Difference between revisions of "User:Sev"

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         name=Eugene Sandulenko|
         name=Eugene Sandulenko|
memberSince=2003-12-05|
memberSince=2003-12-05|
         workingOn=[[Engines|most engines]], SDL backend, infrastructure
         workingOn=[[Engines|most engines]], SDL backend, infrastructure|
        blog=[http://sev-notes.blogspot.com/ blog]|
email=sev (at scummvm org)
}}
}}


I am co-lead developer of ScummVM, together with [[user:ender|Ender]] and [[user:Fingolfin|Fingolfin]]. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM, including our website. Also I manage releases since 0.8.0.
I am the project lead of ScummVM. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM, including our website. Also, I manage releases since 0.8.0.
 
You may support my personal involvement in ScummVM at [https://www.patreon.com/_sev my Patreon].


== ToDo ==
== ToDo ==
I have my personal Trello which is more up-to-date [https://trello.com/b/y5yJcJdz/sev here].


Things planned to do (in order of priority):
Things planned to do (in order of priority):


* cine engine
* SLUDGE engine
* Amiga music [https://sourceforge.net/tracker/?func=detail&aid=1372271&group_id=37116&atid=418822 see here]
* WAGE
** ADL player is in gob/music.cpp
* SAGA2
** SoundFX player is in cine/sfx_play.cpp but it is missing effects and amiga module loading is missing.
* Brother Pilots 3 engine (got the sources)
*** Format is [http://xmp.sourceforge.net/doc/format/sfx_format here]. Player is in src/loaders/sfx_load.cpp in XMP project.
* Kult game (engine is almost finished)
** RJP1 player from cyx is buggy, needs more work
* More NGI engine games
* Nokia770 port
* SmallDevices backend
** Perhaps move predictive input from AGI engine (predictive.cpp)
* IHNM
* football U32
 
== Wish list ==
 
Games I'd like to have (only originals, with manuals, full size boxes aren't obligatory). I don't care that they will be brand new or sealed. The main thing is that the media will be readable.
 
* Gob engine ''-- these will let me perform proper engine testing and improvement''
** Ween: the prophecy
** Bargon Attack English
** Amiga/Atari/Mac versions of games except Amiga Gob1/Gob2. These are usually cheap.
 
* AGI engine ''-- these will let me perform proper engine testing and improvement''
** King's Quest games (Roberta Williams Anthology could be nice all-in one for these)
** The Black Cauldron
 
* SCUMM engine
** Localized versions of Humongous Entertainment games ''-- I collect them, have over 100 games already''
** Korean/Japanese/Chinese LEC games ''-- for better support of eastern encodings''
** Maniac Mansion NES Spanish cartridge ''-- not yet supported''
** Amiga indy3 ''-- I don't have it''
** Mac monkey1, monkey2, indy4 ''-- potential target for using mac-specific music tracks''
** Apple ][ versions of games ''-- not yet supported by ScummVM''
** PC Engine Loom. Both English and Japanese ''-- not yet supported by ScummVM''
 
* Broken Sword 1 Mac ''-- for support of its music''
 
* BASS Amiga CD32 ''-- simply I don't have it''
 
* Kyra 1/2 floppy ''-- simply I don't have them''
 
* Simon1/2 English ''-- simply I don't have them''

Latest revision as of 21:44, 11 October 2022

Sev
Name Eugene Sandulenko
Team Member since 2003-12-05
Working on most engines, SDL backend, infrastructure
Personal webpage/BLOG blog
Email sev (at scummvm org)

I am the project lead of ScummVM. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM, including our website. Also, I manage releases since 0.8.0.

You may support my personal involvement in ScummVM at my Patreon.

ToDo

I have my personal Trello which is more up-to-date here.

Things planned to do (in order of priority):

  • SLUDGE engine
  • WAGE
  • SAGA2
  • Brother Pilots 3 engine (got the sources)
  • Kult game (engine is almost finished)
  • More NGI engine games