Difference between revisions of "User:Buddha^"
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(Added AGI256 and AGI256-2 support implementation to the "Things done during GSoC 2007"-list.) |
(Updated TODO.) |
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{{User| | {{User| | ||
handle=Buddha^| | handle=Buddha^| | ||
name=Kari Salminen| | |||
memberSince=2007-04-12| | memberSince=2007-04-12| | ||
workingOn=[[AGI|AGI]] and [[Cine|Cine]] engines| | |||
email= | blog=[http://buddhahacks.wordpress.com/ blog]| | ||
email=buddha AT scummvm DOT org | |||
}} | }} | ||
== Google Summer of Code 2008 == | |||
I'll be working on the [[Cine|Cine engine]] to add support for [[Operation Stealth|Operation Stealth]]. | |||
* [[ | * [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract] | ||
* [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog] | |||
== | == Google Summer of Code 2007 == | ||
During summer of 2007 I participated in the Google Summer of Code and worked on | |||
ScummVM's AGI engine. | |||
= | * [http://code.google.com/soc/2007/scummvm/appinfo.html?csaid=F91A47F5BDEF4F9E My GSoC 2007 application abstract] | ||
* [[User:Buddha%5E/GSoC2007-ProjectDiary|Archive of my GSoC 2007 project diary]] | |||
== ToDo == | |||
=== Main ToDo items === | |||
* | * Revamp Cine's rendering classes (FWRenderer and OSRenderer) | ||
** | ** Palette handling could possibly be combined between FW and OS | ||
** Collision page should map to 9th background in OS but it currently doesn't | |||
*** This is actually why the doors aren't revolving in OS's labyrinth arcade sequence | |||
* Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]] | |||
* Fix [[AGI|AGI]] related bugs | |||
* Finish Apple IIGS sound support for the [[AGI|AGI engine]] | |||
* Add support for loading .INI files to the AGI engine ([https://sourceforge.net/tracker/index.php?func=detail&aid=1881179&group_id=37116&atid=418823 FR #1881179]) | |||
* Add support for more than 10 savegames to the [[Cine|Cine engine]] | |||
=== Minor ToDo items === | |||
* | * Update [http://wiki.scummvm.org/index.php/Datafiles#AGI info on AGI datafiles] to include Apple IIGS related files etc | ||
* Disable CGA rendering for AGI256 and AGI256-2 games | |||
* Add priority drawing for cels in AGI256 and AGI256-2 mode | |||
* Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command | |||
* Add 'restart game' functionality to the Cine engine | |||
* Add saving of script names to Operation Stealth's savegames to ease debugging |
Revision as of 21:43, 12 November 2008
Buddha^ | ||
---|---|---|
Name | Kari Salminen | |
Team Member since | 2007-04-12 | |
Working on | AGI and Cine engines | |
Personal webpage/BLOG | blog | |
buddha AT scummvm DOT org |
Google Summer of Code 2008
I'll be working on the Cine engine to add support for Operation Stealth.
Google Summer of Code 2007
During summer of 2007 I participated in the Google Summer of Code and worked on ScummVM's AGI engine.
ToDo
Main ToDo items
- Revamp Cine's rendering classes (FWRenderer and OSRenderer)
- Palette handling could possibly be combined between FW and OS
- Collision page should map to 9th background in OS but it currently doesn't
- This is actually why the doors aren't revolving in OS's labyrinth arcade sequence
- Add support for Operation Stealth to the Cine engine
- Fix AGI related bugs
- Finish Apple IIGS sound support for the AGI engine
- Add support for loading .INI files to the AGI engine (FR #1881179)
- Add support for more than 10 savegames to the Cine engine
Minor ToDo items
- Update info on AGI datafiles to include Apple IIGS related files etc
- Disable CGA rendering for AGI256 and AGI256-2 games
- Add priority drawing for cels in AGI256 and AGI256-2 mode
- Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command
- Add 'restart game' functionality to the Cine engine
- Add saving of script names to Operation Stealth's savegames to ease debugging