Difference between revisions of "User:Buddha^"
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{{User| | {{User| | ||
handle=Buddha^| | handle=Buddha^| | ||
name=Kari Salminen| | |||
memberSince=2007-04-12| | memberSince=2007-04-12 (Retired)| | ||
workingOn=[[AGI|AGI]] and [[Cine|Cine]] engines (Retired)| | |||
email= | blog=[http://buddhahacks.wordpress.com/ blog]| | ||
email=- | |||
}} | }} | ||
= Retired = | |||
'''I officially retired from ScummVM development on 5th of September, 2018.''' | |||
This page is here only for archival purposes. | |||
== | == Google Summer of Code 2008 == | ||
[[ | I was working on the [[Cine|Cine engine]] to add support for [[Operation Stealth|Operation Stealth]]. | ||
* | * [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract] | ||
* | * [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog] | ||
= | Operation Stealth isn't officially supported as of 2018-09-05 but according to digitall it is completable with graphical glitches (See forum [http://forums.scummvm.org/viewtopic.php?t=14362 thread] and Cine-engine's [http://wiki.scummvm.org/index.php/Cine/TODO TODO]). | ||
== Google Summer of Code 2007 == | |||
During summer of 2007 I participated in the Google Summer of Code and worked on | |||
ScummVM's AGI engine. | |||
* [http://code.google.com/soc/2007/scummvm/appinfo.html?csaid=F91A47F5BDEF4F9E My GSoC 2007 application abstract] | |||
* [[User:Buddha%5E/GSoC2007-ProjectDiary|Archive of my GSoC 2007 project diary]] | |||
== Final development ideas for [[AGI|AGI]] == | |||
* Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32 | |||
* Add option for always adding Slow/Normal/Fast/Fastest to AGI games' menus | |||
** This isn't present e.g. in Apple IIGS version of Black Cauldron | |||
** Do the scripts only add speed controls if vComputer isn't AppleIIGS? | |||
* | * Do some ''funky'' stuff to convert AGI games to support different aspects ratios besides 320:200 (e.g. 16:9 or 21:9) | ||
* | ** Using a form of content-aware scaling and possibly somehow correcting horizontal values in scripts from 0-159 to 0-X where X <= 255 | ||
** | * If Apple IIGS AGI games all work correctly in ScummVM then perhaps GOG could legally sell and support them using ScummVM? | ||
** This way more people could be made aware of the most aurally advanced (Including MIDI and samples) AGI game versions i.e. the Apple IIGS versions | |||
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Latest revision as of 20:11, 5 September 2018
Buddha^ | ||
---|---|---|
Name | Kari Salminen | |
Team Member since | 2007-04-12 (Retired) | |
Working on | AGI and Cine engines (Retired) | |
Personal webpage/BLOG | blog | |
- |
Retired
I officially retired from ScummVM development on 5th of September, 2018.
This page is here only for archival purposes.
Google Summer of Code 2008
I was working on the Cine engine to add support for Operation Stealth.
Operation Stealth isn't officially supported as of 2018-09-05 but according to digitall it is completable with graphical glitches (See forum thread and Cine-engine's TODO).
Google Summer of Code 2007
During summer of 2007 I participated in the Google Summer of Code and worked on ScummVM's AGI engine.
Final development ideas for AGI
- Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32
- Add option for always adding Slow/Normal/Fast/Fastest to AGI games' menus
- This isn't present e.g. in Apple IIGS version of Black Cauldron
- Do the scripts only add speed controls if vComputer isn't AppleIIGS?
- Do some funky stuff to convert AGI games to support different aspects ratios besides 320:200 (e.g. 16:9 or 21:9)
- Using a form of content-aware scaling and possibly somehow correcting horizontal values in scripts from 0-159 to 0-X where X <= 255
- If Apple IIGS AGI games all work correctly in ScummVM then perhaps GOG could legally sell and support them using ScummVM?
- This way more people could be made aware of the most aurally advanced (Including MIDI and samples) AGI game versions i.e. the Apple IIGS versions