Difference between revisions of "The 11th Hour"

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{{GameDescription|
{{GameDescription|
name=The 11th Hour|
name=The 11th Hour|
image=https://www.scummvm.org/data/screenshots/groovie/11h/11h_win_en_1_5.jpg|
release=1995|
release=1995|
alternateNames=11H|
alternateNames=11H|
developer=[[Trilobyte]]|
developer=[[Trilobyte]]|
publisher=[[Virgin Interactive|Virgin]]|
publisher=[[Virgin Interactive]]<br />[[Fargus]] (Russia)<br />[[Nightdive Studios]] (digital)|
platforms=DOS / Windows, Macintosh|
distributor=[[Virgin Interactive]]|
platforms=DOS, Windows<br />Macintosh|
engine=[[Groovie]]|
engine=[[Groovie]]|
        resolution=640x480, 65k colors|
resolution=640x480, 65k colors|
support=None|
support=Since ScummVM 2.6.0|
purchase=[[Where to get the games#Other Games|Yes]]
purchase=[[Where to get the games#Other Games|Yes]]
}}
}}
'''The 11th Hour''' is the sequel to [[The 7th Guest]], taking place about 60 years later in 1995. It was developed by Trilobyte and uses a later version of the [[Groovie]] engine than that used by The 7th Guest.


'''The 11th Hour''' is the sequel to [[The 7th Guest]]. It was developed by Trilobyte and uses a later version of the [[Groovie]] engine than that used by The 7th Guest.
Pending issues can be found in the [[Groovie/TODO|Groovie TODO]] page


==Current status in ScummVM==
==Installation==
Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code.
The digital copy sold on Steam/GOG doesn't need any changes, just point ScummVM at it and go.


* The beehive (Blood and Honey) puzzle in the top room is skipped
For the 4 CDs edition of the game, copy all the files from all the CDs into a single folder and point ScummVM at that. Some files are on multiple CDs, these files are identical so it doesn't matter which one you keep.
*The pente (final) puzzle is skipped
 
*The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
==Cheat Codes and Easter Eggs==
*The logic for the triangle trap puzzle in the chapel is not implemented - you need to skip it using the GameBook
Note that these are case sensitive and require the spaces too.
*The logic for the connect four (cake) puzzle in the dining room is not implemented - you need to skip it using the GameBook
 
*The cake puzzle also has graphical errors when Samantha makes a move
During a vs AI puzzle, when the GameBook girl asks if you want her to make the next move, instead of clicking Y or N just click the Help button again and she'll offer to solve the puzzle for you.
* The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.
 
During the final puzzle, when the GameBook girl asks if you want her to solve it for you, instead of clicking Y, type in "Preston" and hit enter. The puzzle will be solved and you'll continue to the final cutscene.
 
In the gallery, while your mouse is the grabbing hand cursor over the butt on the right, type in "refried beans" for an easter egg.
 
In Dutton's room, while your mouse is the grabbing hand cursor over the TV, type in "Kellyn" to see the weather report.
 
Also in Dutton's room, look at the painting on the ground of the woman. If you type in "Chad" and hit enter, you'll hear a taunt from Stauf.
 
In the nursery, double click on the R spelling block to see a picture of baby Roquel. Click on her to hear Stauf make a comment.
 
For the cheat codes below, type them on the screen where the skulls ask you to adjust your brightness. All of them are a single character preceded by "R Zaphod B ".
 
For example to skip to the beginning of chapter 3 you can type "R Zaphod B 3" or "R Zaphod B e". If you mess up, you can type "Don " (with the space) to reset it.
 
{| class="wikitable"  border="1"
|-
! Code
! Warps you to
|-
| g
| final cutscene
|-
| x or 1
|  main menu
|-
| q
| beginning of chapter 1
|-
| a
| end of chapter 1
|-
| 2 or w
| beginning of chapter 2
|-
| s
| end of chapter 2
|-
| 3 or e
| beginning of chapter 3
|-
| d
| end of chapter 3
|-
| 4 or r
| beginning of chapter 4
|-
| f
| end of chapter 4
|-
| 5
| beginning of chapter 5
|-
| t
| final puzzle
|}


==External links==
==External links==
*[http://en.wikipedia.org/wiki/The_11th_Hour_(video_game) Wikipedia article on The 11th Hour]
*[https://en.wikipedia.org/wiki/The_11th_Hour_(video_game) Wikipedia article on The 11th Hour]
*[http://www.mobygames.com/game/11th-hour MobyGames entry for The 11th Hour]
*[https://www.mobygames.com/game/567/the-11th-hour/ MobyGames entry for The 11th Hour]
*[https://www.scummvm.org/screenshots/trilobyte/t7g/ Screenshots (The 7th Guest Series)]


[[Category:Groovie Games|11th Hour, The]]
[[Category:Groovie Games|11th Hour, The]]
[[Category:Unsupported Games|11th Hour, The]]
[[Category:Supported Games|11th Hour, The]]

Latest revision as of 06:21, 22 April 2024

The 11th Hour
11h_win_en_1_5.jpg
First release 1995
Also known as 11H
Developed by Trilobyte
Published by Virgin Interactive
Fargus (Russia)
Nightdive Studios (digital)
Distributed by Virgin Interactive
Platforms DOS, Windows
Macintosh
Resolution 640x480, 65k colors
Engine Groovie
Support Since ScummVM 2.6.0
Available for
Purchase
Yes

The 11th Hour is the sequel to The 7th Guest, taking place about 60 years later in 1995. It was developed by Trilobyte and uses a later version of the Groovie engine than that used by The 7th Guest.

Pending issues can be found in the Groovie TODO page

Installation

The digital copy sold on Steam/GOG doesn't need any changes, just point ScummVM at it and go.

For the 4 CDs edition of the game, copy all the files from all the CDs into a single folder and point ScummVM at that. Some files are on multiple CDs, these files are identical so it doesn't matter which one you keep.

Cheat Codes and Easter Eggs

Note that these are case sensitive and require the spaces too.

During a vs AI puzzle, when the GameBook girl asks if you want her to make the next move, instead of clicking Y or N just click the Help button again and she'll offer to solve the puzzle for you.

During the final puzzle, when the GameBook girl asks if you want her to solve it for you, instead of clicking Y, type in "Preston" and hit enter. The puzzle will be solved and you'll continue to the final cutscene.

In the gallery, while your mouse is the grabbing hand cursor over the butt on the right, type in "refried beans" for an easter egg.

In Dutton's room, while your mouse is the grabbing hand cursor over the TV, type in "Kellyn" to see the weather report.

Also in Dutton's room, look at the painting on the ground of the woman. If you type in "Chad" and hit enter, you'll hear a taunt from Stauf.

In the nursery, double click on the R spelling block to see a picture of baby Roquel. Click on her to hear Stauf make a comment.

For the cheat codes below, type them on the screen where the skulls ask you to adjust your brightness. All of them are a single character preceded by "R Zaphod B ".

For example to skip to the beginning of chapter 3 you can type "R Zaphod B 3" or "R Zaphod B e". If you mess up, you can type "Don " (with the space) to reset it.

Code Warps you to
g final cutscene
x or 1 main menu
q beginning of chapter 1
a end of chapter 1
2 or w beginning of chapter 2
s end of chapter 2
3 or e beginning of chapter 3
d end of chapter 3
4 or r beginning of chapter 4
f end of chapter 4
5 beginning of chapter 5
t final puzzle

External links