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| == General Work ==
| | #REDIRECT [[About]] |
| * Cross platform GUI for debug input dialogs and path selection
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| * Complete savegame system (Lua and iMuse done)
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| * Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
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| == Engine ==
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| * Fix last (hopefully) colormap and invisible object issues
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| * Improved walkbox code
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| * Implement FadeInChore/FadeOutChore
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| == Display ==
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| * Proper light setup
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| * Fix Font rendering - (almost done)
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| * Fix a little glitch in TinyGL-based render (texture bug on Manny actor) it's know to work properly in msvc 2002
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| * Improve speed of TinyGL with 2d stuff by adding smart regions updates
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| * Add hardware zbuffer replacement using TinyGL as mix software and hardware
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| == iMuse ==
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| * Finish sound panning in 3D position code
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| == SMUSH ==
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| * Improve SMUSH looping support
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| * Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
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| == Subtitles ==
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| * Display subtitles near the speaking character, with a reasonable line-width and wrapping.
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| == aquadran's TODO (with priority) ==
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| * fix Lua save/load to be portable
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| * fix font positioning
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| * add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
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| * try optimise main loop by less frequently calls of lua updates
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| * fix color textures in some places
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| * implement/fix (de)/allocation of resources and other things before save/load stuff
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| * implement save/load for rest part of engine
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| * optimise TinyGL by smart region updates
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| * fix TinyGL texture glitch
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| * fix shadow rendering when object/actor is behind of shadow plane
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| * try calculate better zbuffer precisions for zbuffer bitmaps
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| * do Grim finishable
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| * do Grim demo playable and finishable
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| * bugs fixing
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| * engine cleanup
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| * More ports/platforms stuff
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| * preliminary engine changes for Monkey 4
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