Difference between revisions of "Eye of the Beholder II: The Legend of Darkmoon"
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{{GameDescription| | {{GameDescription| | ||
name=Eye of the Beholder II: The Legend of Darkmoon| | name=Eye of the Beholder II: The Legend of Darkmoon| | ||
image=https://www.scummvm.org/data/screenshots/kyra/eob2/eob2_dos_en_1_7.jpg| | |||
release=1991| | release=1991| | ||
alternateNames=EOB2, EotB2| | |||
developer=[[Westwood Studios]]| | developer=[[Westwood Studios]]| | ||
platforms=DOS| | publisher=[[Strategic Simulations]]| | ||
resolution=320x200, 256 colors| | distributor=[[Strategic Simulations]]| | ||
platforms=DOS, Amiga, FM-Towns, PC-98| | |||
resolution=320x200, 256 colors (DOS, PC-98)<br>320x200, 32 colors (Amiga)<br>640x400, 32.768 colors (FM-Towns)| | |||
engine=[[Kyra]]| | engine=[[Kyra]]| | ||
support= | support=Since 1.6.0| | ||
purchase= | purchase=[[Where to get the games#Other Games|Yes]] | ||
}} | }} | ||
'''Eye of the Beholder II: The Legend of Darkmoon''' is an RPG. Strange events happen in the forests around the Temple of Darkmoon near Waterdeep. Kelben Arunsun, the Archmage of Waterdeep, asks the Heroes of Waterdeep to investigate the events, after his first scout disappeared. The Heroes are teleported near the temple by Kelben and have to find his scout and investigate the temple. | '''Eye of the Beholder II: The Legend of Darkmoon''' is an RPG. Strange events happen in the forests around the Temple of Darkmoon near Waterdeep. Kelben Arunsun, the Archmage of Waterdeep, asks the Heroes of Waterdeep to investigate the events, after his first scout disappeared. The Heroes are teleported near the temple by Kelben and have to find his scout and investigate the temple. | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''Amiga''''' | |||
* *.CPS | |||
* *.DAT | |||
* *.DCR | |||
* *.DEC | |||
* *.INF | |||
* *.MAZ | |||
* *.PAL | |||
* *.OUT | |||
* *.SAM | |||
* *.VCN | |||
* *.VMP | |||
* CREDITS.TXT | |||
* EOBDATA0.SAV | |||
* EOBF6.FONT | |||
* EOBF8.FONT | |||
* 6 (might be located in a sub folder named "eobf6") | |||
* 8 (might be located in a sub folder named "eobf8") | |||
''Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB II game folder.'' | |||
'''''DOS''''' | |||
* *.ADL | |||
* PALETTE.COL | |||
* *.CPS | |||
* *.DAT | |||
* *.DCR | |||
* *.DEC | |||
* *.EGA | |||
* *.FNT | |||
* *.INF | |||
* *.MAZ | |||
* *.PAL | |||
* EOBDATA0.SAV | |||
* *.SND | |||
* CREDITS.TXT | |||
* *.VCN | |||
* *.VMP | |||
'''''FM-TOWNS''''' | |||
* CREDITS.TXT | |||
* EOBDATA0.SAV | |||
* *.FNT | |||
* FONT.DMP | |||
* PALETTE.COL | |||
* *.DAT | |||
* *.DEC | |||
* *.JOT | |||
* *.MAZ | |||
* *.MNT | |||
* *.PAL | |||
* *.PMB | |||
* *.SDT | |||
* *.SHP | |||
* *.VCC | |||
* *.VMP | |||
'''''PC-98''''' | |||
* PALETTE.COL | |||
* *.CPS | |||
* *.DAT | |||
* *.DCR | |||
* *.DEC | |||
* *.EGA | |||
* *.FNT | |||
* *.INF | |||
* *.MAZ | |||
* *.PAL | |||
* EOBDATA0.SAV | |||
* *.SDM | |||
* *.SDO | |||
* *.VCN | |||
* *.VMP | |||
===Audio tracks=== | |||
For more information about how to use the FM-Towns CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation]. | |||
==External links== | ==External links== | ||
*[ | *[https://www.mobygames.com/game/307/eye-of-the-beholder-ii-the-legend-of-darkmoon/ MobyGames entry for Eye of the Beholder II: The Legend of Darkmoon] | ||
*[ | *[https://en.wikipedia.org/wiki/Eye_of_the_Beholder_II:_The_Legend_of_Darkmoon Wikipedia article on Eye of the Beholder II: The Legend of Darkmoon] | ||
*[https://www.scummvm.org/screenshots/westwood/eob/ Screenshots (Eye of the Beholder Series)] | |||
[[Category:Kyra Games]] | [[Category:Kyra Games]] | ||
[[Category: | [[Category:Supported Games]] |
Latest revision as of 09:41, 27 June 2023
Eye of the Beholder II: The Legend of Darkmoon | ||
---|---|---|
First release | 1991 | |
Also known as | EOB2, EotB2 | |
Developed by | Westwood Studios | |
Published by | Strategic Simulations | |
Distributed by | Strategic Simulations | |
Platforms | DOS, Amiga, FM-Towns, PC-98 | |
Resolution | 320x200, 256 colors (DOS, PC-98) 320x200, 32 colors (Amiga) 640x400, 32.768 colors (FM-Towns) | |
Engine | Kyra | |
Support | Since 1.6.0 | |
Available for Purchase |
Yes |
Eye of the Beholder II: The Legend of Darkmoon is an RPG. Strange events happen in the forests around the Temple of Darkmoon near Waterdeep. Kelben Arunsun, the Archmage of Waterdeep, asks the Heroes of Waterdeep to investigate the events, after his first scout disappeared. The Heroes are teleported near the temple by Kelben and have to find his scout and investigate the temple.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Amiga
- *.CPS
- *.DAT
- *.DCR
- *.DEC
- *.INF
- *.MAZ
- *.PAL
- *.OUT
- *.SAM
- *.VCN
- *.VMP
- CREDITS.TXT
- EOBDATA0.SAV
- EOBF6.FONT
- EOBF8.FONT
- 6 (might be located in a sub folder named "eobf6")
- 8 (might be located in a sub folder named "eobf8")
Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB II game folder.
DOS
- *.ADL
- PALETTE.COL
- *.CPS
- *.DAT
- *.DCR
- *.DEC
- *.EGA
- *.FNT
- *.INF
- *.MAZ
- *.PAL
- EOBDATA0.SAV
- *.SND
- CREDITS.TXT
- *.VCN
- *.VMP
FM-TOWNS
- CREDITS.TXT
- EOBDATA0.SAV
- *.FNT
- FONT.DMP
- PALETTE.COL
- *.DAT
- *.DEC
- *.JOT
- *.MAZ
- *.MNT
- *.PAL
- *.PMB
- *.SDT
- *.SHP
- *.VCC
- *.VMP
PC-98
- PALETTE.COL
- *.CPS
- *.DAT
- *.DCR
- *.DEC
- *.EGA
- *.FNT
- *.INF
- *.MAZ
- *.PAL
- EOBDATA0.SAV
- *.SDM
- *.SDO
- *.VCN
- *.VMP
Audio tracks
For more information about how to use the FM-Towns CD audio tracks with ScummVM, see the user documentation.