Difference between revisions of "Personal Nightmare"

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name=Personal Nightmare|
name=Personal Nightmare|
release=1989|
release=1989|
image=https://www.scummvm.org/data/screenshots/agos/pn/pn_dos_en_1_4.jpg|
alternateNames=Elvira: Personal Nightmare|
alternateNames=Elvira: Personal Nightmare|
publisher=[[Accolade]]|
publisher=[[Accolade]]|
developer=[[Adventure Soft|Horror Soft]]|
developer=[[Adventure Soft|Horror Soft]]|
platforms=Amiga, AtariST, DOS|
platforms=Amiga, Atari ST, DOS|
engine=[[AGOS]]|
resolution=320x200, 256 colors|
support=Not officially supported. <br/>A WIP engine is available <br/>in our SVN repository
        engine=[[AGOS]]|
support=Since ScummVM 1.3.0|
purchase=[[Where to get the games#Other Games|Yes]]
}}
}}
'''Personal Nightmare''' is the first game in the [[Elvira series]], and the first game to use Adventure Soft's [[AGOS|AGOS Engine]]. This adventure-RPG follows the son of a pastor who has to find out who is behind the dissapearance of your father and the possession of the townsfolk by demons.
'''Personal Nightmare''' is the first game in the [[Elvira series]]. This adventure-RPG follows the son of a pastor who has to find out who is behind the disappearance of his father and the possession of the townsfolk by demons.
Personal Nightmare was the first game to make use of [[Adventure Soft|Horror Soft]]'s new [[AGOS]] engine, although the engine used does not resemble any other version of [[AGOS]]. <br />
According to Alan Cox, The Personal Nightmare engine was considered too complicated and was scrapped, later games would use AberMUD5 variants.
Personal Nightmare shares common video scripting code with other [[AGOS]] games and due to this, it was included in the [[AGOS]] engine.
 
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
 
'''''Amiga'''''
 
* *.IN
* ICON.TMP
* night.dbm
* night.txt
 
'''''Atari ST'''''
 
* *.IN
* NIGHT.DBM
* NIGHT.TXT
* TEST.PRG
 
'''''Atari ST Demo'''''
 
* *.IN
 
'''''DOS'''''
 
* *.out
* Night.dbm
* Night.txt


==External links==
==External links==
*[http://www.mobygames.com/game/personal-nightmare Mobygames article on Personal Nightmare]
*[https://www.mobygames.com/game/7457/a-personal-nightmare/ Mobygames article on Personal Nightmare]


[[Category:Games]]
[[Category:Supported Games]]
[[Category:AGOS Games]]

Latest revision as of 17:53, 30 December 2023

Personal Nightmare
pn_dos_en_1_4.jpg
First release 1989
Also known as Elvira: Personal Nightmare
Developed by Horror Soft
Published by Accolade
Distributed by (unknown)
Platforms Amiga, Atari ST, DOS
Resolution 320x200, 256 colors
Engine AGOS
Support Since ScummVM 1.3.0
Available for
Purchase
Yes

Personal Nightmare is the first game in the Elvira series. This adventure-RPG follows the son of a pastor who has to find out who is behind the disappearance of his father and the possession of the townsfolk by demons. Personal Nightmare was the first game to make use of Horror Soft's new AGOS engine, although the engine used does not resemble any other version of AGOS.
According to Alan Cox, The Personal Nightmare engine was considered too complicated and was scrapped, later games would use AberMUD5 variants. Personal Nightmare shares common video scripting code with other AGOS games and due to this, it was included in the AGOS engine.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

Amiga

  • *.IN
  • ICON.TMP
  • night.dbm
  • night.txt

Atari ST

  • *.IN
  • NIGHT.DBM
  • NIGHT.TXT
  • TEST.PRG

Atari ST Demo

  • *.IN

DOS

  • *.out
  • Night.dbm
  • Night.txt

External links