Difference between revisions of "Template:VitaControls"
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|colspan=2 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | <b><i>Game Controller Mapping:</i></b> | |colspan=2 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | <b><i>Game Controller Mapping:</i></b> | ||
|- | |- | ||
!align="left" style="width: | !align="left" style="width:25%;"|Button | ||
!align="left" style="width: | !align="left" style="width:75%;"|Action | ||
|- | |- | ||
|Left stick||Mouse | |Left stick||Mouse | ||
Line 14: | Line 14: | ||
|Circle||Right mouse button | |Circle||Right mouse button | ||
|- | |- | ||
|DPad||Cursor Keys (useful for character motion) | |DPad||Keypad "Cursor" Keys (useful for character motion in Sierra games) | ||
|- | |- | ||
|R + DPad||Diagonal Cursor Keys | |R + DPad||Diagonal Keypad "Cursor" Keys | ||
|- | |- | ||
|L Trigger||Game menu (F5) | |L Trigger||Game menu (F5) | ||
Line 36: | Line 36: | ||
|R + Select||AGI predictive input dialog | |R + Select||AGI predictive input dialog | ||
|- | |- | ||
|colspan=2 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | <b><i>Front Panel Touch Controls, | |colspan=2 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | <b><i>Front Panel Touch Controls, always enabled (from version 2.1.0):</i></b> | ||
|- | |- | ||
!align="left" style="width:15%;"|Touch | !align="left" style="width:15%;"|Touch | ||
!align="left" style="width:85%;"|Action | !align="left" style="width:85%;"|Action | ||
|- | |- | ||
|short single finger tap||Move | |short single finger tap||Move pointer to finger position and left mouse button click | ||
|- | |- | ||
| | |short second finger tap while holding one finger||Move pointer to first finger position and right mouse button click | ||
|- | |- | ||
| | |single finger drag||Move pointer directly with finger | ||
|- | |- | ||
| | |dual finger drag (long second finger tap while holding one finger)||Move pointer while left mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed. | ||
|- | |- | ||
| | |triple finger drag (long second and third finger tap while holding one finger)||Move pointer while right mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed. | ||
|- | |- | ||
|colspan=2 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | <b><i>Back Panel Touch Controls (from version 2.1.0):</i></b> | |colspan=2 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | <b><i>Back Panel Touch Controls, enabled via Touchpad Mouse Mode option (from version 2.1.0):</i></b> | ||
|- | |- | ||
!align="left" style="width:15%;"|Touch | !align="left" style="width:15%;"|Touch | ||
Line 62: | Line 58: | ||
|short single finger tap||Left mouse button click | |short single finger tap||Left mouse button click | ||
|- | |- | ||
|short tap with second finger while holding one finger|| | |short second finger tap while holding one finger||Right mouse button click | ||
|- | |||
|single finger drag||Move pointer indirectly with finger, pointer speed can be adjusted in control settings | |||
|- | |||
|dual finger drag (long second finger tap while holding one finger)||Move pointer while left mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed. | |||
|- | |- | ||
| | |triple finger drag (long second and third finger tap while holding one finger)||Move pointer while right mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed. | ||
|- | |- | ||
|} | |} | ||
Notes: | |||
* For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around. | |||
* Real bluetooth mice and keyboards work on the Vita and are supported by ScummVM. This was tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. Not all bluetooth keyboards or mice pair successfully with the Vita. Use settings->devices on the Vita home screen to try and pair your devices. | |||
* Touch control mode can be changed via the option "touchpad mouse mode" in options->controls. | |||
* The front touch always uses a direct mode, where the mousepointer jumps to the finger position (like on a mobile phone screen). | |||
* When "touchpad mouse mode" is off, the rear touch is disabled. | |||
* When "touchpad mouse mode" is on, the rear touch is enabled in addition to front touch. The rear touch uses an indirect mode, where the finger can be far away from the pointer and still move it, (like on a laptop touchpad). The pointer speed setting in options->controls affects how far the pointer moves in response to a finger movement on the rear panel. | |||
* The advanced option "frontpanel_touchpad_mode=false" in scummvm.ini can be changed with a texteditor to "frontpanel_touchpad_mode=true" . This forces the front panel into an indirect mode similar to the rear panel. If this option is set, the pointer does not jump to the finger anymore. | |||
* The two finger drag is useful for Full Throttle to bring up the action menu, and in the menu to use the scroll bar in the game list. It works in the following way: holding down two fingers for a while initiates a drag'n'drop where the left mouse button is being held down. The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag. When the last finger is removed, the left mouse button is released and the drag is over. Note the second finger can be anywhere, it doesn't have to be close to the first finger, and it doesn't have to be put down simultaneously with the first finger, either. | |||
* Typical usage of dual finger drag and drop in Full Throttle: Hold down one finger over an object. Then hold down a second finger somewhere on the screen for a little bit to initiate a dual finger drag. This brings up the action menu. Now let go of the second finger. The dual-finger drag continues since one finger is still down. Select an action with the first finger, and let go of the first finger to end the drag. | |||
* There is also a three finger drag that causes the right-mouse button to be held down, instead of the left one. It might be useful for some games. | |||
<noinclude> | <noinclude> | ||
[[Category:Backend Controls]] | [[Category:Backend Controls]] | ||
</noinclude> | </noinclude> |
Latest revision as of 21:29, 13 June 2019
Game Controller Mapping: | |
Button | Action |
---|---|
Left stick | Mouse |
R + Left stick | Slow Mouse |
Cross | Left mouse button |
Circle | Right mouse button |
DPad | Keypad "Cursor" Keys (useful for character motion in Sierra games) |
R + DPad | Diagonal Keypad "Cursor" Keys |
L Trigger | Game menu (F5) |
R Trigger | Shift (used to enable Mass Add in menu) |
Square | Period '.' (used to skip dialog lines) |
R + Square | Space ' ' |
Triangle | Escape (used to skip cutscenes) |
R + Triangle | Return |
Start | ScummVM's global in-game menu |
Select | Toggle virtual keyboard |
R + Select | AGI predictive input dialog |
Front Panel Touch Controls, always enabled (from version 2.1.0): | |
Touch | Action |
short single finger tap | Move pointer to finger position and left mouse button click |
short second finger tap while holding one finger | Move pointer to first finger position and right mouse button click |
single finger drag | Move pointer directly with finger |
dual finger drag (long second finger tap while holding one finger) | Move pointer while left mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed. |
triple finger drag (long second and third finger tap while holding one finger) | Move pointer while right mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed. |
Back Panel Touch Controls, enabled via Touchpad Mouse Mode option (from version 2.1.0): | |
Touch | Action |
short single finger tap | Left mouse button click |
short second finger tap while holding one finger | Right mouse button click |
single finger drag | Move pointer indirectly with finger, pointer speed can be adjusted in control settings |
dual finger drag (long second finger tap while holding one finger) | Move pointer while left mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed. |
triple finger drag (long second and third finger tap while holding one finger) | Move pointer while right mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed. |
Notes:
- For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
- Real bluetooth mice and keyboards work on the Vita and are supported by ScummVM. This was tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. Not all bluetooth keyboards or mice pair successfully with the Vita. Use settings->devices on the Vita home screen to try and pair your devices.
- Touch control mode can be changed via the option "touchpad mouse mode" in options->controls.
- The front touch always uses a direct mode, where the mousepointer jumps to the finger position (like on a mobile phone screen).
- When "touchpad mouse mode" is off, the rear touch is disabled.
- When "touchpad mouse mode" is on, the rear touch is enabled in addition to front touch. The rear touch uses an indirect mode, where the finger can be far away from the pointer and still move it, (like on a laptop touchpad). The pointer speed setting in options->controls affects how far the pointer moves in response to a finger movement on the rear panel.
- The advanced option "frontpanel_touchpad_mode=false" in scummvm.ini can be changed with a texteditor to "frontpanel_touchpad_mode=true" . This forces the front panel into an indirect mode similar to the rear panel. If this option is set, the pointer does not jump to the finger anymore.
- The two finger drag is useful for Full Throttle to bring up the action menu, and in the menu to use the scroll bar in the game list. It works in the following way: holding down two fingers for a while initiates a drag'n'drop where the left mouse button is being held down. The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag. When the last finger is removed, the left mouse button is released and the drag is over. Note the second finger can be anywhere, it doesn't have to be close to the first finger, and it doesn't have to be put down simultaneously with the first finger, either.
- Typical usage of dual finger drag and drop in Full Throttle: Hold down one finger over an object. Then hold down a second finger somewhere on the screen for a little bit to initiate a dual finger drag. This brings up the action menu. Now let go of the second finger. The dual-finger drag continues since one finger is still down. Select an action with the first finger, and let go of the first finger to end the drag.
- There is also a three finger drag that causes the right-mouse button to be held down, instead of the left one. It might be useful for some games.