Difference between revisions of "GP2X"
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== | {{PortFeatures| | ||
name=GP2X| | |||
backend=gph + sdl| <!-- original added: (1.2.9) --> | |||
version=1.7.0| | |||
status=Unmaintained| | |||
mp3=yes| | |||
ogg=yes| <!-- original added: (Tremor) --> | |||
uncompressed=yes| | |||
zlib=yes| <!-- original added: (1.2.3) --> | |||
plugins=yes| | |||
16bits=yes| | |||
buildbot=yes| | |||
firstversion=0.9.1| | |||
maintainer=[[User:DJWillis|DJWillis]]| | |||
packager=[[User:DJWillis|DJWillis]]| | |||
web=[http://scummvm.distant-earth.com/ScummVM/ Development Builds and Port News]| | |||
pkgend=-gp2x.tar.bz2| | |||
forum=14| | |||
icon=gp2x| | |||
|- | agi=yes| | ||
agos=yes| | |||
cine=yes| | |||
cruise=yes| | |||
draci=yes| | |||
drascula=yes| | |||
gob=yes| | |||
groovie=yes| | |||
kyra=yes| | |||
lure=yes| | |||
made=yes| | |||
parallaction=yes| | |||
queen=yes| | |||
saga=yes| | |||
scumm=yes| <!-- * --> | |||
sword1=yes| <!-- * --> | |||
sword2=yes| <!-- * --> | |||
sky=yes| | |||
teenagent=yes| | |||
tinsel=yes| | |||
touche=yes| <!-- * --> | |||
tucker=yes| | |||
}} | |||
==Port information== | |||
The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM. | |||
All further releases will be made inline with the main ScummVM release cycle. | |||
'Test' releases from GIT snapshots will still be made infrequently on the existing port homepage (see Links). Generally in preparation for a release or testing of a major new feature or engine. | |||
*[http:// | The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings. | ||
These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X. | |||
This port uses a custom backend (/backends/platform/gph) that uses a mixture of GPH platform ([[GP2X]]/[[GP2XWiz]]/[[Caanoo]]) specific code and reuses large portions of the generic SDL backend. | |||
==Controls for ScummVM on the GP2X== | |||
{{GP2XControls}} | |||
=Compatibility List= | |||
See [[GP2X/Compatibility]] for compatibility lists. | |||
=Known Issues= | |||
See [[GP2X/Known_Issues]] for the current issue lists. | |||
=Links= | |||
*[http://scummvm.distant-earth.com/ ScummVM for the GP2X - Port homepage] | |||
*[http://forums.scummvm.org/viewforum.php?f=14 ScummVM for the GP2X - Forum] |
Latest revision as of 21:16, 15 January 2017
GP2X Port | |
Latest Released Version | 1.7.0 |
Supported Audio Options | MP3, OGG, Uncompressed |
Additional Webpage(s) | Development Builds and Port News |
Maintainer(s) | DJWillis |
Packager(s) | DJWillis |
Forum | Port Forum |
Status | Unmaintained |
First Official Version | 0.9.1 |
Port information
The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM.
All further releases will be made inline with the main ScummVM release cycle.
'Test' releases from GIT snapshots will still be made infrequently on the existing port homepage (see Links). Generally in preparation for a release or testing of a major new feature or engine.
The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings. These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.
This port uses a custom backend (/backends/platform/gph) that uses a mixture of GPH platform (GP2X/GP2XWiz/Caanoo) specific code and reuses large portions of the generic SDL backend.
Controls for ScummVM on the GP2X
Touchscreen: (on F200) | ||
Buttons | Action | Notes |
---|---|---|
Touchscreen | Move Pointer and process 'Tap Mode' on touch. | |
Left Trigger + Y | Toggle Touchscreen 'Tap Mode' | Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'. |
Left Trigger + Touchscreen 'Tap' | Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'. | Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'. |
Mouse Emulation: | ||
Buttons | Action | Notes |
---|---|---|
dPad/Joystick | Move Pointer | |
Joystick Click | Left Click | |
B | Left Click | |
X | Right Click |
Keyboard Emulation: | ||
Buttons | Action | Notes |
---|---|---|
Start (Home on F200) | Display in-game menu if supported | Save, Load, Quit etc. |
Select | Escape | |
Y | Space Bar | |
Right Trigger | Return | |
Volume -/+ | Set Volume |
Button Combinations: | ||
Buttons | Action | Notes |
---|---|---|
Left Trigger + Volume | Set Subtitle Speed | In SCUMM games |
Left Trigger + Right Trigger | Display the ScummVM Virtual Keyboard | Ideal for entering 'Save Game' names or 'Copy Protection' information. |
Left Trigger + Start (or Home on the F200) | Display the Global ScummVM Main Menu | Return to launcher and setup system options |
Left Trigger + Select | Exit ScummVM gracefully | Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games |
Left Trigger + A | Open "Predictive Text" entry dialog | Used in AGI games as long as a suitable dictionary is available |
Left Trigger + B | Toggle 'Zoom' | Cycles the zoom modes - Ideal for high resolution games like Broken Sword/COMI |
Joystick Click + X | Open "Save" dialog | Used in Future_Wars |
Compatibility List
See GP2X/Compatibility for compatibility lists.
Known Issues
See GP2X/Known_Issues for the current issue lists.