Difference between revisions of "Astro Chicken"

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{{GameDescription|
{{GameDescription|
name=Astro Chicken|
name=Astro Chicken|
image=[[File:astrochicken.png|256px]]|
release=1988|
release=1988|
publisher=[[Sierra]]|
publisher=[[Sierra]]|
developer=[[Sierra]]|
developer=[[Sierra]]|
        distributor=[[Sierra]]|
distributor=[[Sierra]]|
platforms=MS-DOS|
platforms=MS-DOS|
        resolution=320x200, 16 colors|
resolution=320x200, 16 colors|
engine=[[SCI]]|
engine=[[SCI]]|
support=Since ScummVM 1.2.0|
support=Since ScummVM 1.2.0|
purchase=Available from our<br/>[http://www.scummvm.org/demos demos] page
purchase=Available from our<br/>[https://www.scummvm.org/demos/#sierra demos] page
}}
}}
'''Astro Chicken''' was the arcade game by the fictional company ScumSoft in Space Quest III.  It was released as a standalone game as a demo teaser for Space Quest III.  The object of the game is to get Astro Chicken to land on the landing pad.  Press up to flap Astro Chicken's wings, press left to move left, right to move right, and down to stop left/right movement.  If you hit the landing pad too fast, you'll bounce off.  If you miss the landing pad, you'll explode.  If you fly too high, you'll bounce off the atmosphere and fall back to the planet's surface.  There is a chicken feed meter in the left hand corner.  If you run out of chicken feed, Astro Chicken will no longer be able to flap his wings.
'''Astro Chicken''' was the arcade game by the fictional company ScumSoft in Space Quest III.  It was released as a standalone game as a demo teaser for Space Quest III.  The object of the game is to get Astro Chicken to land on the landing pad.  Press up to flap Astro Chicken's wings, press left to move left, right to move right, and down to stop left/right movement.  If you hit the landing pad too fast, you'll bounce off.  If you miss the landing pad, you'll explode.  If you fly too high, you'll bounce off the atmosphere and fall back to the planet's surface.  There is a chicken feed meter in the left hand corner.  If you run out of chicken feed, Astro Chicken will no longer be able to flap his wings.
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==External links==
==External links==
*[http://en.wikipedia.org/wiki/Space_Quest_III:_The_Pirates_of_Pestulon#Astro_Chicken Wikipedia article on Astro Chicken]
*[https://en.wikipedia.org/wiki/Space_Quest_III#Astro_Chicken Wikipedia article on Astro Chicken]


[[Category:SCI Games]]
[[Category:SCI Games]]
[[Category:Supported Games]]
[[Category:Supported Games]]

Latest revision as of 19:01, 24 January 2024

Astro Chicken
Astrochicken.png
First release 1988
Also known as N/A
Developed by Sierra
Published by Sierra
Distributed by Sierra
Platforms MS-DOS
Resolution 320x200, 16 colors
Engine SCI
Support Since ScummVM 1.2.0
Available for
Purchase
Available from our
demos page

Astro Chicken was the arcade game by the fictional company ScumSoft in Space Quest III. It was released as a standalone game as a demo teaser for Space Quest III. The object of the game is to get Astro Chicken to land on the landing pad. Press up to flap Astro Chicken's wings, press left to move left, right to move right, and down to stop left/right movement. If you hit the landing pad too fast, you'll bounce off. If you miss the landing pad, you'll explode. If you fly too high, you'll bounce off the atmosphere and fall back to the planet's surface. There is a chicken feed meter in the left hand corner. If you run out of chicken feed, Astro Chicken will no longer be able to flap his wings.

Space Quest IV had an arcade game that was a sequel to this game, called Ms. Astro Chicken. Sierra also released Ms. Astro Chicken as a standalone game.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

External links