = push
| | |07 |
| 45 = ? compare [sp], [xx] ?
| | |o1_runNPCScript |
| 49 = ? copy [xx], [sp] ?
| | |not used |
| 4C = add sp,xx ; what would be dec sp,xx? maybe 4B or 4E?
| | |- |
| 4E = execute command (see below)
| | |3E |
| </code>
| | |o1_loadSoundFile |
| | | |not used |
| ===Commands===
| | |- |
| | | |4B |
| There's still a little confusion about the numbering, so don't take anything below for granted.
| | |o1_specificItemInInventory |
| | | |not used |
| <code>
| | |- |
| | | |4D |
| 00 Cmd_Magic_In_Mouse_Item
| | |o1_mobileCharacterInScene |
| 01 Cmd_Character_Says 3 args (unk, unk, stringID) - also see 34
| | |not used |
| 02 Cmd_Pause_Ticks
| | |- |
| 03 Cmd_Draw_Scene_Anim_Shape
| | |4E |
| 04 Cmd_Query_Game_Flag
| | |o1_hideMobileCharacter |
| 05 Cmd_Set_Game_Flag
| | |not used? (many false positives, but since unhide isn't implemented I don't think that exists) |
| 06 Cmd_Reset_Game_Flag
| | |- |
| 07 Cmd_Run_NPC_Script
| | |4F |
| 08 Cmd_Set_Special_Exit_List
| | |o1_unhideMobileCharacter |
| 09 Cmd_Block_In_Walkable_Region
| | |not used |
| 0A Cmd_Block_Out_Walkable_Region
| | |- |
| 0B Cmd_Walk_Player_To_Point 4 args (unk, x, x, y) - x may be be greater than 0xFF, y must not, so only 1 byte for that
| | |65 |
| 0C Cmd_Drop_Item_In_Scene
| | |o1_pageFlip |
| 0D Cmd_Draw_Anim_Shape_Into_Scene
| | |not used |
| 0E Cmd_Create_Mouse_Item 1 arg (itemID) - pick up item; ie mousecursor=item id
| | |- |
| 0F Cmd_Save_Page_To_Disk
| | |69 |
|
| | |o1_addItemToInventory |
| 10 Cmd_Load_Page_From_Disk
| | |not used |
| 11 Cmd_Scene_Anim_On
| | |- |
| 12 Cmd_Scene_Anim_Off
| | |6A |
| 13 Cmd_Elapsed_Seconds
| | |o1_intPrint |
| 14 Cmd_Mouse_Is_Pointer
| | |not used |
| 15 Cmd_Destroy_Mouse_Item
| | |- |
| 16 Cmd_Run_Scene_Anim_Until_Done
| | |84 |
| 17 Cmd_Fade_Special_Palette
| | |o1_setPaletteRange |
| 18 Cmd_Play_AdLib_Sound
| | |not used |
| 19 Cmd_Play_AdLib_Score
| | |- |
| 1A Cmd_Phase_In_Same_Scene
| | |92 |
| 1B Cmd_Set_Scene_Phasing_Flag
| | |o1_setPlayingLoop |
| 1C Cmd_Reset_Scene_Phasing_Flag
| | |2 times used (GRAVE.EMC, CAVEB.EMC - only used on failing copy protection, exit to DOS) |
| 1D Cmd_Query_Scene_Phasing_Flag
| | |- |
| 1E Cmd_Scene_To_Direction
| | |97 |
| 1F Cmd_Set_Birthstone_Gem
| | |o1_resetMaskRegion |
|
| | |not used |
| 20 Cmd_Place_Item_In_Generic_Map_Scene
| | |} |
| 21 Cmd_Set_Brandon_Status_Bit
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| 22 Cmd_Pause_Seconds
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| 23 Cmd_Get_Characters_Location
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| 24 Cmd_Run_NPC_Subscript
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| 25 Cmd_Magic_Out_Mouse_Item
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| 26 Cmd_Internal_Anim_On
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| 27 Cmd_Force_Brandon_To_Normal
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| 28 Cmd_Poison_Death_Now
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| 29 Cmd_Set_Scale_Mode
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| 2A Cmd_Open_WSA_File
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| 2B Cmd_Close_WSA_File
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| 2C Cmd_Run_WSA_From_Beginning_To_End
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| 2D Cmd_Display_WSA_Frame
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| 2E Cmd_Enter_New_Scene
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| 2F Cmd_Set_Special_Enter_X_And_Y
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| 30 Cmd_Run_WSA_Frames
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| 31 Cmd_Pop_Brandon_Into_Scene
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| 32 Cmd_Restore_All_Object_Backgrounds
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| 33 Cmd_Set_Custom_Palette_Range
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| 34 Cmd_Custom_Print_Talk_String 4 args (color, unk, unk, stringid) - see also 01
| |
| 35 Cmd_Restore_Custom_Print_Background 0 args
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| 36 Cmd_Hide_Mouse 0 args
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| 37 Cmd_Show_Mouse 0 args
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| 38 Cmd_Get_Character_X
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| 39 Cmd_Get_Character_Y
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| 3A Cmd_Change_Characters_Facing
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| 3B Cmd_Copy_WSA_Region
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| 3C Cmd_Text_Print
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| 3D Cmd_Random
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| 3E Cmd_Load_Sound_File
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| 3F Cmd_Display_WSA_Frame_On_HidPage
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| 40 Cmd_Display_WSA_Sequential_Frames
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| 41 Cmd_Draw_Character_Standing
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| 42 Cmd_Internal_Anim_Off
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| 43 Cmd_Change_Characters_X_And_Y
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| 44 Cmd_Clear_Scene_Animator_Beacon
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| 45 Cmd_Query_Scene_Animator_Beacon
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| 46 Cmd_Refresh_Scene_Animator
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| 47 Cmd_Place_Item_In_Off_Scene
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| 48 Cmd_Wipe_Down_Mouse_Item
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| 49 Cmd_Place_Character_In_Other_Scene
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| 4A Cmd_Get_Key
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| 4B Cmd_Specific_Item_In_Inventory
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| 4C Cmd_Pop_Mobile_NPC_Into_Scene
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| 4D Cmd_Mobile_Character_In_Scene
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| 4E Cmd_Hide_Mobile_Character
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| 4F Cmd_Unhide_Mobile_Character
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| 50 Cmd_Set_Characters_Location
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| 51 Cmd_Walk_Character_To_Point
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| 52 Cmd_Special_Event_Display_Brynns_Note
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| 53 Cmd_Special_Event_Remove_Brynns_Note
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| 54 Cmd_Set_Logic_Page
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| 55 Cmd_Fat_Print
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| Cmd_Preserve_All_Object_Backgrounds // 0x57
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| Cmd_Update_Scene_Animations // 0x58
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| Cmd_Scene_Animation_Active // 0x59
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| Cmd_Set_Characters_Movement_Delay // 0x5A
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| Cmd_Get_Characters_Facing // 0x5B
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| Cmd_Bkgd_Scroll_Scene_And_Masks_Right // 0x5C
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| Cmd_Find_Brightest_Fireberry // 0x5D
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| Cmd_Set_Fireberry_Glow_Palette // 0x5E
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| Cmd_Set_Death_Handler_Flag // 0x5F
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| 60 Cmd_Drink_Potion_Animation // 0x60
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| 61 Cmd_Make_Amulet_Appear // 0x61 // used in altar.emc?
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| Cmd_Draw_Item_Shape_Into_Scene // 0x62
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| Cmd_Set_Characters_Current_Frame // 0x63
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| Cmd_Wait_For_Confirmation_Mouse_Click // 0x64
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| Cmd_Page_Flip // 0x65
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| Cmd_Set_Scene_File // 0x66
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| Cmd_What_Item_In_Marble_Vase // 0x67
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| Cmd_Set_Item_In_Marble_Vase // 0x68
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| Cmd_Add_Item_To_Inventory // 0x69
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| 6A Cmd_Int_Print // 0x6A // prints last pushed value to top left corner? (debug only?)
| |
| 6B Cmd_Shake_Screen // 0x6B
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| 6C Cmd_Create_Amulet_Jewel // 0x6C (last param pushed before: 01=yellow, 02=red, 03=pink, 04=blue)
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| Cmd_Set_Scene_Anim_Curr_XY // 0x6D
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| 6E Cmd_Poison_Brandon_And_Remaps // 0x6E
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| 6F Cmd_Fill_Flask_With_Water // 0x6F
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| Cmd_Get_Characters_Movement_Delay // 0x70
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| Cmd_Get_Birthstone_Gem // 0x71
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| Cmd_Query_Brandon_Status_Bit // 0x72
| |
| 73 Cmd_Play_Flute_Animation // 0x73
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| 74 Cmd_Play_Winter_Scroll_Sequence // 0x74
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| Cmd_Get_Idol_Gem // 0x75
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| Cmd_Set_Idol_Gem // 0x76
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| Cmd_Total_Items_In_Scene // 0x77
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| Cmd_Restore_Brandons_Movement_Delay // 0x78
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| Cmd_Set_Mouse_Pos // 0x79
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| Cmd_Get_Mouse_State // 0x7A
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| Cmd_Set_Entrance_Mouse_Cursor_Track // 0x7B
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| Cmd_Item_Appears_On_Ground // 0x7C
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| Cmd_Set_No_Draw_Shapes_Flag // 0x7D
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| Cmd_Fade_Entire_Palette // 0x7E
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| Cmd_Item_On_Ground_Here // 0x7F
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|
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| Cmd_Query_Cauldron_State // 0x80
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| Cmd_Set_Cauldron_State // 0x81
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| Cmd_Query_Crystal_State // 0x82
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| Cmd_Set_Crystal_State // 0x83
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| Cmd_Set_Palette_Range // 0x84
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| 85 Cmd_Shrink_Brandon_Down // 0x85
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| 86 Cmd_Grow_Brandon_Up // 0x86
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| Cmd_Set_Brandon_Scale_X_And_Y // 0x87
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| Cmd_Reset_Scale_Mode // 0x88
| |
| Cmd_Get_Scale_Depth_Table_Value // 0x89
| |
| Cmd_Set_Scale_Depth_Table_Value // 0x8A
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| 8B Cmd_Message // 0x8B - set room name/status text (unk, stringID)
| |
| Cmd_Check_Click_On_NPC // 0x8C
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| Cmd_Get_Foyer_Item // 0x8D
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| Cmd_Set_Foyer_Item // 0x8E
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| Cmd_Dispel_Magic_Animation // 0x8F
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|
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| Cmd_Set_No_Item_Drop_Region // 0x90
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| Cmd_Walk_Malcolm_On // 0x91
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| 91 Cmd_Passive_Protection 0 args // 0x92
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| Cmd_Set_Playing_Loop // 0x93
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| 93 Cmd_Brandon_To_Stone_Sequence 0 args // 0x94
| |
| 94 Cmd_Brandon_Healing_Sequence // 0x95
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| Cmd_Protect_Command_Line // 0x96
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| Cmd_Pause_Music_Seconds // 0x97
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| Cmd_Reset_Mask_Region // 0x98
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| Cmd_Set_Palette_Change_Flag // 0x99
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| Cmd_Fill_Rect // 0x9A
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| Cmd_Dummy // 0x9B
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| | |
| still needs to be incorporated into above list:
| |
| | |
| 01 3 arguments ; output string std color? (unk, unk, stringid) (see also 34)
| |
| 0D 4 ; remove item from screen? (removes note from desk)
| |
| 29 4 ; play WSA file? (or just load it? coords?)
| |
| 35 0 ; restore text background?
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| | |
| </code>
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