Difference between revisions of "Gold Rush"
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{{GameDescription| | {{GameDescription| | ||
name=Gold Rush!| | name=Gold Rush!| | ||
image= | image=https://www.scummvm.org/data/screenshots/agi/goldrush/goldrush_dos_en_1_3.jpg| | ||
release=1988| | release=1988| | ||
alternateNames=Gold Rush| | alternateNames=Gold Rush| | ||
publisher=[[Sierra]]| | publisher=[[Sierra]], [[The Software Farm]]<br />[[Sunlight Games]]| | ||
developer=[[Sierra]]| | developer=[[The Software Farm|MacNeill Computer Company]]| | ||
distributor=[[Sierra]]| | |||
platforms=MS-DOS, Tandy 1000<br/> Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr| | platforms=MS-DOS, Tandy 1000<br/> Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr| | ||
resolution=320x200, 16 colors| | |||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0| | ||
purchase=[[Where to get the games#Sierra Games|Yes]] | |||
}} | }} | ||
'''Gold Rush!''' was an adventure game set in 1848, just before the California gold rush. The game follows Brooklyn newspaperman Jerrod Wilson, who must go to Sacramento to meet his long-lost brother. Jerrod must find a way to get from Brooklyn to Sacremento in the midst of a horde of people going from coast to coast in search of gold and inflated prices. | '''Gold Rush!''' was an adventure game set in 1848, just before the California gold rush. The game follows Brooklyn newspaperman Jerrod Wilson, who must go to Sacramento to meet his long-lost brother. Jerrod must find a way to get from Brooklyn to Sacremento in the midst of a horde of people going from coast to coast in search of gold and inflated prices. | ||
==Game Variants== | ==Game Variants== | ||
The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics. The Amiga version used an extended palette. | The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics. The Amiga version used an extended palette. | ||
==Installation== | |||
===Required data files === | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''All platforms''''' | |||
*<nowiki>*VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)</nowiki> | |||
*OBJECT | |||
*<nowiki>*DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)</nowiki> | |||
*WORDS.TOK | |||
and if available | |||
*PAL.* | |||
'''''Apple IIGS''''' | |||
These files are needed to enable music playback | |||
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16) | |||
* SIERRASTANDARD | |||
==Controls== | |||
=== Predictive input dialog === | |||
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support. | |||
For more information, see the [[AGI/Predictive Dialog]] wiki page. | |||
==External links== | ==External links== | ||
*[ | *[https://en.wikipedia.org/wiki/Gold_Rush! Wikipedia article on Gold Rush!] | ||
*[ | *[https://www.mobygames.com/game/440/gold-rush/ MobyGames entry on Gold Rush!] | ||
*[https://www.scummvm.org/screenshots/sierra/agi:goldrush/ Screenshots] | |||
[[Category:Supported Games]] | |||
[[Category:AGI Games]] | [[Category:AGI Games]] |
Latest revision as of 18:40, 28 June 2023
Gold Rush! | ||
---|---|---|
First release | 1988 | |
Also known as | Gold Rush | |
Developed by | MacNeill Computer Company | |
Published by | Sierra, The Software Farm Sunlight Games | |
Distributed by | Sierra | |
Platforms | MS-DOS, Tandy 1000 Apple II Apple IIGS, Amiga Atari ST, PCjr | |
Resolution | 320x200, 16 colors | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
Yes |
Gold Rush! was an adventure game set in 1848, just before the California gold rush. The game follows Brooklyn newspaperman Jerrod Wilson, who must go to Sacramento to meet his long-lost brother. Jerrod must find a way to get from Brooklyn to Sacremento in the midst of a horde of people going from coast to coast in search of gold and inflated prices.
Game Variants
The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics. The Amiga version used an extended palette.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
All platforms
- *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
- OBJECT
- *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
- WORDS.TOK
and if available
- PAL.*
Apple IIGS
These files are needed to enable music playback
- *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
- SIERRASTANDARD
Controls
Predictive input dialog
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the AGI/Predictive Dialog wiki page.