Difference between revisions of "Manhunter 2"
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{{GameDescription| | {{GameDescription| | ||
name=Manhunter 2: San Francisco| | name=Manhunter 2: San Francisco| | ||
image= | image=https://www.scummvm.org/data/screenshots/agi/mh2/mh2_dos_en_1_6.jpg| | ||
release=1989| | release=1989| | ||
alternateNames=Manhunter| | alternateNames=Manhunter 2| | ||
publisher=[[Sierra]]| | publisher=[[Sierra]]| | ||
developer=[[Evryware]]| | developer=[[Evryware]]| | ||
distributor=[[Sierra]]| | distributor=[[Sierra]]| | ||
platforms=MS-DOS, Tandy 1000<br/> Mac, Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr| | platforms=MS-DOS, Tandy 1000<br/> Mac, Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr| | ||
resolution=320x200, 16 colors| | |||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0| | support=Since ScummVM 0.10.0| | ||
Line 13: | Line 14: | ||
}} | }} | ||
'''Manhunter 2: San Francisco''' was the sequel to [[Manhunter|Manhunter: New York]]. Like the first game, the game takes place in the (at the time of release) futuristic setting of 2004. The uprising of the first game did not stop the Orb invasion of Earth. In this game, the player must work with the Orbs while secretly plotting against them to free humanity. | '''Manhunter 2: San Francisco''' was the sequel to [[Manhunter|Manhunter: New York]]. Like the first game, the game takes place in the (at the time of release) futuristic setting of 2004. The uprising of the first game did not stop the Orb invasion of Earth. In this game, the player must work with the Orbs while secretly plotting against them to free humanity. | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''All platforms''''' | |||
*<nowiki>*VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)</nowiki> | |||
*OBJECT | |||
*<nowiki>*DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)</nowiki> | |||
*WORDS.TOK | |||
and if available | |||
*PAL.* | |||
'''''Apple IIGS''''' | |||
These files are needed to enable music playback | |||
*<nowiki>*.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)</nowiki> | |||
* SIERRASTANDARD | |||
==Controls== | |||
=== Predictive input dialog=== | |||
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support. | |||
For more information, see the [[AGI/Predictive Dialog]] wiki page. | |||
==External links== | ==External links== | ||
*[ | *[https://en.wikipedia.org/wiki/Manhunter_2:_San_Francisco Wikipedia article on Manhunter 2] | ||
*[ | *[https://www.scummvm.org/screenshots/sierra/manhunt/ Screenshots (Manhunter Series)] | ||
[[Category:Supported Games]] | [[Category:Supported Games]] | ||
[[Category:AGI Games]] | [[Category:AGI Games]] |
Latest revision as of 09:33, 27 June 2023
Manhunter 2: San Francisco | ||
---|---|---|
First release | 1989 | |
Also known as | Manhunter 2 | |
Developed by | Evryware | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | MS-DOS, Tandy 1000 Mac, Apple II Apple IIGS, Amiga Atari ST, PCjr | |
Resolution | 320x200, 16 colors | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
Manhunter 2: San Francisco was the sequel to Manhunter: New York. Like the first game, the game takes place in the (at the time of release) futuristic setting of 2004. The uprising of the first game did not stop the Orb invasion of Earth. In this game, the player must work with the Orbs while secretly plotting against them to free humanity.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
All platforms
- *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
- OBJECT
- *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
- WORDS.TOK
and if available
- PAL.*
Apple IIGS
These files are needed to enable music playback
- *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
- SIERRASTANDARD
Controls
Predictive input dialog
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the AGI/Predictive Dialog wiki page.