Difference between revisions of "Driller/Demos"

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There are a number of Driller demos for different platforms all of them non-interactive. Demos will show replay a sequence of inputs directly in the game engine. Therefore, these results are no prerenderer images but all the graphics are generated on real-time.
There are a number of Driller demos for different platforms. All of them non-interactive expect for two rare ones sent to a videogame magazine that allow to play an incomplete version of the game. Non-interactive demos will show replay a sequence of inputs directly in the game engine. Therefore, these results are no prerenderer images but all the graphics are generated on real-time.
Driller demos, as well as other Freescape games ones, [https://downloads.scummvm.org/frs/demos/freescape/ can be freely downloaded here].


=== ZX Spectrum demos ===
=== ZX Spectrum demos ===
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1. [https://spectrumcomputing.co.uk/entry/13510/ZX-Spectrum/Crash_issue_45_Sampler Crash magazine] (issue v.1 #45, October 1987). This demo will show a long description of the game, and the tour around the Malachite area and show the drilling rig. Not supported yet.  
1. [https://spectrumcomputing.co.uk/entry/13510/ZX-Spectrum/Crash_issue_45_Sampler Crash magazine] (issue v.1 #45, October 1987). This demo will show a long description of the game, and the tour around the Malachite area and show the drilling rig. Not supported yet.  


2. [https://spectrumcomputing.co.uk/entry/14092/ZX-Spectrum/Outlet_issue_005 Outlet magazine] (issue #5, January? 1988)]. This demo will tour around the Amethyst area. Not supported yet.
2. [https://spectrumcomputing.co.uk/entry/14092/ZX-Spectrum/Outlet_issue_005 Outlet magazine] (issue #5, January? 1988). This demo will tour around the Amethyst area. Not supported yet.


=== DOS demos ===
=== DOS demos ===
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1. Unknown origin (9th September 1988). This demo will show a short description of the game and then tour around Amethyst, the store room and Obsidian. To run this demo, copy the following files:
1. Unknown origin (9th September 1988). This demo will show a short description of the game and then tour around Amethyst, the store room and Obsidian. To run this demo, copy the following files:
* console.neo
* data
* demo.cmd
* driller
* lift.neo
* soundfx
2. Demo for Magazine (15th September 1988). This demo will allow to play an incomplete version of the game. It is unclear what features or areas are missing. To run this demo, copy the following files:
* console.neo
* console.neo


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* x.prg
* x.prg


2. Blue Software Demo Disk 484: This software seems to contain the same as the Amiga/AtariST, however their data files are different. Unsupported.
2. Blue Software Demo Disk 484: This software contain the same demo as the AtariST one, however their executable/data files are compressed with the [http://umich.edu/~archive/atari/Archivers/jampack4.lzh JAM packer]. Running this directly in ScummVM is unsupported, however, users can use JAMPACK to extract each file and play the demo.
 
3. Demo for Magazine. This demo will allow to play an incomplete version of the game. It is unclear what features or areas are missing. To run this demo, copy the following files:
 
* console.neo
 
* data
 
* demo.cmd
 
* lift.neo
 
* soundfx
 
* auto_x.prg


===Additional options===
===Additional options===


Using the option "disable demo mode", ScummVM allows to interactively visit the areas in the demos. While the demos do not include the full game, it is currently unknown how complete are in terms of data/scripts included.
Using the option "disable demo mode", ScummVM allows to interactively visit the areas in the non-interactive demos. While the demos do not include the full game, it is currently unknown how complete are in terms of data/scripts included.

Latest revision as of 07:16, 28 March 2024

There are a number of Driller demos for different platforms. All of them non-interactive expect for two rare ones sent to a videogame magazine that allow to play an incomplete version of the game. Non-interactive demos will show replay a sequence of inputs directly in the game engine. Therefore, these results are no prerenderer images but all the graphics are generated on real-time. Driller demos, as well as other Freescape games ones, can be freely downloaded here.

ZX Spectrum demos

1. Crash magazine (issue v.1 #45, October 1987). This demo will show a long description of the game, and the tour around the Malachite area and show the drilling rig. Not supported yet.

2. Outlet magazine (issue #5, January? 1988). This demo will tour around the Amethyst area. Not supported yet.

DOS demos

1. Shareware disk (1988). This demo will tour around Amethyst, the store room and Obsidian. Then it will show how to buy the game (and its retail price). This demo is CGA only. To run this demo, copy the following files:

  • drilldem.com
  • d1
  • d2

Amiga demos

1. Unknown origin (9th September 1988). This demo will show a short description of the game and then tour around Amethyst, the store room and Obsidian. To run this demo, copy the following files:

  • console.neo
  • data
  • demo.cmd
  • driller
  • lift.neo
  • soundfx

2. Demo for Magazine (15th September 1988). This demo will allow to play an incomplete version of the game. It is unclear what features or areas are missing. To run this demo, copy the following files:

  • console.neo
  • data
  • demo.cmd
  • driller
  • lift.neo
  • soundfx

AtariST demos

1. Unknown origin (1988?) . This demo has exactly the same data as the Amiga one. To run this demo, copy the following files:

  • console.neo
  • data
  • demo.cmd
  • lift.neo
  • soundfx
  • x.prg

2. Blue Software Demo Disk 484: This software contain the same demo as the AtariST one, however their executable/data files are compressed with the JAM packer. Running this directly in ScummVM is unsupported, however, users can use JAMPACK to extract each file and play the demo.

3. Demo for Magazine. This demo will allow to play an incomplete version of the game. It is unclear what features or areas are missing. To run this demo, copy the following files:

  • console.neo
  • data
  • demo.cmd
  • lift.neo
  • soundfx
  • auto_x.prg

Additional options

Using the option "disable demo mode", ScummVM allows to interactively visit the areas in the non-interactive demos. While the demos do not include the full game, it is currently unknown how complete are in terms of data/scripts included.