Difference between revisions of "King's Quest III"
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{{GameDescription| | {{GameDescription| | ||
name=King's Quest III: To Heir Is Human| | name=King's Quest III: To Heir Is Human| | ||
image=https://www.scummvm.org/data/screenshots/agi/kq3/kq3_dos_en_1_1.jpg| | |||
release=1986| | release=1986| | ||
alternateNames=KQ3| | alternateNames=KQ3| | ||
publisher=[[Sierra]]| | publisher=[[Sierra]]| | ||
developer=[[Sierra]]| | developer=[[Sierra]]| | ||
distributor=[[Sierra]]| | |||
platforms=MS-DOS, Mac, Apple II<br/>Apple IIGS, Amiga<br/>Atari ST, TRS-80| | platforms=MS-DOS, Mac, Apple II<br/>Apple IIGS, Amiga<br/>Atari ST, TRS-80| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support= | resolution=320x200, 16 colors| | ||
support=Since ScummVM 0.10.0| | |||
purchase=[[Where to get the games#Sierra Games|Yes]] | |||
}} | }} | ||
'''King's Quest III: To Heir Is Human''' was the third game in the [[King's Quest series]]. The game follows a young boy named Gwydion from the land of Llewdor, who is a slave to the evil wizard Manannan. Gwydion must escape the captivity of the wizard, and make his journey back to the kingdom of Daventry. | '''King's Quest III: To Heir Is Human''' was the third game in the [[King's Quest series]]. The game follows a young boy named Gwydion from the land of Llewdor, who is a slave to the evil wizard Manannan. Gwydion must escape the captivity of the wizard, and make his journey back to the kingdom of Daventry. | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''All platforms''''' | |||
*<nowiki>*VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)</nowiki> | |||
*OBJECT | |||
*<nowiki>*DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)</nowiki> | |||
*WORDS.TOK | |||
and if available | |||
*PAL.* | |||
'''''Apple IIGS''''' | |||
These files are needed to enable music playback | |||
*<nowiki>*.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)</nowiki> | |||
*SIERRASTANDARD | |||
==Controls== | |||
=== Predictive input dialog=== | |||
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support. | |||
For more information, see the [[AGI/Predictive Dialog]] wiki page. | |||
==External links== | ==External links== | ||
*[ | *[https://en.wikipedia.org/wiki/King%27s_Quest_III Wikipedia article on King's Quest III: To Heir Is Human] | ||
*[https://www.scummvm.org/screenshots/sierra/kq/ Screenshots (King's Quest series)] | |||
[[Category:Games]] | [[Category:Supported Games]] | ||
[[Category:AGI Games]] |
Latest revision as of 09:18, 27 June 2023
King's Quest III: To Heir Is Human | ||
---|---|---|
First release | 1986 | |
Also known as | KQ3 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | MS-DOS, Mac, Apple II Apple IIGS, Amiga Atari ST, TRS-80 | |
Resolution | 320x200, 16 colors | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
Yes |
King's Quest III: To Heir Is Human was the third game in the King's Quest series. The game follows a young boy named Gwydion from the land of Llewdor, who is a slave to the evil wizard Manannan. Gwydion must escape the captivity of the wizard, and make his journey back to the kingdom of Daventry.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
All platforms
- *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
- OBJECT
- *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
- WORDS.TOK
and if available
- PAL.*
Apple IIGS
These files are needed to enable music playback
- *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
- SIERRASTANDARD
Controls
Predictive input dialog
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the AGI/Predictive Dialog wiki page.