Difference between revisions of "MADE/TODO"
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(Lip sync in RtZ (sfGetSoundEnergy) is working correctly now) |
(sfGetMusicBeat has been implemented now) |
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* Dirty rectangle handling | * Dirty rectangle handling | ||
* The following script functions need to be implemented/finished: | * The following script functions need to be implemented/finished: | ||
** sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen) | ** sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen) | ||
** sfShakeScreen (for RtZ) | ** sfShakeScreen (for RtZ) |
Revision as of 13:37, 23 January 2009
Status
- Return to Zork is completable
- Leather Goddesses of Phobos 2 is completable
- The Manhole is playable
- Rodney's Funscreen is playable
Still missing/incomplete game features
- Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
- Dirty rectangle handling
- The following script functions need to be implemented/finished:
- sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen)
- sfShakeScreen (for RtZ)
- sfPlayNote/sfStopNote (used in Manhole:NE) - used to play individual notes (perhaps the PCSpkr class can be used)
- sfPlayTele/sfStopTele (used in Manhole:NE) - used to play telephone sounds (perhaps the PCSpkr class can be used)
- File-specific tasks:
- screen.cpp
- Finish up printText()
- screen.cpp
Bugs of the original engine
- The screen effect palette changes incorrectly after a PMV video
- Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters