Difference between revisions of "Parallaction/TODO"
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{{Infobox_TODO| | |||
taskname=Parallaction Engine TODO| | |||
techcontact=[[Parallaction]] Engine Team| | |||
subsystem=Engine| | |||
}} | |||
== General == | == General == | ||
* | * Merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made '''before'''. | ||
* Mark all global variables with standard g_ prefix, prior to looking at whether they can be refactored into engine member variables. | |||
* | |||
== Nippon Safes == | |||
* Minor graphics glitch in the finale credits scene, where they're drawn behind a texture on the wall i.e. z-order glitch {{Tracker|id=5866}}. | |||
DOS: | |||
* Sound broken in Multi-lingual DOS variant {{Tracker|id=5857}}. Need to check if this is still occuring. | |||
Amiga: | |||
* The spotlight in the night club should come to a post before Donna enters the stage {{Tracker|id=4041}}. The original used a blocking routine to do so. | |||
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine]. | |||
* Add workaround for a bad character in the English version speech for the Final safe scene. This manifests as an invalid character, rather than the word "Company" in one of the texts. | |||
* Museum Caveau control panel - "Push the button" verb appears when it shouldn't {{Tracker|id=4821}}. | |||
* In some locations, the explanation overlay object labels can get stuck {{Tracker|id=4815}}. | |||
** Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone. | |||
** Sumo Wrestler "suite": "knock" will be stuck until the cutscene is played. | |||
** Emperors mansion: Talking to the emperor in duisguise has "cabinet" floating beneath the cursor until the dialogue is finished. | |||
* Nippon Safes can be purchased as part of Cloanto's "Amiga Forever 2012" collection. Unfortunately, the disk images used have a corrupted Disk 3, which crashes under WinUAE. We may want to add detection and warning about this version. | |||
== | == Big Red Adventure == | ||
* Implement Save/Load. | |||
* Implement missing music commands. | |||
* Implement non-blocking fades/other gfx (need some updates to the input loop). | |||
* Fix mouse cursor hide/show. Mouse cursor incorrectly hidden currently (2011-01-13): | |||
** Re-entering the first room (DOS BRA Demo only). | |||
** The guy trying to sell you a watch in the park in Part 1. | |||
** The end of Part 2 when a banana is thrown. | |||
* Animation graphics glitch with Museum tour guide's mouth during introduction. Looks like a misalignment of the overlay sprite or possibly a z-ordering bug. | |||
* Game completable up until Park in Part 1, where it is possible for Ego to get stuck in various places, making it almost impossible to complete these screens. Looks like a remaining bug in pathfinding algorithm. | |||
* Pathfinding lockup upon entry to Romanov Burger in Part 1. Stuck on table in bottom-left corner on entry. | |||
Script bugs: | |||
* a zone called 'occorig' is defined in location 'camalb' in all versions of the game, whereas 'eccorig' is needed. | |||
Amiga: | |||
* | * Cursor loading broken/corrupted i.e. Find out how cursors are stretched. | ||
* | * Correctly position text in dialogue balloons (Try using remote control on TV in hotel room i.e. first scene for example). | ||
* Location text i.e. between scenes, is not displayed. | |||
* | |||
== Tequila & Boom Boom == | |||
Implement everything ;) | |||
Latest revision as of 17:08, 21 February 2016
TODO List | |
Name | Parallaction Engine TODO |
Technical Contact(s) | Parallaction Engine Team |
Subsystem | Engine |
General
- Merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made before.
- Mark all global variables with standard g_ prefix, prior to looking at whether they can be refactored into engine member variables.
Nippon Safes
- Minor graphics glitch in the finale credits scene, where they're drawn behind a texture on the wall i.e. z-order glitch [Bug #5866].
DOS:
- Sound broken in Multi-lingual DOS variant [Bug #5857]. Need to check if this is still occuring.
Amiga:
- The spotlight in the night club should come to a post before Donna enters the stage [Bug #4041]. The original used a blocking routine to do so.
- Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].
- Add workaround for a bad character in the English version speech for the Final safe scene. This manifests as an invalid character, rather than the word "Company" in one of the texts.
- Museum Caveau control panel - "Push the button" verb appears when it shouldn't [Bug #4821].
- In some locations, the explanation overlay object labels can get stuck [Bug #4815].
- Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone.
- Sumo Wrestler "suite": "knock" will be stuck until the cutscene is played.
- Emperors mansion: Talking to the emperor in duisguise has "cabinet" floating beneath the cursor until the dialogue is finished.
- Nippon Safes can be purchased as part of Cloanto's "Amiga Forever 2012" collection. Unfortunately, the disk images used have a corrupted Disk 3, which crashes under WinUAE. We may want to add detection and warning about this version.
Big Red Adventure
- Implement Save/Load.
- Implement missing music commands.
- Implement non-blocking fades/other gfx (need some updates to the input loop).
- Fix mouse cursor hide/show. Mouse cursor incorrectly hidden currently (2011-01-13):
- Re-entering the first room (DOS BRA Demo only).
- The guy trying to sell you a watch in the park in Part 1.
- The end of Part 2 when a banana is thrown.
- Animation graphics glitch with Museum tour guide's mouth during introduction. Looks like a misalignment of the overlay sprite or possibly a z-ordering bug.
- Game completable up until Park in Part 1, where it is possible for Ego to get stuck in various places, making it almost impossible to complete these screens. Looks like a remaining bug in pathfinding algorithm.
- Pathfinding lockup upon entry to Romanov Burger in Part 1. Stuck on table in bottom-left corner on entry.
Script bugs:
- a zone called 'occorig' is defined in location 'camalb' in all versions of the game, whereas 'eccorig' is needed.
Amiga:
- Cursor loading broken/corrupted i.e. Find out how cursors are stretched.
- Correctly position text in dialogue balloons (Try using remote control on TV in hotel room i.e. first scene for example).
- Location text i.e. between scenes, is not displayed.
Tequila & Boom Boom
Implement everything ;)