Difference between revisions of "SCUMM/TG16"
(page on the Loom TG16 SCUMM resources and progress.) |
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Revision as of 13:10, 15 May 2008
Status
Currently it is possible to extract a number of resources from both the USA and JPN version of Loom TG16/PC Engine, The resources built by this tool are based on the EGA version of Loom. It is also possible to play up until the difficulty selection screen in ScummVM, however the game will play further because the scripts are partially supported, but no graphics will be shown.
Things To Do
Figure out Graphics Format
- Some work has been done on this by Tomaitheo of Efnet #utopiasoft
- The tiles are compressed using RLE
- Format: [Single compressed tile]. [Discussion of the compression]
Currently the graphics resources are extracted by extract_loom_tg16 however the resource format is unknown.
Figure out Sound Format
- The game makes use of sound effects as well as CD audio
- Currently the sound effect resources are not extracted by extract_loom_tg16.
Research needs to be undertaken into the location and format of these sound resources.
A good place to start is Efnet's #utopiasoft Also wikipedia has some information on the TG16 hardware [here]
Useful Tools
[Mednafen] is a fairly well equipped emulator with PC Engine support it also has a fairly fully featured debugger built in.
[How to rip a compatible ISO from your original Loom TG16 disc]. This guide will show you how to rip an iso that you will be able to extract with the extract_loom_tg16 tool.
[SVN Tools] This enables you to extract your resources from the games code ISO, You want extract_loom_tg16.
If you are not using Win32 source code for the extract tool is [here].
[ScummVM 'Loom Resource dumper'] A win32 version of ScummVM for windows which will dump resources as the game is loaded. It will isolate and dump OI(object images) and BM(background images) these resources are the graphics resources.