Difference between revisions of "Starship Titanic"
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{{GameDescription| | {{GameDescription| | ||
name=Starship Titanic| | name=Starship Titanic| | ||
image=https://www.scummvm.org/data/screenshots/titanic/titanic/titanic_win_en_1_4.jpg| | |||
release=1998| | release=1998| | ||
publisher=[[ | publisher=[[Simon & Schuster Interactive]]| | ||
distributor=[[Simon & Schuster Interactive]]| | |||
developer=[[The Digital Village]]| | developer=[[The Digital Village]]| | ||
platforms=Windows, Macintosh| | platforms=Windows, Macintosh| | ||
resolution=640x480, 16-bit color| | |||
engine=[[Titanic]]| | engine=[[Titanic]]| | ||
support= | support=Since ScummVM 2.0.0| | ||
purchase= | purchase=[[Where to get the games#Other Games|Yes]]| | ||
}} | }} | ||
'''Starship Titanic''' is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage. | '''Starship Titanic''' is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage. | ||
==Installation== | |||
===Required data files === | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
* Assets folder | |||
* newgame.st | |||
== Controls == | |||
For the purposes of solving the starfield puzzle, only mouse clicks, L and Tab are really needed, though the action glyph in the PET can be used instead of Tab. | |||
== TODOs == | == TODOs == | ||
* We | * We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player. | ||
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names. | |||
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of | * Add support for the Macintosh release of the game. | ||
* | |||
== External Links == | == External Links == | ||
*[ | *[https://en.wikipedia.org/wiki/Starship_Titanic Wikipedia article on {{PAGENAME}}] | ||
*[ | *[https://www.mobygames.com/game/1374/starship-titanic/ MobyGames article on {{PAGENAME}}] | ||
*[https://www.scummvm.org/screenshots/other/titanic:titanic/ Screenshots] | |||
[[Category:Titanic Games]] | [[Category:Titanic Games]] | ||
[[Category: | [[Category:Supported Games]] |
Latest revision as of 06:16, 28 June 2023
Starship Titanic | ||
---|---|---|
First release | 1998 | |
Also known as | N/A | |
Developed by | The Digital Village | |
Published by | Simon & Schuster Interactive | |
Distributed by | Simon & Schuster Interactive | |
Platforms | Windows, Macintosh | |
Resolution | 640x480, 16-bit color | |
Engine | Titanic | |
Support | Since ScummVM 2.0.0 | |
Available for Purchase |
Yes |
Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
- Assets folder
- newgame.st
Controls
For the purposes of solving the starfield puzzle, only mouse clicks, L and Tab are really needed, though the action glyph in the PET can be used instead of Tab.
TODOs
- We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
- The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
- Add support for the Macintosh release of the game.