Difference between revisions of "Sam & Max Hit the Road"
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'''Sam & Max Hit the Road''' was the ninth game to use the [[SCUMM]] scripting language. The game first follows the crime fighting duo, a dog named Sam and a lagomorph named Max, as they recover a bigfoot who was stolen from a carnival. Later, the game follows the characters as they uncover an ancient spell to restore the Earth to | '''Sam & Max Hit the Road''' was the ninth game to use the [[SCUMM]] scripting language. The game first follows the crime fighting duo, a dog named Sam and a lagomorph named Max, as they recover a bigfoot who was stolen from a carnival. Later, the game follows the characters as they uncover an ancient spell to restore the Earth to its original state. | ||
==Game Variants== | ==Game Variants== | ||
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For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | ||
''''' | '''''PC CD''''' | ||
* | * MONSTER.SOU | ||
* SAMNMAX.000 | |||
* SAMNMAX.001 | |||
* | |||
'''''PC Floppy''''' | '''''PC Floppy''''' | ||
Line 35: | Line 33: | ||
* SAMNMAX.SM0 | * SAMNMAX.SM0 | ||
* SAMNMAX.SM1 | * SAMNMAX.SM1 | ||
'''''PC Demo''''' | '''''PC Demo''''' | ||
Line 46: | Line 38: | ||
* samdemo.000 | * samdemo.000 | ||
* samdemo.001 | * samdemo.001 | ||
'''''Macintosh CD''''' | |||
* Sam & Max Data | |||
* Sam & Max | |||
Sam & Max contains [https://docs.scummvm.org/en/latest/use_scummvm/mac_game_files.html a resource fork]. | |||
'''''Macintosh Demo''''' | |||
* Sam & Max Demo Data | |||
* Sam & Max Demo | |||
Sam & Max Demo contains [https://docs.scummvm.org/en/latest/use_scummvm/mac_game_files.html a resource fork]. | |||
==Default controls== | ==Default controls== |
Latest revision as of 12:29, 12 March 2025
Sam & Max Hit the Road | ||
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First release | 1993 | |
Also known as | Sam and Max, Hit the Road, Sam & Max, SNM | |
Developed by | LucasArts, Disney | |
Published by | LucasArts | |
Distributed by | Activision | |
Platforms | DOS, Macintosh, Windows | |
Resolution | 320x200, 256 colors | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 | |
Available for Purchase |
Yes |
Sam & Max Hit the Road was the ninth game to use the SCUMM scripting language. The game first follows the crime fighting duo, a dog named Sam and a lagomorph named Max, as they recover a bigfoot who was stolen from a carnival. Later, the game follows the characters as they uncover an ancient spell to restore the Earth to its original state.
Game Variants
The CD versions were "talkie versions" and included speech for each of the lines of text said by the characters in the game.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
PC CD
- MONSTER.SOU
- SAMNMAX.000
- SAMNMAX.001
PC Floppy
- MONSTER.SOU
- SAMNMAX.SM0
- SAMNMAX.SM1
PC Demo
- samdemo.000
- samdemo.001
Macintosh CD
- Sam & Max Data
- Sam & Max
Sam & Max contains a resource fork.
Macintosh Demo
- Sam & Max Demo Data
- Sam & Max Demo
Sam & Max Demo contains a resource fork.
Default controls
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation
Hotkey | Description |
---|---|
Ctrl + 0 -9
|
Loads saved game |
Alt + 0 -9
|
Saves game |
Crtl + Alt + d
|
Starts the debugger |
Crtl + f
|
Toggles fast mode on/off |
Crtl + g
|
Toggles really REALLY fast mode on/off |
Crtl + t
|
Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only' |
Tilde ~
|
Shows/hides the debugging console |
[ and ]
|
Changes music volume down/up |
- and +
|
Changes text speed slower/faster |
F5
|
Displays the save/load window |
Alt + F5
|
Displays the original save/load window, if the game has one. |
Space | Pauses |
Period .
|
Skips current line of text in some games |
Enter
|
Simulates left mouse button click |
Tab
|
Simulates right mouse button click |
Boot Params
For more information on using boot params, see the Boot Params wiki page.
Target: samnmax.
Param | Description |
---|---|
101 | office |
211 | carnival |
212 | carnival |
221 | tunnel of love |
222 | tunnel of love |
223 | doug the moleman |
233 | hall of oddities |
301 | world of fish |
402 | mystery vortex magnets |
403 | mystery vortex |
404 | mystery vortex |
405 | Shuv-Oohl |
408 | ??? |
409 | mystery vortex |
501 | worlds largest ball of twine |
503 | inside fish head at ball of twine |
515 | binoculars at ball of twine |
516 | binoculars at ball of twine |
517 | binoculars at ball of twine |
518 | binoculars at ball of twine |
600 | gator golf |
650 | gator golf |
651 | gator golf |
652 | gator golf |
701 | snuckey's |
711 | snuckey's |
911 | frog rock |
1001 | outside bumpusville |
1002 | outside bumpusville |
1050 | bumpusville, conroy's hairpiece |
1107 | outside savage jungle inn |
1113 | savage jungle inn, freezer |
1150 | savage jungle inn, pool |
1199 | outside savage jungle inn |
1210 | dino bungee national memorial |
1290 | end sequence |
1301 | celebrity vegetable musuem |
1400 | savage jungle inn, totem poles |
1410 | savage jungle inn, pool |
1420 | end sequence |
1425 | ??? |
1430 | credits |
1501 | car bomb |
1502 | wax me |
1503 | highway racing |
1505 | ??? |
1506 | dress up |
2000 | intro |