Difference between revisions of "SCUMM/V0"
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(Mention more problems) |
(Update) |
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== Maniac Mansion C64 == | == Maniac Mansion C64 == | ||
* Both LFL extractor and built-in disk support written | |||
* Different SCUMM opcodes, some are specific to the game itself. Most differences are already implemented. See scumm/script_c64.cpp | * Different SCUMM opcodes, some are specific to the game itself. Most differences are already implemented. See scumm/script_c64.cpp | ||
* Actor names are hardcoded | * Actor names are hardcoded | ||
* Input is hardcoded. | |||
* Verbs are hardcoded | * Verbs are hardcoded | ||
* Sound isn't implemented | * Sound isn't implemented | ||
Revision as of 09:52, 18 January 2006
Maniac Mansion C64
- Both LFL extractor and built-in disk support written
- Different SCUMM opcodes, some are specific to the game itself. Most differences are already implemented. See scumm/script_c64.cpp
- Actor names are hardcoded
- Input is hardcoded.
- Verbs are hardcoded
- Sound isn't implemented
Zak McKracken C64
- No sound support
- Probably completable