Difference between revisions of "SLUDGE"
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usedBy=[[SLUDGE/Games|Dozens of games]]| | usedBy=[[SLUDGE/Games|Dozens of games]]| | ||
dateAdded=July 13, 2017| | dateAdded=July 13, 2017| | ||
release= | release=| | ||
}} | }} | ||
The '''SLUDGE Engine''' was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL. | The '''SLUDGE Engine''' was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL. | ||
This engine | This engine was worked on by the [[Summer of Code|GSoC]] student [[User:yinsimei|yinsimei]] as part of the GSoC 2017. | ||
==External links== | ==External links== |
Latest revision as of 23:45, 10 April 2020
SLUDGE | ||
---|---|---|
Engine developer | yinsimei | |
Companies that used it | Hungry Software | |
Games that use it | Dozens of games | |
Date added to ScummVM | 2017-07-13 | |
First release containing it | None |
The SLUDGE Engine was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.
This engine was worked on by the GSoC student yinsimei as part of the GSoC 2017.