Difference between revisions of "Cranston Manor"

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{{GameDescription|
{{GameDescription|
name=Cranston Manor|
name=Cranston Manor|
image=https://www.scummvm.org/data/screenshots/adl/hires3/hires3_apple2_en_1_2.jpg|
release=1981|
release=1981|
alternateNames=Hi-Res Adventure #3:<br />Cranston Manor<br />クランストンマナー|
alternateNames=Hi-Res Adventure #3:<br />Cranston Manor<br />クランストンマナー|
Line 8: Line 9:
platforms=Apple II, FM-7, PC-88, PC-98|
platforms=Apple II, FM-7, PC-88, PC-98|
engine=[[ADL]]|
engine=[[ADL]]|
support=Not officially supported. A WIP engine is<br>available in our Git repository.|
support=Since ScummVM 2.0.0|
purchase=No
purchase=No
}}
}}


'''Cranston Manor''', marketed as '''Hi-Res Adventure #3: Cranston Manor''', is a text adventure game with graphics. A thief invades a mansion that was occupied by a millionaire to steal the sixteen treasures that are inside of it.
'''Cranston Manor''', marketed as '''Hi-Res Adventure #3: Cranston Manor''', is a text adventure game with graphics. A thief invades a mansion that was occupied by a millionaire to steal the sixteen treasures that are inside of it.
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
'''''Apple II disk image'''''
*CRANSTON.D13
Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.
The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.
==Notes==
The original author was Larry Ledden, who developed ''The Cranston Manor Adventure'' for Atari 8-bit computers and for the CP/M operating system using a custom data-driven engine. He sold the rights for the illustrated version, developed by Ken Williams and Harold DeWitz, to Sierra. The text-only versions are not supported by ScummVM.


==External links==
==External links==
* [http://www.mobygames.com/game/hi-res-adventure-3-cranston-manor MobyGames entry for Cranston Manor]
* [https://www.mobygames.com/game/15281/hi-res-adventure-3-cranston-manor/ MobyGames entry for {{PAGENAME}}]
* [http://en.wikipedia.org/wiki/Cranston_Manor Wikipedia article on Cranston Manor]
* [https://www.mobygames.com/group/7351/sierra-hi-res-adventures/ MobyGames entry for Hi-Res Adventures]
* [https://en.wikipedia.org/wiki/Cranston_Manor Wikipedia article on {{PAGENAME}}]
* [https://www.mobygames.com/game/121794/the-cranston-manor-adventure/ MobyGames entry for The Cranston Manor Adventure]


[[Category:ADL Games]]
[[Category:ADL Games]]
[[Category:Unsupported Games]]
[[Category:Supported Games]]

Latest revision as of 10:17, 15 January 2024

Cranston Manor
hires3_apple2_en_1_2.jpg
First release 1981
Also known as Hi-Res Adventure #3:
Cranston Manor
クランストンマナー
Developed by Sierra
Published by Sierra
Distributed by Sierra
Platforms Apple II, FM-7, PC-88, PC-98
Resolution (unknown)
Engine ADL
Support Since ScummVM 2.0.0
Available for
Purchase
No


Cranston Manor, marketed as Hi-Res Adventure #3: Cranston Manor, is a text adventure game with graphics. A thief invades a mansion that was occupied by a millionaire to steal the sixteen treasures that are inside of it.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

Apple II disk image

  • CRANSTON.D13

Other disk image formats can be used, see ADL Disk Images for more information.

The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.

Notes

The original author was Larry Ledden, who developed The Cranston Manor Adventure for Atari 8-bit computers and for the CP/M operating system using a custom data-driven engine. He sold the rights for the illustrated version, developed by Ken Williams and Harold DeWitz, to Sierra. The text-only versions are not supported by ScummVM.

External links