Difference between revisions of "Police Quest II"
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{{GameDescription| | {{GameDescription| | ||
name=Police Quest II: The Vengeance| | name=Police Quest II: The Vengeance| | ||
image=https://www.scummvm.org/data/screenshots/sci/pq2/pq2_dos_en_1_2.jpg| | |||
release=1989| | release=1989| | ||
alternateNames=Police Quest 2<br/>PQ2| | alternateNames=Police Quest 2<br/>PQ2<br/>ポリスクエスト2| | ||
publisher=[[Sierra]]| | publisher=[[Sierra]]| | ||
developer=[[Sierra]]| | developer=[[Sierra]]| | ||
platforms=MS-DOS, Amiga, Atari ST| | platforms=MS-DOS, Amiga, Atari ST, NEC PC-9801| | ||
engine=SCI| | resolution=320x200, 16 colors| | ||
support= | engine=[[SCI]]| | ||
support=Since ScummVM 1.2.0| | |||
purchase=[[Where to get the games#Sierra Games|Yes]] | |||
}} | }} | ||
'''Police Quest II: The Vengeance''' was the second game in the [[Police Quest series]]. The game follows Sonny Bonds, now a homicide detective, in the fictional town of Lytton, California. He must rescue his girlfriend and once again track down and arrest the Death Angel. | '''Police Quest II: The Vengeance''' was the second game in the [[Police Quest series]]. The game follows Sonny Bonds, now a homicide detective, in the fictional town of Lytton, California. He must rescue his girlfriend and once again track down and arrest the Death Angel | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
WARNING: Unlike other games, SCI games have significant variation in the naming of required files. | |||
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD. | |||
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs. | |||
Copy all files to the game directory. Some games need additional work: | |||
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files''''' | |||
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | |||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | |||
==External links== | ==External links== | ||
*[ | * [https://en.wikipedia.org/wiki/Police_Quest_II:_The_Vengeance Wikipedia article on Police Quest II: The Vengeance] | ||
* [https://www.mobygames.com/game/147/police-quest-2-the-vengeance/ MobyGames entry for Police Quest 2: The Vengeance] | |||
* [https://www.scummvm.org/screenshots/sierra/pq/ Screenshots (Police Quest series)] | |||
[[Category: | [[Category:Supported Games]] | ||
[[Category:SCI Games]] |
Latest revision as of 12:12, 27 June 2023
Police Quest II: The Vengeance | ||
---|---|---|
First release | 1989 | |
Also known as | Police Quest 2 PQ2 ポリスクエスト2 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | MS-DOS, Amiga, Atari ST, NEC PC-9801 | |
Resolution | 320x200, 16 colors | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
Yes |
Police Quest II: The Vengeance was the second game in the Police Quest series. The game follows Sonny Bonds, now a homicide detective, in the fictional town of Lytton, California. He must rescue his girlfriend and once again track down and arrest the Death Angel
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).