Difference between revisions of "The Curse of Monkey Island"
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{{GameDescription| | {{GameDescription| | ||
image = | image = https://www.scummvm.org/data/screenshots/scumm/comi/comi_win_en_1_5.jpg| | ||
name= The Curse of Monkey Island| | name= The Curse of Monkey Island| | ||
release=1997| | release=1997| | ||
Line 6: | Line 6: | ||
publisher=[[LucasArts]]| | publisher=[[LucasArts]]| | ||
developer=[[LucasArts]]| | developer=[[LucasArts]]| | ||
distributor=[[Activision]]| | |||
platforms=Windows| | platforms=Windows| | ||
engine=[[SCUMM]]| | engine=[[SCUMM]]| | ||
support=Since ScummVM 0.4.0| | support=Since ScummVM 0.4.0| | ||
purchase=[[Where to | purchase=[[Where to get the games#LucasArts Games|Yes]]| | ||
resolution=640x480, 256 colors | resolution=640x480, 256 colors | ||
}} | }} | ||
'''The Curse of Monkey Island''' was the third game in the [[Monkey Island series]], and the twelfth game to use the [[SCUMM]] scripting language. The game first follows Guybrush as he is captured by the Zombie Pirate LeChuck, and must escape from the hold of LeChuck's pirate ship. Later Guybrush accidently turns his love, Elaine, into a gold statue with a cursed ring. Now, he has to find an uncursed ring to change her back. | '''The Curse of Monkey Island''' was the third game in the [[Monkey Island series]], and the twelfth game to use the [[SCUMM]] scripting language. The game first follows Guybrush as he is captured by the Zombie Pirate LeChuck, and must escape from the hold of LeChuck's pirate ship. Later Guybrush accidently turns his love, Elaine, into a gold statue with a cursed ring. Now, he has to find an uncursed ring to change her back. | ||
== | ==Installation== | ||
=== Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
* RESOURCE folder | Create a game directory with the following files: | ||
* RESOURCE folder (with content from both CDs) | |||
* COMI.LA0 | * COMI.LA0 | ||
* COMI.LA1 | * COMI.LA1 | ||
* COMI.LA2 | * COMI.LA2 | ||
== | ===Game languages=== | ||
The | The following language choices are available when using command-line arguments or the "Language" option in the game-specific settings. For more information, see the [https://docs.scummvm.org/en/latest/settings/game.html user documentation] | ||
* en - English (default) | |||
* de - German | |||
* fr - French | |||
* it - Italian | |||
* pt - Portuguese | |||
* es - Spanish | |||
* jp - Japanese | |||
* zh - Chinese | |||
* kr - Korean | |||
==Default controls== | |||
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the [https://docs.scummvm.org/en/latest/settings/keymaps.html user documentation] | |||
{| class="wikitable" | |||
!Hotkey | |||
!Description | |||
|- | |||
|<code>Ctrl</code> + <code>0</code>-<code>9</code> | |||
|Loads saved game | |||
|- | |||
|<code>Alt</code> + <code>0</code>-<code>9</code> | |||
|Saves game | |||
|- | |||
|<code>Crtl</code> + <code>Alt</code> + <code>d</code> | |||
| Starts the debugger | |||
|- | |||
|<code>Crtl</code> + <code>f</code> | |||
| Toggles fast mode on/off | |||
|- | |||
|<code>Crtl</code> + <code>g</code> | |||
|Toggles really REALLY fast mode on/off | |||
|- | |||
|<code>Crtl</code> + <code>t</code> | |||
|Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only' | |||
|- | |||
|Tilde <code>~</code> | |||
|Shows/hides the debugging console | |||
|- | |||
|<code>[</code> and <code>]</code> | |||
|Changes music volume down/up | |||
|- | |||
|<code>-</code> and <code>+</code> | |||
|Changes text speed slower/faster | |||
|- | |||
|<code>F5</code> | |||
|Displays the save/load window | |||
|- | |- | ||
| | |<code>Alt</code> + <code>F5</code> | ||
|Displays the original save/load window, if the game has one. | |||
|- | |- | ||
| | |Space | ||
|Pauses | |||
|- | |- | ||
| | |Period <code>.</code> | ||
| Skips current line of text in some games | |||
|- | |- | ||
| | |<code>Enter</code> | ||
|Simulates left mouse button click | |||
|- | |- | ||
|<code>Tab</code> | |||
|Simulates right mouse button click | |||
|} | |} | ||
==Boot Params== | |||
For more information on using boot params, see the [[Boot Params]] wiki page. | |||
{| border="1" cellpadding="2" width=100% | Target: comi. | ||
{|class="wikitable" border="1" cellpadding="2" width=100% | |||
|- style="background:silver" | |- style="background:silver" | ||
| | !Param | ||
|- | !Description | ||
| | |- | ||
|- | |199||stop the music | ||
| | |- | ||
|- | |200||in the treasure hold | ||
| | |- | ||
|201||part II | |||
|- | |||
|202||credits room | |||
|- | |||
|203||credits room | |||
|- | |||
|205||elaine gets stolen | |||
|- | |||
|206||beginning the cannon puzzle | |||
|- | |||
|215||testing the first person cannon view | |||
|- | |||
|220||animated skeleton | |||
|- | |||
|225||baby lechuck | |||
|- | |||
|226||just talked to voodoo lady | |||
|- | |||
|230||testing getting gold tooth | |||
|- | |||
|240||testing banjo duel | |||
|- | |||
|241||testing easy banjo duel | |||
|- | |||
|245||testing caber toss | |||
|- | |||
|247||testing caber toss | |||
|- | |||
|250||getting the barber shop scissors | |||
|- | |||
|255||blowing the tooth-filled helium bubble | |||
|- | |||
|260||getting through the jungle | |||
|- | |||
|270||danjer beach is open | |||
|- | |||
|275||test making rubber plug | |||
|- | |||
|280||fixed hole in danjer beach rowboat | |||
|- | |||
|281||EASY MODE fixed hole in danjer beach rowboat | |||
|- | |||
|282||on lc-deck tarred and feathered | |||
|- | |||
|285||testing chicken cos | |||
|- | |||
|290||in lc-qurtr after LeChimp's retirement | |||
|- | |||
|291||getting out of chicken bucket | |||
|- | |||
|300||testing the chicken shop | |||
|- | |||
|350||do spotlight puzzle | |||
|- | |||
|400||testing brimstone beach club | |||
|- | |||
|450||testing brimstone beach club getting the map | |||
|- | |||
|460||finish chapter two | |||
|- | |||
|465||start rhymes with orange | |||
|- | |||
|470||on the deck | |||
|- | |||
|475||on the deck | |||
|- | |||
|480||begin an insult fight | |||
|- | |||
|500||ship combat | |||
|- | |||
|502||ship combat | |||
|- | |||
|590||ship combat Ready to attack Rottingham | |||
|- | |||
|595||ship combat Ready to swordfight Rottingham | |||
|- | |||
|600||start blood island | |||
|- | |||
|605||waking goodsoup | |||
|- | |||
|610||testing trial 1 on blood island | |||
|- | |||
|615||trying to become a goodsoup | |||
|- | |||
|620||guybrush is a Goodsoup | |||
|- | |||
|630||testing gestroom | |||
|- | |||
|648||on Skull Island | |||
|- | |||
|649||on Skull Island | |||
|- | |||
|650||testing Skull Island and smugglers | |||
|- | |||
|655||test card game | |||
|- | |||
|660||test smuggler's cave battle | |||
|- | |||
|660||test stan's crypt | |||
|- | |||
|680||test altar | |||
|- | |||
|690||test windmill | |||
|- | |||
|700||trial 3 the cheese puzzle | |||
|- | |||
|710||ready to free elaine | |||
|- | |||
|715||have everything to free elaine | |||
|- | |||
|720||ready to go to Skull Island | |||
|- | |||
|900||beginning of chapter 5 (gondola) | |||
|- | |||
|950||at the carnival as l'il guybrush | |||
|- | |||
|1000||carnival | |||
|- | |||
|1020||at carnival with snowcone ingredients | |||
|- | |||
|1050||coaster | |||
|- | |||
|1070||hang-dia | |||
|- | |||
|2000||win | |||
|- | |||
|} | |} | ||
==External links== | ==External links== | ||
*[ | *[https://en.wikipedia.org/wiki/The_Curse_of_Monkey_Island Wikipedia article on The Curse of Monkey Island] | ||
*[ | *[https://www.scummvm.org/screenshots/lucasarts/mi/ Screenshots (Monkey Island Series)] | ||
[[Category:Supported Games|Curse of Monkey Island, The]] | |||
[[Category:SCUMM Games|Curse of Monkey Island, The]] | [[Category:SCUMM Games|Curse of Monkey Island, The]] |
Latest revision as of 17:02, 27 June 2023
The Curse of Monkey Island | ||
---|---|---|
First release | 1997 | |
Also known as | Monkey Island 3, Monkey 3, MI3, COMI, CMI | |
Developed by | LucasArts | |
Published by | LucasArts | |
Distributed by | Activision | |
Platforms | Windows | |
Resolution | 640x480, 256 colors | |
Engine | SCUMM | |
Support | Since ScummVM 0.4.0 | |
Available for Purchase |
Yes |
The Curse of Monkey Island was the third game in the Monkey Island series, and the twelfth game to use the SCUMM scripting language. The game first follows Guybrush as he is captured by the Zombie Pirate LeChuck, and must escape from the hold of LeChuck's pirate ship. Later Guybrush accidently turns his love, Elaine, into a gold statue with a cursed ring. Now, he has to find an uncursed ring to change her back.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Create a game directory with the following files:
- RESOURCE folder (with content from both CDs)
- COMI.LA0
- COMI.LA1
- COMI.LA2
Game languages
The following language choices are available when using command-line arguments or the "Language" option in the game-specific settings. For more information, see the user documentation
- en - English (default)
- de - German
- fr - French
- it - Italian
- pt - Portuguese
- es - Spanish
- jp - Japanese
- zh - Chinese
- kr - Korean
Default controls
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation
Hotkey | Description |
---|---|
Ctrl + 0 -9
|
Loads saved game |
Alt + 0 -9
|
Saves game |
Crtl + Alt + d
|
Starts the debugger |
Crtl + f
|
Toggles fast mode on/off |
Crtl + g
|
Toggles really REALLY fast mode on/off |
Crtl + t
|
Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only' |
Tilde ~
|
Shows/hides the debugging console |
[ and ]
|
Changes music volume down/up |
- and +
|
Changes text speed slower/faster |
F5
|
Displays the save/load window |
Alt + F5
|
Displays the original save/load window, if the game has one. |
Space | Pauses |
Period .
|
Skips current line of text in some games |
Enter
|
Simulates left mouse button click |
Tab
|
Simulates right mouse button click |
Boot Params
For more information on using boot params, see the Boot Params wiki page.
Target: comi.
Param | Description |
---|---|
199 | stop the music |
200 | in the treasure hold |
201 | part II |
202 | credits room |
203 | credits room |
205 | elaine gets stolen |
206 | beginning the cannon puzzle |
215 | testing the first person cannon view |
220 | animated skeleton |
225 | baby lechuck |
226 | just talked to voodoo lady |
230 | testing getting gold tooth |
240 | testing banjo duel |
241 | testing easy banjo duel |
245 | testing caber toss |
247 | testing caber toss |
250 | getting the barber shop scissors |
255 | blowing the tooth-filled helium bubble |
260 | getting through the jungle |
270 | danjer beach is open |
275 | test making rubber plug |
280 | fixed hole in danjer beach rowboat |
281 | EASY MODE fixed hole in danjer beach rowboat |
282 | on lc-deck tarred and feathered |
285 | testing chicken cos |
290 | in lc-qurtr after LeChimp's retirement |
291 | getting out of chicken bucket |
300 | testing the chicken shop |
350 | do spotlight puzzle |
400 | testing brimstone beach club |
450 | testing brimstone beach club getting the map |
460 | finish chapter two |
465 | start rhymes with orange |
470 | on the deck |
475 | on the deck |
480 | begin an insult fight |
500 | ship combat |
502 | ship combat |
590 | ship combat Ready to attack Rottingham |
595 | ship combat Ready to swordfight Rottingham |
600 | start blood island |
605 | waking goodsoup |
610 | testing trial 1 on blood island |
615 | trying to become a goodsoup |
620 | guybrush is a Goodsoup |
630 | testing gestroom |
648 | on Skull Island |
649 | on Skull Island |
650 | testing Skull Island and smugglers |
655 | test card game |
660 | test smuggler's cave battle |
660 | test stan's crypt |
680 | test altar |
690 | test windmill |
700 | trial 3 the cheese puzzle |
710 | ready to free elaine |
715 | have everything to free elaine |
720 | ready to go to Skull Island |
900 | beginning of chapter 5 (gondola) |
950 | at the carnival as l'il guybrush |
1000 | carnival |
1020 | at carnival with snowcone ingredients |
1050 | coaster |
1070 | hang-dia |
2000 | win |