Difference between revisions of "Indiana Jones and the Fate of Atlantis"
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{{GameDescription| | {{GameDescription| | ||
name=Indiana Jones and the Fate of Atlantis| | name=Indiana Jones and the Fate of Atlantis| | ||
image=https://www.scummvm.org/data/screenshots/scumm/atlantis/atlantis_dos_en_1_1.jpg| | |||
release=1992| | release=1992| | ||
alternateNames=Fate of Atlantis, The Fate of Atlantis | alternateNames=Fate of Atlantis, The Fate of<br/>Atlantis, Indy 4| | ||
publisher=[[LucasArts | publisher=[[LucasArts]], [[Disney]]| | ||
developer=[[LucasArts| | developer=[[LucasArts]]| | ||
platforms=Amiga, DOS, FM-TOWNS, Macintosh| | distributor=[[Activision]]| | ||
platforms=Amiga, DOS, FM-TOWNS, <br>Macintosh| | |||
engine=[[SCUMM]]| | engine=[[SCUMM]]| | ||
support=Since ScummVM 0.6.0 | support=Since ScummVM 0.6.0| | ||
purchase=[[Where to get the games#LucasArts Games|Yes]]| | |||
resolution=320x200, 256 colors | |||
}} | }} | ||
'''Indiana Jones and the Fate of Atlantis''' was the seventh game to use the [[SCUMM]] scripting language. The game follows Indiana Jones and Sophia Hapgood, who is a playable character in some parts of the game, as they discover the lost city of Atlantis, and stop the | '''Indiana Jones and the Fate of Atlantis''' was the seventh game to use the [[SCUMM]] scripting language. The game follows Indiana Jones and Sophia Hapgood, who is a playable character in some parts of the game, as they discover the lost city of Atlantis, and stop the Nazis from using the power source of Atlantis for world conquest. | ||
==Game Variants== | |||
The CD versions were "talkie versions" and included speech for each of the lines of text said by the characters in the game. | |||
==Installation== | |||
===Required data files === | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''Amiga''''' | |||
* amiga*.ims | |||
* atlantis.000 | |||
* atlantis.001 | |||
* atlantis.002 | |||
* atlantis.003 | |||
* atlantis.004 | |||
* atlantis.005 | |||
* atlantis.006 | |||
* atlantis.007 | |||
* atlantis.008 | |||
* atlantis.009 | |||
* atlantis.010 | |||
* atlantis.011 | |||
'''''FM-TOWNS''''' | |||
* INDY4.SOU | |||
* INDY4.000 | |||
* INDY4.001 | |||
'''''Macintosh CD (PPC)''''' | |||
* Fate of Atlantis Data | |||
'''''Macintosh CD/Floppy (m68k)''''' | |||
* MONSTER.SOU | |||
* ATLANTIS.000 | |||
* ATLANTIS.001 | |||
* iMuse Setups | |||
** [https://docs.scummvm.org/en/latest/use_scummvm/mac_game_files.html A resource fork] | |||
'''''PC CD''''' | |||
* MONSTER.SOU | |||
* ATLANTIS.000 | |||
* ATLANTIS.001 | |||
''Note:'' The Steam version uses a custom launcher with datafiles embedded in the executable. You must add the root of the folder (or Mac app bundle) to ScummVM for the game to be detected correctly, not just the data directory. | |||
'''''PC Floppy''''' | |||
* ATLANTIS.000 | |||
* ATLANTIS.001 | |||
'''''Demo''''' | |||
* PLAYFATE.000 | |||
* PLAYFATE.001 | |||
==Default controls== | |||
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the [https://docs.scummvm.org/en/latest/settings/keymaps.html user documentation] | |||
{| class="wikitable" | |||
!Hotkey | |||
!Description | |||
|- | |||
|<code>Ctrl</code> + <code>0</code>-<code>9</code> | |||
|Loads saved game | |||
|- | |||
|<code>Alt</code> + <code>0</code>-<code>9</code> | |||
|Saves game | |||
|- | |||
|<code>Crtl</code> + <code>Alt</code> + <code>d</code> | |||
|Starts the debugger | |||
|- | |||
|<code>Crtl</code> + <code>f</code> | |||
|Toggles fast mode on/off | |||
|- | |||
|<code>Crtl</code> + <code>g</code> | |||
|Toggles really REALLY fast mode on/off | |||
|- | |||
|<code>Crtl</code> + <code>t</code> | |||
|Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only' | |||
|- | |||
|Tilde <code>~</code> | |||
| Shows/hides the debugging console | |||
|- | |||
|<code>[</code> and <code>]</code> | |||
|Changes music volume down/up | |||
|- | |||
|<code>-</code> and <code>+</code> | |||
|Changes text speed slower/faster | |||
|- | |||
|<code>F5</code> | |||
| Displays the save/load window | |||
|- | |||
|<code>Alt</code> + <code>F5</code> | |||
|Displays the original save/load window, if the game has one. | |||
|- | |||
|<code>i</code> | |||
|Displays IQ points (Indiana Jones and the Last Crusade, and Indiana Jones and the Fate of Atlantis) | |||
|- | |||
|Space | |||
|Pauses | |||
|- | |||
|Period <code>.</code> | |||
|Skips current line of text in some games | |||
|- | |||
|<code>Enter</code> | |||
|Simulates left mouse button click | |||
|- | |||
|<code>Tab</code> | |||
|Simulates right mouse button click | |||
|} | |||
==Boot Params== | |||
For more information on using boot params, see the [[Boot Params]] wiki page. | |||
Target: atlantis. The following list was contributed by Laura Abbott. Thanks a lot, Laura! | |||
{| class="wikitable" | |||
!Param | |||
!Description | |||
|- | |||
| -26143 | |||
|At the crete ruins with Sophia *Dialog, Sunstone, Moonstone, Whip, Ship Rib, and Amber Fish | |||
|- | |||
| -7873 | |||
|Start from the Introduction as if normal | |||
|- | |||
|100 | |||
|In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole. | |||
|- | |||
|101 | |||
|Indy comes into the Spindle room in the Crete Labyrinth with Sophia *NO ITEMS* | |||
|- | |||
|145 | |||
|Indy and Sophia on the Machine in Middle Atlantis that goes around in circles until you pull the levers | |||
|- | |||
|146 | |||
|Indy and Sophia looking at the Machine in Middle Atlantis that goes around in circles until you pull the levers | |||
|- | |||
|666 | |||
|Indy and Sophia at the start of the Tikal Jungle | |||
|- | |||
|667 | |||
|Indy and Sophia in the Temple with Sternhart | |||
|- | |||
|668 | |||
|Same as 666 | |||
|- | |||
|787 | |||
|Indy and Sophia on boat "Exactly 0 miles of Thera" *Sunstone | |||
|- | |||
|878 | |||
|Indy at Thera | |||
|- | |||
|879 | |||
|Indy and Sophia at Thera *2 Orichalcum, Lost Dialog, Sunstone, Moonstone, Worldstone | |||
|- | |||
|888 | |||
|Same as 878 | |||
|- | |||
|909 | |||
|Indy before the Doors blocked by a pool of water in Atlantis *2 Orichalcum, Sunstone, Moonstone, Whip | |||
|- | |||
|1101 | |||
|Meeting Klaus Kerner for the first time in Indy's Office | |||
|- | |||
|1102 | |||
|ERROR: (7:10002:0xBF70): Invalid actor -111 in o5_putActorInRoom | |||
|- | |||
|1103 | |||
|Comming to Caswell Hall with Sophia | |||
|- | |||
|1104 | |||
|Indy in Caswell Hall *Whip | |||
|- | |||
|1111 | |||
|Indy by himself with Sophia *Magazine, newspaper | |||
|- | |||
|1112 | |||
|Sophia's Office is Ransacked | |||
|- | |||
|1120 | |||
|Riding the Camel in Fists mode | |||
|- | |||
|1122 | |||
|Riding the Camel in Wits mode | |||
|- | |||
|1123 | |||
|BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control | |||
|- | |||
|1130 | |||
|Flying the balloon over the desert | |||
|- | |||
|1162 | |||
|"A research laboratory somewhere in Germany..." | |||
|- | |||
|1181 | |||
|This initially starts out with a dialog that let's you choose either "Trust"/Team, "Action"/Fists, or "Maze"/Wits. And whatever you choose is what Sophia initially suggests after reading Indy's fortune. | |||
|- | |||
|1432 | |||
|Landing on the Nazi Guard at the Dig site with Balloon *NO ITEMS | |||
|- | |||
|2543 | |||
|Flying the Balloon to catch the Nazi submarine | |||
|- | |||
|2718 | |||
|Starts at the Introduction like a normal game | |||
|- | |||
|2728 | |||
|Monte Carlo with the Team Path selected *Whip, scary mask | |||
|- | |||
|2920 | |||
|Indy at Crete Ruins *Sunstone, Ship rib, Surveyor's Equipment | |||
|- | |||
|3142 | |||
|The screen that show's up after you die with your current IQ and your total IQ points | |||
|- | |||
|3654 | |||
|Tikal | |||
|- | |||
|3838 | |||
|Indy and Sophia in the Crete Labyrinth. You have the Gold Box in your possession, but Indy keeps saying he can't reach it. *Dialog, Sunstone, Moonstone, Worldstone, Gold Box, Whip, Ship Rib Amber Fish | |||
|- | |||
|3939 | |||
|Indy and Sophia Dropped off at Crete *Dialog, Sunstone, Moonstone, Worldstone, whip, rib Amber Fish Clay Jar | |||
|- | |||
|3940 | |||
|Indy in the Labyrinth in Fists Mode *Sunstone, Moonstone, Worldstone, Gold Box, Whip | |||
|- | |||
|3941 | |||
|At Crete with Sophia *Sunstone, Moonstone, Whip, Ship Rib, Amber Fish, Surveyor's Equipment | |||
|- | |||
|4040 | |||
|Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon" | |||
|- | |||
|4041 | |||
|Indy in room with Atlantis subway *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon" | |||
|- | |||
|4061 | |||
|Very Odd-Starts out like you entered the wrong boot Parameter, but Then goes into Indy and Sophia running out of Atlantis, complete with music | |||
|- | |||
|4062 | |||
|Same as 4061 except Indy is by himself | |||
|- | |||
|4063 | |||
|Ending with Indy and Sophia running away from atlantis | |||
|- | |||
|4122 | |||
|Indy in canal room with Giant Octopus *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Statue Part, Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish | |||
|- | |||
|4123 | |||
|Indy and Sophia in Canal *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Bronze Gear Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish | |||
|- | |||
|4141 | |||
|Indy at Crete *Dialog, Sunstone, Moonstone, Archeology Magazine, Whip Ship Rib | |||
|- | |||
|4242 | |||
|Indy landing the Balloon on the Nazi Submarine *NO ITEMS | |||
|- | |||
|4343 | |||
|Indy on top of Nazi Sub in Team Mode(?) *Dialog, Whip, Rib, Amber Fish, Gold Box, Clay Jar | |||
|- | |||
|4695 | |||
|Indy in Orichalcum making room *Lava cup, Bronze Spoked Wheel | |||
|- | |||
|4765 | |||
|Indy in the Room to get Lava for Orichalcum in Atlantis *Stone Cup, Porcelain Mug, Clay Jar, Statue Head | |||
|- | |||
|4851 | |||
|Indy in Crete Labyrinth after physically beating the Nazi whom you can push the stalagmite on. *Whip, Amber fish | |||
|- | |||
|4852 | |||
|Indy in Labyrinth after beating Nazi Carl *CANNOT WALK!* *Whip, Amber Fish | |||
|- | |||
|4853 | |||
|Indy in Labyrinth Somewhere... *Whip, Amber Fish | |||
|- | |||
|4854 | |||
|Indy in Labyrinth after beating Nazi Arnold *CANNOT WALK* *Whip Amber Fish | |||
|- | |||
|4855 | |||
|Indy in Labyrinth after beatting Nazi Otto *Whip, Amber Fish | |||
|- | |||
|4949 | |||
|Indy entering into the room with the Lava Tiles (Not right at them, however) | |||
|- | |||
|4950-4959 | |||
|All the Underwater sub, but at different depths (i.e. farther away, closer to you) *CANNOT GO BACK TO REGULAR GAME | |||
|- | |||
|4960 | |||
|On top of the Nazi Submarine (Team Path?) *NO ITEMS | |||
|- | |||
|4962 | |||
|Colossus with Sophia *Dialog, Sunstone, Moonstone, Worldstone, Archeology Magazine, Whip | |||
|- | |||
|4963 | |||
|Same as 4962, except without Sophia | |||
|- | |||
|4964 | |||
|Indy and Sophia walk in and the God Machine Immediately Starts up | |||
|- | |||
|5000 | |||
|Inside the labyrinth at the Very beginning entrance. Possible to walk out and not be able to get back in again due to lack of stones *Whip | |||
|- | |||
|5001 | |||
|Indy on the Stone platform with the Gigantic Stone Head in the labyrinth *3 Orichalcum, Entrenching tool, Whip, Staff, Comb Scarf | |||
|- | |||
|5002 | |||
|The Start of a Normal Game in NYC | |||
|- | |||
|5003 | |||
|Indy lands balloon in Crete *Sunstone, Whip, Ship Rib, Surveyor's Equipment | |||
|- | |||
|5005 | |||
|Indy and Sophia in Labyrinth (5 way fork) | |||
|- | |||
|5234 | |||
|Indy and Sophia in Middle Atlantis. Sophia talks about how Nur-ab-Sal is present *3 Orichalcum, Amber Fish, Gold Box, Hinge Pin, Light Wand, Sunstone Moonstone, Worldstone | |||
|- | |||
|5555 | |||
|Indy in Monte Carlo *Mask | |||
|- | |||
|5557 | |||
|Indy on the Crowded Market Streets of Algiers | |||
|- | |||
|5558 | |||
|Indy at the Market Place (Wits?) *NO ITEMS | |||
|- | |||
|5559 | |||
|Meeting Omar in his house. Wits Path *Whip | |||
|- | |||
|5560 | |||
|Monte Carlo *NO ITEMS | |||
|- | |||
|5561 | |||
|Monte Carlo with Sunstone | |||
|- | |||
|5562 | |||
|Monte Carlo at Wits Path *Whip, Kidnapping Note | |||
|- | |||
|5563 | |||
|Indy and Sophia on Roof for Balloon Ride *Dialog, Balloon Ticket, Knife, Archeology Magazine, Whip, Sunstone Map to Digsite | |||
|- | |||
|5564 | |||
|Same as 5563, except you only have the balloon ticket | |||
|- | |||
|5876 | |||
|The Ending where Sophia gets out | |||
|- | |||
|5877 | |||
|The Ending where Sophia does not get out | |||
|- | |||
|5885 | |||
|Indy and Sophia in Tikal *Whip | |||
|- | |||
|5886 | |||
|Same as 5885, except with eel figurine | |||
|- | |||
|5999 | |||
|Outside the cave at Thera *Dialog, whip, host, balloon, net, basket | |||
|- | |||
|6000 | |||
|Nothing. This doesn't appear to be a valid boot parameter. | |||
|- | |||
|6001 | |||
|Indy falls down from top attic level to the next bottom level at the introduction. | |||
|- | |||
|6002 | |||
|Indy falls down into the room with books at the very beginning | |||
|- | |||
|6003 | |||
|Indy falls down into the cat room | |||
|- | |||
|6004 | |||
|Indy falls down the coal chute | |||
|- | |||
|6005 | |||
|Indy and Sophia fly to the Azores *NO ITEMS! | |||
|- | |||
|6010 | |||
|Indy in Atlantis Maze. No Nazi's appear to be present. *Rib cage, Sausage, gum | |||
|- | |||
|6011 | |||
|Indy in Octopus room in canal *Crab in cage, Sausage, Gum | |||
|- | |||
|6345 | |||
|Indy in Room with Doors that require the statue to open them *3 Orachulum, Dialog, statue part, bronze gear, bronze spoked wheel crescent gear, ladder, box | |||
|- | |||
|6665 | |||
|Indy at Dig Site. *Dialog, whip | |||
|- | |||
|6666 | |||
|Same as 6665 except Indy Starts off screen | |||
|- | |||
|6667 | |||
|Indy in the dark Dig Site. *Dialog, Sunstone | |||
|- | |||
|6668 | |||
|Indy and Sophia landing on the Nazi at the Digsite *Sunstone | |||
|- | |||
|6669 | |||
|Flying balloon over the Desert | |||
|- | |||
|7456 | |||
|Walking into Sophia's prison in Atlantis *Light Rod, Hinge Pin | |||
|- | |||
|7777 | |||
|Same as 7456 except the guard has been killed by the sentry statue | |||
|- | |||
|8100 | |||
|A spindle *CANNOT GO BACK TO GAME* | |||
|- | |||
|8567 | |||
|Indy at Crete *Whip, Sunstone, Moonstone, Worldstone | |||
|- | |||
|8888 | |||
|Monte Carlo Car Chase | |||
|- | |||
|8889 | |||
|Indy running around Monte Carlo after the Car Chase | |||
|- | |||
|8890 | |||
|Same as above, except with the Stone disk in tow | |||
|- | |||
|9000 | |||
|Monte Carlo with Whip | |||
|- | |||
|9001 | |||
|Indy at a corner in Monte Carlo *NO ITEMS! | |||
|- | |||
|9101-9106 | |||
|Indy and Sophia Enter the Room with the Lava Tiles of Doom (Not directly at the start of the lava tile maze, however) All of these appear to be identical, but I could be wrong | |||
|- | |||
|9191 | |||
|Indy outside Caswell Hall *Whip | |||
|- | |||
|9554 | |||
|Indy and Sophia talking to Omar *Dialog, whip, Sunstone | |||
|- | |||
|9555 | |||
|Same as 9554 | |||
|- | |||
|9556 | |||
|Indy in Omar's Shop with Servant *Dialog, Trottier's Card | |||
|- | |||
|9557 | |||
|Talking to the Servant with a red fez *Whip, Trottier's Card | |||
|- | |||
|9558 | |||
|Indy and Sophia Talking with Omar *NO ITEMS | |||
|- | |||
|9559 | |||
|Indy Talking to Servant | |||
|- | |||
|9678 | |||
|Indy in Caswell Hall (Upstairs Closed for Repairs?) *Whip | |||
|- | |||
|9900 | |||
|Indy and Sophia in the room with the Statue that has to open the door *20 Orichalcum, whip, sunstone, moonstone, worldstone, statue part Bronze gear, bronze spoked wheel, crecent statue part, ladder | |||
|- | |||
|9901 | |||
|Indy and Sophia in the Airlock after getting off Nazi Sub *Crecent statue part, hinge pin, amber fish, septer, metal rod Statue head, cup of lava, crab in ribcage, eel figurine | |||
|- | |||
|9902 | |||
|Indy in the outermost ring of Atlantis Maze *CANNOT GO ON TO ANOTHER SCREEN* | |||
|- | |||
|9903 | |||
|Indy and Sophia in the Airlock after getting off Nazi Sub *3 Orichalcum, Dialog, Whip, Sunstone, Moonstone, Worldstone | |||
|- | |||
|9904 | |||
|Outside Lava pit room in Atlantis where Sophia is possessed by Nur-ab-Sal *Scepter, Metal Rod, Statue head, Gold Box, empty stone cup, crab in rib cage, eel figurine | |||
|- | |||
|9905 | |||
|Indy and Sophia in the Airlock after getting off Nazi Sub *25 Orichalcum, Dialog, whip, Sunstone, moonstone, worldstone, box | |||
|- | |||
|9909 | |||
|Indy crashes Tram into Atlantis *Bronze spoked wheel, crecent part, statue head, cup of lava, crab in rib cage, eel figurine | |||
|} | |||
==External links== | ==External links== | ||
[ | *[https://en.wikipedia.org/wiki/Indiana_Jones_and_the_Fate_of_Atlantis Wikipedia article on Indiana Jones and the Fate of Atlantis] | ||
*[https://www.scummvm.org/screenshots/lucasarts/indy/ Screenshots (Indiana Jones Series)] | |||
[[Category:Games]] | [[Category:Supported Games]] | ||
[[Category:SCUMM Games]] |
Latest revision as of 20:56, 3 July 2023
Indiana Jones and the Fate of Atlantis | ||
---|---|---|
First release | 1992 | |
Also known as | Fate of Atlantis, The Fate of Atlantis, Indy 4 | |
Developed by | LucasArts | |
Published by | LucasArts, Disney | |
Distributed by | Activision | |
Platforms | Amiga, DOS, FM-TOWNS, Macintosh | |
Resolution | 320x200, 256 colors | |
Engine | SCUMM | |
Support | Since ScummVM 0.6.0 | |
Available for Purchase |
Yes |
Indiana Jones and the Fate of Atlantis was the seventh game to use the SCUMM scripting language. The game follows Indiana Jones and Sophia Hapgood, who is a playable character in some parts of the game, as they discover the lost city of Atlantis, and stop the Nazis from using the power source of Atlantis for world conquest.
Game Variants
The CD versions were "talkie versions" and included speech for each of the lines of text said by the characters in the game.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Amiga
- amiga*.ims
- atlantis.000
- atlantis.001
- atlantis.002
- atlantis.003
- atlantis.004
- atlantis.005
- atlantis.006
- atlantis.007
- atlantis.008
- atlantis.009
- atlantis.010
- atlantis.011
FM-TOWNS
- INDY4.SOU
- INDY4.000
- INDY4.001
Macintosh CD (PPC)
- Fate of Atlantis Data
Macintosh CD/Floppy (m68k)
- MONSTER.SOU
- ATLANTIS.000
- ATLANTIS.001
- iMuse Setups
PC CD
- MONSTER.SOU
- ATLANTIS.000
- ATLANTIS.001
Note: The Steam version uses a custom launcher with datafiles embedded in the executable. You must add the root of the folder (or Mac app bundle) to ScummVM for the game to be detected correctly, not just the data directory.
PC Floppy
- ATLANTIS.000
- ATLANTIS.001
Demo
- PLAYFATE.000
- PLAYFATE.001
Default controls
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation
Hotkey | Description |
---|---|
Ctrl + 0 -9
|
Loads saved game |
Alt + 0 -9
|
Saves game |
Crtl + Alt + d
|
Starts the debugger |
Crtl + f
|
Toggles fast mode on/off |
Crtl + g
|
Toggles really REALLY fast mode on/off |
Crtl + t
|
Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only' |
Tilde ~
|
Shows/hides the debugging console |
[ and ]
|
Changes music volume down/up |
- and +
|
Changes text speed slower/faster |
F5
|
Displays the save/load window |
Alt + F5
|
Displays the original save/load window, if the game has one. |
i
|
Displays IQ points (Indiana Jones and the Last Crusade, and Indiana Jones and the Fate of Atlantis) |
Space | Pauses |
Period .
|
Skips current line of text in some games |
Enter
|
Simulates left mouse button click |
Tab
|
Simulates right mouse button click |
Boot Params
For more information on using boot params, see the Boot Params wiki page.
Target: atlantis. The following list was contributed by Laura Abbott. Thanks a lot, Laura!
Param | Description |
---|---|
-26143 | At the crete ruins with Sophia *Dialog, Sunstone, Moonstone, Whip, Ship Rib, and Amber Fish |
-7873 | Start from the Introduction as if normal |
100 | In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole. |
101 | Indy comes into the Spindle room in the Crete Labyrinth with Sophia *NO ITEMS* |
145 | Indy and Sophia on the Machine in Middle Atlantis that goes around in circles until you pull the levers |
146 | Indy and Sophia looking at the Machine in Middle Atlantis that goes around in circles until you pull the levers |
666 | Indy and Sophia at the start of the Tikal Jungle |
667 | Indy and Sophia in the Temple with Sternhart |
668 | Same as 666 |
787 | Indy and Sophia on boat "Exactly 0 miles of Thera" *Sunstone |
878 | Indy at Thera |
879 | Indy and Sophia at Thera *2 Orichalcum, Lost Dialog, Sunstone, Moonstone, Worldstone |
888 | Same as 878 |
909 | Indy before the Doors blocked by a pool of water in Atlantis *2 Orichalcum, Sunstone, Moonstone, Whip |
1101 | Meeting Klaus Kerner for the first time in Indy's Office |
1102 | ERROR: (7:10002:0xBF70): Invalid actor -111 in o5_putActorInRoom |
1103 | Comming to Caswell Hall with Sophia |
1104 | Indy in Caswell Hall *Whip |
1111 | Indy by himself with Sophia *Magazine, newspaper |
1112 | Sophia's Office is Ransacked |
1120 | Riding the Camel in Fists mode |
1122 | Riding the Camel in Wits mode |
1123 | BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control |
1130 | Flying the balloon over the desert |
1162 | "A research laboratory somewhere in Germany..." |
1181 | This initially starts out with a dialog that let's you choose either "Trust"/Team, "Action"/Fists, or "Maze"/Wits. And whatever you choose is what Sophia initially suggests after reading Indy's fortune. |
1432 | Landing on the Nazi Guard at the Dig site with Balloon *NO ITEMS |
2543 | Flying the Balloon to catch the Nazi submarine |
2718 | Starts at the Introduction like a normal game |
2728 | Monte Carlo with the Team Path selected *Whip, scary mask |
2920 | Indy at Crete Ruins *Sunstone, Ship rib, Surveyor's Equipment |
3142 | The screen that show's up after you die with your current IQ and your total IQ points |
3654 | Tikal |
3838 | Indy and Sophia in the Crete Labyrinth. You have the Gold Box in your possession, but Indy keeps saying he can't reach it. *Dialog, Sunstone, Moonstone, Worldstone, Gold Box, Whip, Ship Rib Amber Fish |
3939 | Indy and Sophia Dropped off at Crete *Dialog, Sunstone, Moonstone, Worldstone, whip, rib Amber Fish Clay Jar |
3940 | Indy in the Labyrinth in Fists Mode *Sunstone, Moonstone, Worldstone, Gold Box, Whip |
3941 | At Crete with Sophia *Sunstone, Moonstone, Whip, Ship Rib, Amber Fish, Surveyor's Equipment |
4040 | Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon" |
4041 | Indy in room with Atlantis subway *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon" |
4061 | Very Odd-Starts out like you entered the wrong boot Parameter, but Then goes into Indy and Sophia running out of Atlantis, complete with music |
4062 | Same as 4061 except Indy is by himself |
4063 | Ending with Indy and Sophia running away from atlantis |
4122 | Indy in canal room with Giant Octopus *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Statue Part, Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish |
4123 | Indy and Sophia in Canal *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Bronze Gear Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish |
4141 | Indy at Crete *Dialog, Sunstone, Moonstone, Archeology Magazine, Whip Ship Rib |
4242 | Indy landing the Balloon on the Nazi Submarine *NO ITEMS |
4343 | Indy on top of Nazi Sub in Team Mode(?) *Dialog, Whip, Rib, Amber Fish, Gold Box, Clay Jar |
4695 | Indy in Orichalcum making room *Lava cup, Bronze Spoked Wheel |
4765 | Indy in the Room to get Lava for Orichalcum in Atlantis *Stone Cup, Porcelain Mug, Clay Jar, Statue Head |
4851 | Indy in Crete Labyrinth after physically beating the Nazi whom you can push the stalagmite on. *Whip, Amber fish |
4852 | Indy in Labyrinth after beating Nazi Carl *CANNOT WALK!* *Whip, Amber Fish |
4853 | Indy in Labyrinth Somewhere... *Whip, Amber Fish |
4854 | Indy in Labyrinth after beating Nazi Arnold *CANNOT WALK* *Whip Amber Fish |
4855 | Indy in Labyrinth after beatting Nazi Otto *Whip, Amber Fish |
4949 | Indy entering into the room with the Lava Tiles (Not right at them, however) |
4950-4959 | All the Underwater sub, but at different depths (i.e. farther away, closer to you) *CANNOT GO BACK TO REGULAR GAME |
4960 | On top of the Nazi Submarine (Team Path?) *NO ITEMS |
4962 | Colossus with Sophia *Dialog, Sunstone, Moonstone, Worldstone, Archeology Magazine, Whip |
4963 | Same as 4962, except without Sophia |
4964 | Indy and Sophia walk in and the God Machine Immediately Starts up |
5000 | Inside the labyrinth at the Very beginning entrance. Possible to walk out and not be able to get back in again due to lack of stones *Whip |
5001 | Indy on the Stone platform with the Gigantic Stone Head in the labyrinth *3 Orichalcum, Entrenching tool, Whip, Staff, Comb Scarf |
5002 | The Start of a Normal Game in NYC |
5003 | Indy lands balloon in Crete *Sunstone, Whip, Ship Rib, Surveyor's Equipment |
5005 | Indy and Sophia in Labyrinth (5 way fork) |
5234 | Indy and Sophia in Middle Atlantis. Sophia talks about how Nur-ab-Sal is present *3 Orichalcum, Amber Fish, Gold Box, Hinge Pin, Light Wand, Sunstone Moonstone, Worldstone |
5555 | Indy in Monte Carlo *Mask |
5557 | Indy on the Crowded Market Streets of Algiers |
5558 | Indy at the Market Place (Wits?) *NO ITEMS |
5559 | Meeting Omar in his house. Wits Path *Whip |
5560 | Monte Carlo *NO ITEMS |
5561 | Monte Carlo with Sunstone |
5562 | Monte Carlo at Wits Path *Whip, Kidnapping Note |
5563 | Indy and Sophia on Roof for Balloon Ride *Dialog, Balloon Ticket, Knife, Archeology Magazine, Whip, Sunstone Map to Digsite |
5564 | Same as 5563, except you only have the balloon ticket |
5876 | The Ending where Sophia gets out |
5877 | The Ending where Sophia does not get out |
5885 | Indy and Sophia in Tikal *Whip |
5886 | Same as 5885, except with eel figurine |
5999 | Outside the cave at Thera *Dialog, whip, host, balloon, net, basket |
6000 | Nothing. This doesn't appear to be a valid boot parameter. |
6001 | Indy falls down from top attic level to the next bottom level at the introduction. |
6002 | Indy falls down into the room with books at the very beginning |
6003 | Indy falls down into the cat room |
6004 | Indy falls down the coal chute |
6005 | Indy and Sophia fly to the Azores *NO ITEMS! |
6010 | Indy in Atlantis Maze. No Nazi's appear to be present. *Rib cage, Sausage, gum |
6011 | Indy in Octopus room in canal *Crab in cage, Sausage, Gum |
6345 | Indy in Room with Doors that require the statue to open them *3 Orachulum, Dialog, statue part, bronze gear, bronze spoked wheel crescent gear, ladder, box |
6665 | Indy at Dig Site. *Dialog, whip |
6666 | Same as 6665 except Indy Starts off screen |
6667 | Indy in the dark Dig Site. *Dialog, Sunstone |
6668 | Indy and Sophia landing on the Nazi at the Digsite *Sunstone |
6669 | Flying balloon over the Desert |
7456 | Walking into Sophia's prison in Atlantis *Light Rod, Hinge Pin |
7777 | Same as 7456 except the guard has been killed by the sentry statue |
8100 | A spindle *CANNOT GO BACK TO GAME* |
8567 | Indy at Crete *Whip, Sunstone, Moonstone, Worldstone |
8888 | Monte Carlo Car Chase |
8889 | Indy running around Monte Carlo after the Car Chase |
8890 | Same as above, except with the Stone disk in tow |
9000 | Monte Carlo with Whip |
9001 | Indy at a corner in Monte Carlo *NO ITEMS! |
9101-9106 | Indy and Sophia Enter the Room with the Lava Tiles of Doom (Not directly at the start of the lava tile maze, however) All of these appear to be identical, but I could be wrong |
9191 | Indy outside Caswell Hall *Whip |
9554 | Indy and Sophia talking to Omar *Dialog, whip, Sunstone |
9555 | Same as 9554 |
9556 | Indy in Omar's Shop with Servant *Dialog, Trottier's Card |
9557 | Talking to the Servant with a red fez *Whip, Trottier's Card |
9558 | Indy and Sophia Talking with Omar *NO ITEMS |
9559 | Indy Talking to Servant |
9678 | Indy in Caswell Hall (Upstairs Closed for Repairs?) *Whip |
9900 | Indy and Sophia in the room with the Statue that has to open the door *20 Orichalcum, whip, sunstone, moonstone, worldstone, statue part Bronze gear, bronze spoked wheel, crecent statue part, ladder |
9901 | Indy and Sophia in the Airlock after getting off Nazi Sub *Crecent statue part, hinge pin, amber fish, septer, metal rod Statue head, cup of lava, crab in ribcage, eel figurine |
9902 | Indy in the outermost ring of Atlantis Maze *CANNOT GO ON TO ANOTHER SCREEN* |
9903 | Indy and Sophia in the Airlock after getting off Nazi Sub *3 Orichalcum, Dialog, Whip, Sunstone, Moonstone, Worldstone |
9904 | Outside Lava pit room in Atlantis where Sophia is possessed by Nur-ab-Sal *Scepter, Metal Rod, Statue head, Gold Box, empty stone cup, crab in rib cage, eel figurine |
9905 | Indy and Sophia in the Airlock after getting off Nazi Sub *25 Orichalcum, Dialog, whip, Sunstone, moonstone, worldstone, box |
9909 | Indy crashes Tram into Atlantis *Bronze spoked wheel, crecent part, statue head, cup of lava, crab in rib cage, eel figurine |