Difference between revisions of "Wintermute/Plugins"
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This page lists known plugins for | This page lists known plugins for [[Wintermute/Games|Wintermute games]]. | ||
Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll". | Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll". | ||
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Required method: '''SetRepeat()''' (known option is SetRepeat(0)) | Required method: '''SetRepeat()''' (known option is SetRepeat(0)) | ||
= [ | = CLI helper plugin = | ||
== wme_commandlinehelper.dll == | |||
Commandline helper plugin by [[Corbomite Games]]. This plugin is used to access argv[] parameters. | |||
GetSupportedClasses() exports one class: '''CommandLineHelper''' | |||
Current reimplementation returns "Pizza.exe DEMO" argv[] line. | |||
== 2.5D games == | |||
=== Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest === | |||
Pizza Morgana expects to be run with a launcher executable, that starts WME executable with additional CLI parameters according to license state. | |||
Possible expected argv[1]: FULL / FULL_FW / FULLDEMO / FULLDEMO_FW / VALID / VALID_FW / INVALID / INVALID_FW / DEMO / DEMO_FW / other value. | |||
Required property: '''Parameters''' (passed to String(), then Split(" ") is called) | |||
Currently DEMO is returned, since only game demo is in detection tables. | |||
= Bink Video plugin = | |||
== wme_vlink.dll == | == wme_vlink.dll == | ||
Bink Video plugin by [[TML Studios]]. This plugin is used to play *.bik cutscene videofiles. | Bink Video plugin by [[TML Studios]]. This plugin is used to play *.bik cutscene videofiles. | ||
GetSupportedClasses() exports one class: ''' | GetSupportedClasses() exports one class: '''BinkVideo''' | ||
== 2.5D games == | == 2.5D games == | ||
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Required method: '''Play()''' (parameter is video path, e.g. "video\M11\Video341.bik") | Required method: '''Play()''' (parameter is video path, e.g. "video\M11\Video341.bik") | ||
= [TODO] Black & White render plugin = | |||
== wme_blackandwhite.dll == | |||
Black & White render plugin by [[SPline]]. This plugin is switch render to Black & White or Sepia modes. | |||
GetSupportedClasses() exports one class: '''BlackAndWhite''' | |||
TODO: '''reimplement this for ScummVM'''. | |||
== 2.5D games == | |||
=== Stroke of Fate dilogy === | |||
Stroke of Fate dilogy allows render switching. | |||
Constructor call: '''new BlackAndWhite()''' | |||
Required method: '''Start()''' | |||
Required method: '''SetNormalRender()''' | |||
Required property: '''SepiaAvailable''' - boolean | |||
Required property: '''BlackAndWhiteAvailable''' - boolean | |||
Required property: '''WeightedSepiaAvailable''' - boolean | |||
Required property: '''WeightedBlackAndWhiteAvailable''' - boolean | |||
Required property: '''Weight''' - float | |||
Required method: '''SetSepia()''' | |||
Required method: '''SetBlackAndWhite()''' | |||
Required method: '''SetWeightedSepia()''' | |||
Required method: '''SetWeightedBlackAndWhite()''' | |||
= [TODO] Shadow manager plugin = | |||
== wme_shadows.dll == | |||
Shadow manager plugin by [[SPline]]. | |||
GetSupportedClasses() exports one class: '''ShadowManager''' | |||
TODO: '''reimplement this for ScummVM'''. | |||
== 2.5D games == | |||
=== Stroke of Fate dilogy === | |||
Stroke of Fate dilogy allows shadow management. | |||
Constructor call: '''new ShadowManager()''' | |||
Required method: '''Run()''' | |||
Required method: '''Stop()''' | |||
Required property: '''UseSmartShadows''' - integer, e.g. 1 | |||
Required property: '''MinShadow''' - float, e.g. 0.1 | |||
Required property: '''MaxShadow''' - float, e.g. 0.25 | |||
Required method: '''EnableLight(lightName)''' | |||
Required method: '''DisableLight(lightName)''' | |||
Required method: '''AddActor(actor)''' | |||
Required method: '''RemoveAllActors()''' | |||
Required method: '''RemoveActor(actorName)''' - seems to be never used | |||
Required method: '''GetNumLights()''' - seems to be never used | |||
Required method: '''GetLightInfo(index)''' - seems to be never used | |||
Required method: '''SetDefaultLightPos(x, y, z)''' - seems to be never used | |||
= [TODO] Displacement plugin = | = [TODO] Displacement plugin = | ||
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Required method: '''Animate()''' (called every 80 msec for constructed object at Door_Closeup scene) | Required method: '''Animate()''' (called every 80 msec for constructed object at Door_Closeup scene) | ||
= [TODO?] Unused plugins & DLLs = | = [TODO?] Unused plugins & DLLs = |
Latest revision as of 12:20, 29 October 2024
This page lists known plugins for Wintermute games.
Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll".
Steam plugin
wme_steam.dll
This is a plugin for Wintermute Engine which allows WME games to access Steamworks API. Currently it provides functions for manipulating achievements and game stats.
Source: https://bitbucket.org/MnemonicWME/wme_steam_plugin/wiki/Home
GetSupportedClasses() exports one class: SteamAPI.
2D games
Corrosion: Cold Winter Waiting
Steam game ID is 349140.
Required property: StatsAvailable (game waits until it's true)
Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/349140/stats/)
Dr. Doyle - Mystery Of The Cloche Hat
Steam game ID is 574420.
Required method: SetAchievement (to set 35 achievement, see https://steamdb.info/app/574420/stats/)
The Death of Erin Myers
Steam game ID is 1064660.
Required method: SetAchievement (to set 5 achievements, see https://steamdb.info/app/1064660/stats/)
Oknytt
Steam game ID is 286320.
Required method: SetAchievement (to set 10 achievements, see https://steamdb.info/app/286320/stats/)
Reversion: The Escape
Steam game ID is 270570.
Required property: SteamAvailable (game checks if it's true)
Required method: SetAchievement (to set 16 achievements, see https://steamdb.info/app/270570/stats/)
Required method: IsAchieved (game checks "ACHIEVEMENT_TERMINAR_JUEGO")
Reversion: The Meeting
Steam game ID is 281060.
Required property: SteamAvailable (game checks if it's true)
Required method: SetAchievement (to set 25 achievements, see https://steamdb.info/app/281060/stats/)
Required method: IsAchieved (game checks "ACHIEVEMENT_FINAL")
Reversion: The Return
Steam game ID is 281080.
Required property: SteamAvailable (game checks if it's true)
Required method: SetAchievement (to set 36 achievements, see https://steamdb.info/app/281080/stats/)
Required method: IsAchieved (game checks "ACHIEVEMENT_TERMINAR_JUEGO_R3")
J.U.L.I.A.: Among the Stars
Steam game ID is 257690. Achievements are shared with J.U.L.I.A.: Untold.
Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
J.U.L.I.A.: Untold
Steam game ID is 257690. Achievements are shared with J.U.L.I.A.: Among the Stars.
Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
2.5D games
Alpha Polaris
Steam game ID is 405780.
Required property: SteamAvailable (game checks if it's true)
Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/405780/stats/)
Required method: ClearAchievement (it is possible to clear achievement using in-game debug CLI)
The Lost Crown - A Ghost-Hunting Adventure
Steam game ID is 291710.
Required property: SteamAvailable (game checks if it's true)
Required method: SetAchievement (to set 34 achievements, see https://steamdb.info/app/291710/stats/)
GOG Galaxy plugin
julia.exe
This object is actually hardcoded into WME Lite fork of J.U.L.I.A. games. It allows those games to access GOG Galaxy API. Currently it provides functions for manipulating achievements.
Class name is: WMEGalaxyAPI.
2D games
J.U.L.I.A.: Among the Stars
GOG Galaxy game ID is 48891696681534931. Achievements are shared with J.U.L.I.A.: Untold.
Required method: InitGalaxy (to set game id and key)
Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
J.U.L.I.A.: Untold
GOG Galaxy game ID is 48891696681534931. Achievements are shared with J.U.L.I.A.: Among the Stars.
Required method: InitGalaxy (to set game id and key)
Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
3f interactive statistics plugin
wme_3fstatistics.dll
A statistics plugin for WME 1.x by 3f interactive.
Sources are not public. File resources mentiones c:\Users\Fran\Desktop\Reversion Artwork\svnReversion\game\WintermutePlugins\WME_UsageStatistics\Release\wme_3fstatistics.pdb path.
GetSupportedClasses() exports one class: Statistics.
There are 2 known versions of wme_3fstatistics.dll - old one is used at first versions of Reversion: The Escape, later is used in Steam releases of Reversion series and provides extended constructor.
2D games
Reversion: The Escape
Old versions of Reversion are using simple constructor: new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php")
New versions of Reversion are using detailed constructor: new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "1", gameLanguage, DCP_VERSION)
Required method: Send() (known stats to send are "Start a new game" and "--Juego Finalizado--")
Required method: SetRepeat() (known options are SetRepeat(0) and SetRepeat(60))
Reversion: The Meeting
Known versions of Reversion are using detailed constructor: new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "2", gameLanguage, DCP_VERSION)
Required method: Send() (known stats to send are "Start a new game" and "--Juego Finalizado--")
Required method: SetRepeat() (known option is SetRepeat(0))
Reversion: The Return
Known versions of Reversion are using detailed constructor: new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "3", gameLanguage, DCP_VERSION)
Required method: Send() (known stats to send are "Start a new game" and "--Juego Finalizado--")
Required method: SetRepeat() (known option is SetRepeat(0))
CLI helper plugin
wme_commandlinehelper.dll
Commandline helper plugin by Corbomite Games. This plugin is used to access argv[] parameters.
GetSupportedClasses() exports one class: CommandLineHelper
Current reimplementation returns "Pizza.exe DEMO" argv[] line.
2.5D games
Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest
Pizza Morgana expects to be run with a launcher executable, that starts WME executable with additional CLI parameters according to license state.
Possible expected argv[1]: FULL / FULL_FW / FULLDEMO / FULLDEMO_FW / VALID / VALID_FW / INVALID / INVALID_FW / DEMO / DEMO_FW / other value.
Required property: Parameters (passed to String(), then Split(" ") is called)
Currently DEMO is returned, since only game demo is in detection tables.
Bink Video plugin
wme_vlink.dll
Bink Video plugin by TML Studios. This plugin is used to play *.bik cutscene videofiles.
GetSupportedClasses() exports one class: BinkVideo
2.5D games
Sunrise: The game
Sunrise: The game plays lots of cutscenes videos using a plugin.
Constructor call: new BinkVideo(Game.Direct3DDevice)
Required method: SetVolume() (known values are 80 and 87)
Required method: Play() (parameter is video path, e.g. "video\M11\Video341.bik")
[TODO] Black & White render plugin
wme_blackandwhite.dll
Black & White render plugin by SPline. This plugin is switch render to Black & White or Sepia modes.
GetSupportedClasses() exports one class: BlackAndWhite
TODO: reimplement this for ScummVM.
2.5D games
Stroke of Fate dilogy
Stroke of Fate dilogy allows render switching.
Constructor call: new BlackAndWhite()
Required method: Start()
Required method: SetNormalRender()
Required property: SepiaAvailable - boolean
Required property: BlackAndWhiteAvailable - boolean
Required property: WeightedSepiaAvailable - boolean
Required property: WeightedBlackAndWhiteAvailable - boolean
Required property: Weight - float
Required method: SetSepia()
Required method: SetBlackAndWhite()
Required method: SetWeightedSepia()
Required method: SetWeightedBlackAndWhite()
[TODO] Shadow manager plugin
wme_shadows.dll
Shadow manager plugin by SPline.
GetSupportedClasses() exports one class: ShadowManager
TODO: reimplement this for ScummVM.
2.5D games
Stroke of Fate dilogy
Stroke of Fate dilogy allows shadow management.
Constructor call: new ShadowManager()
Required method: Run()
Required method: Stop()
Required property: UseSmartShadows - integer, e.g. 1
Required property: MinShadow - float, e.g. 0.1
Required property: MaxShadow - float, e.g. 0.25
Required method: EnableLight(lightName)
Required method: DisableLight(lightName)
Required method: AddActor(actor)
Required method: RemoveAllActors()
Required method: RemoveActor(actorName) - seems to be never used
Required method: GetNumLights() - seems to be never used
Required method: GetLightInfo(index) - seems to be never used
Required method: SetDefaultLightPos(x, y, z) - seems to be never used
[TODO] Displacement plugin
wme_displacement.dll
A plugin for WME 1.x by Wintermute Engine Forum user metamorphium.
Sources are lost in 2008, according to this thread: http://forum.dead-code.org/index.php?topic=1197.0
GetSupportedClasses() exports one class: Displacement.
TODO: reimplement this for ScummVM.
2D games
Beyond the Threshold
Constructor call is something like this: new Displacement(<entity1subframe>, <entity2subframe>, 3, 4, 7), parameters are not documented.
Required method: Animate() (called every 80 msec for constructed object at Door_Closeup scene)
[TODO?] Unused plugins & DLLs
Standard plugins
Those plugins are originally developed by Jan Nedoma as the sample DLLs and seems to be never actually used in any games.
wme_report.dll
Standard reporting library, shipped with WME 1.x.
Not a plugin, does not export anything with GetSupportedClasses().
Shipped with 2 games:
- Alimardan's Mischief
- Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest.
No need to reimplement this for ScummVM.
wme_sample_pixel.dll
Standard "sample_pixel" plugin, shipped with WME 1.x.
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_sample_pixel
GetSupportedClasses() exports one class: SamplePixel.
Shipped with 2 games:
Seems to be unused in all of them.
Currently no need to reimplement this for ScummVM.
wme_snow.dll
Standard "snow" plugin, shipped with WME 1.x.
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_snow
GetSupportedClasses() exports one class: Snow.
Shipped with 3 games:
Seems to be unused in all of them.
Currently no need to reimplement this for ScummVM.
Other plugins
wme_stone.dll
wme_stone.dll is mentioned in SpriteEdit.log of reversion3.
This dll is not packaged with the game, however it exists at least at developer's PC.
Seems to be unused.