Difference between revisions of "Zork III: The Dungeon Master"
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platforms=Amiga, Amstrad CPC, Amstrad PCW,<br />Apple II, Atari 8-bit, Atari ST,<br />Commodore 16, Plus/4, Commodore 64,<br />DOS, Macintosh, PC-8000,<br />PC Booter, Tatung Einstein, TRS-80,<br />TRS-80 CoCo| | platforms=Amiga, Amstrad CPC, Amstrad PCW,<br />Apple II, Atari 8-bit, Atari ST,<br />Commodore 16, Plus/4, Commodore 64,<br />DOS, Macintosh, PC-8000,<br />PC Booter, Tatung Einstein, TRS-80,<br />TRS-80 CoCo| | ||
engine=[[Glk/ZCode|ZCode]]| | engine=[[Glk/ZCode|ZCode]]| | ||
support= | support=Since ScummVM 2.2.0| | ||
purchase=[[Where to get the games#Other Games|Yes]]| | purchase=[[Where to get the games#Other Games|Yes]]| | ||
}} | }} | ||
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== External links == | == External links == | ||
* [https://en.wikipedia.org/wiki/ | * [https://en.wikipedia.org/wiki/Zork Wikipedia article on Zork] | ||
* [https://www.mobygames.com/game/zork-iii-the-dungeon-master MobyGames entry for | * [https://www.mobygames.com/game/53/zork-iii-the-dungeon-master/ MobyGames entry for {{PAGENAME}}] | ||
[[Category: | [[Category:Supported Games]] | ||
[[Category:Z-machine Games]] | [[Category:Z-machine Games]] |
Latest revision as of 09:44, 28 June 2023
Zork III: The Dungeon Master | ||
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No Screenshot Available | ||
First release | 1982 | |
Also known as | Zork III | |
Developed by | Infocom | |
Published by | Activision, Infocom | |
Distributed by | Activision, Infocom | |
Platforms | Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST, Commodore 16, Plus/4, Commodore 64, DOS, Macintosh, PC-8000, PC Booter, Tatung Einstein, TRS-80, TRS-80 CoCo | |
Resolution | (unknown) | |
Engine | ZCode | |
Support | Since ScummVM 2.2.0 | |
Available for Purchase |
Yes |
Zork III: The Dungeon Master is a text adventure by Infocom, and is the third game in the Zork series.
Zork III is the last third of the original Zork which was developed on MIT's ITS operating system for the PDP-6 and PDP-10 mainframe computers, between 1977 and 1978 by MIT university students Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson. It was shared over the ARPANET, the precursor of the Internet, however, when three of the four designers of Zork formed Infocom, it was split into three text adventure games so that it could be released commercially on the personal computer hardware of the time.