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(Mark as unmaintained)
 
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{{Infobox Port Information|title=Official GP2X Port
{{PortFeatures|
|version=0.9.1/0.10.0 Test Releases
name=GP2X|
|webpage=[http://scummvm.distant-earth.com/ScummVM/ SVN Builds and Port News]
backend=gph + sdl| <!-- original added: (1.2.9) -->
|maintainer=[[User:DJWillis|DJWillis]]
version=1.7.0|
|forum=[http://forums.scummvm.org/viewforum.php?f=14 Port Forum]
status=Unmaintained|
|status=Maintained
mp3=yes|
ogg=yes| <!-- original added: (Tremor) -->
uncompressed=yes|
zlib=yes| <!-- original added: (1.2.3) -->
plugins=yes|
16bits=yes|
buildbot=yes|
firstversion=0.9.1|
maintainer=[[User:DJWillis|DJWillis]]|
packager=[[User:DJWillis|DJWillis]]|
web=[http://scummvm.distant-earth.com/ScummVM/ Development Builds and Port News]|
pkgend=-gp2x.tar.bz2|
forum=14|
icon=gp2x|
 
agi=yes|
agos=yes|
cine=yes|
cruise=yes|
draci=yes|
drascula=yes|
gob=yes|
groovie=yes|
kyra=yes|
lure=yes|
made=yes|
parallaction=yes|
queen=yes|
saga=yes|
scumm=yes| <!-- * -->
sword1=yes| <!-- * -->
sword2=yes| <!-- * -->
sky=yes|
teenagent=yes|
tinsel=yes|
touche=yes| <!-- * -->
tucker=yes|
}}
}}
==Port information==


==Port information==
The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM.


The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM. All further releases will be made inline with the main ScummVM release cycle.  
All further releases will be made inline with the main ScummVM release cycle.  


'Test' releases from SVN snapshots will still be made infrequently on the existing port homepage (see Links).
'Test' releases from GIT snapshots will still be made infrequently on the existing port homepage (see Links). Generally in preparation for a release or testing of a major new feature or engine.


The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings.  
The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings.  
These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.
These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.


The port uses a custom backend (/backends/platform/gp2x in SVN) that uses a mixture of GP2X specific code and portions derived from the generic SDL backend.
This port uses a custom backend (/backends/platform/gph) that uses a mixture of GPH platform ([[GP2X]]/[[GP2XWiz]]/[[Caanoo]]) specific code and reuses large portions of the generic SDL backend.


==Controls for ScummVM on the GP2X==
==Controls for ScummVM on the GP2X==


{| cellspacing=0 style="width:500px; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
{{GP2XControls}}
|-
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Mouse Emulation:</i></b>
|-
!align="left" style="width:100px;"|Button
!align="left"|Action
!align="left"|Notes
|-
|Joystick
|Move Pointer
|-
|Joystick Click
|'Light' Left Click
|-
|B
|Left Click
|-
|X
|Right Click
|-
 
{| cellspacing=0 style="width:500px; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
|-
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Keyboard Emulation:</i></b>
|-
!align="left" style="width:100px;"|Button
!align="left"|Action
!align="left"|Notes
|-
|Start
|Return
|-
|Select
|Escape
|-
|Y
|Space Bar
|-
|Right Trigger
|Game Menu
|Save, Load, Quit etc.
|-
|Volume -/+
|Set Volume
|
|-
 
{| cellspacing=0 style="width:500px; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
|-
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Button Combinations:</i></b>
|-
!align="left" style="width:100px;"|Buttons
!align="left"|Action
!align="left"|Notes
|-
|Left Trigger + Volume
|Set Subtitle Speed
|In SCUMM games
|-
|Left Trigger + Right Trigger
|0
|For skipping the copy protection in [[Monkey_Island_2:_LeChuck%27s_Revenge|Monkey Island 2]]
|-
|Left Trigger + Y
|Toggle 'Zoom'
|Cycles the zoom modes - Ideal for games like Broken Sword
|-
|Left Trigger + Select
|Exit ScummVM gracefully
|Please exit doing this, do not just turn off your GP2X or you can loose save games
|-
|Left Trigger + A
|Open "Predictive Text" entry dialog
|Used in [[AGI]] games as long as a suitable dictionary is available (included in > 0.10.0 releases)
|-
|Joystick Click + X
|Open "Save" dialog
|Used in [[Future_Wars]]
|-


=Compatibility List=
=Compatibility List=

Latest revision as of 21:16, 15 January 2017

gp2x.png GP2X Port
Latest Released Version 1.7.0
Supported Audio Options MP3, OGG, Uncompressed
Additional Webpage(s) Development Builds and Port News
Maintainer(s) DJWillis
Packager(s) DJWillis
Forum Port Forum
Status Unmaintained
First Official Version 0.9.1

Port information

The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM.

All further releases will be made inline with the main ScummVM release cycle.

'Test' releases from GIT snapshots will still be made infrequently on the existing port homepage (see Links). Generally in preparation for a release or testing of a major new feature or engine.

The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings. These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.

This port uses a custom backend (/backends/platform/gph) that uses a mixture of GPH platform (GP2X/GP2XWiz/Caanoo) specific code and reuses large portions of the generic SDL backend.

Controls for ScummVM on the GP2X

 Touchscreen: (on F200)
Buttons Action Notes
Touchscreen Move Pointer and process 'Tap Mode' on touch.
Left Trigger + Y Toggle Touchscreen 'Tap Mode' Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.
Left Trigger + Touchscreen 'Tap' Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'. Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
 Mouse Emulation:
Buttons Action Notes
dPad/Joystick Move Pointer
Joystick Click Left Click
B Left Click
X Right Click
 Keyboard Emulation:
Buttons Action Notes
Start (Home on F200) Display in-game menu if supported Save, Load, Quit etc.
Select Escape
Y Space Bar
Right Trigger Return
Volume -/+ Set Volume
 Button Combinations:
Buttons Action Notes
Left Trigger + Volume Set Subtitle Speed In SCUMM games
Left Trigger + Right Trigger Display the ScummVM Virtual Keyboard Ideal for entering 'Save Game' names or 'Copy Protection' information.
Left Trigger + Start (or Home on the F200) Display the Global ScummVM Main Menu Return to launcher and setup system options
Left Trigger + Select Exit ScummVM gracefully Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games
Left Trigger + A Open "Predictive Text" entry dialog Used in AGI games as long as a suitable dictionary is available
Left Trigger + B Toggle 'Zoom' Cycles the zoom modes - Ideal for high resolution games like Broken Sword/COMI
Joystick Click + X Open "Save" dialog Used in Future_Wars


Compatibility List

See GP2X/Compatibility for compatibility lists.

Known Issues

See GP2X/Known_Issues for the current issue lists.

Links