Difference between revisions of "User:Jvprat"
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{{User| | |||
handle=jvprat| | |||
name=Jordi Vilalta| | |||
memberSince=2008-01-20| | |||
workingOn=| | |||
email=jvprat (AT) gmail.com | |||
}} | |||
I've been a ScummVM user for some years and now I want to give something back to this great project. Here's a list of the things I'd like to do (when I have the time and if I'm able to do them). | I've been a ScummVM user for some years and now I want to give something back to this great project. Here's a list of the things I'd like to do (when I have the time and if I'm able to do them). | ||
==TODO== | ==TODO== | ||
=== | ===Interests=== | ||
*[[TODO#Docs.2C_Web_site|Documentation]] | |||
*Support for translating the GUI | *[[TODO#Build_System]] | ||
**Add support to render non-ascii characters (FreeType?) | **I'm interested in automating things (configure, Makefiles, releases/snapshots, ...) | ||
* | **I'm also interested in generalizing stuff (small devices backends, engine/game dependent options, ...) | ||
*[[TODO#MIDI]] | |||
*Enhance themes | **Ability to select which soundtrack to use (Adlib, GM, ...) | ||
**Add theme inheritance | **Select the output devices (not drivers) that support that soundtrack (more intuitive for the end user) | ||
**Position the widgets with a proportional approach (modern done, classic pending) | *[[GUI_Themes/TODO]] | ||
**[http://sourceforge.net/tracker/index.php?func=detail&aid=1739965&group_id=37116&atid=418822 Support for translating the GUI] | |||
***Support loading language packages | |||
***Add support to render non-ascii characters (FreeType?) | |||
**Enhance themes | |||
***Add theme inheritance (make function-like sections with parameters) | |||
***Position the widgets with a proportional approach | |||
****Manual process (modern done, classic pending) | |||
****Add some kind of automatic layout? (grid/table) | |||
===Engines=== | ===Engines=== | ||
You can find my progress in my Darcs repository: http://darcs.jvprat.com | |||
*SCI | *SCI | ||
**I'm trying to integrate FreeSCI as a ScummVM engine. | **I'm trying to integrate FreeSCI as a ScummVM engine. | ||
*DGDS (Dynamix Game Development System) | |||
**This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon. | |||
**I have the skeleton of the engine, the resource manager and it can show fonts. | |||
**I'm looking the [http://xbak.sourceforge.net/ xBaK] project, since it's reversing another game from the same company and it seems to share some concepts. | |||
*TsAGE | *TsAGE | ||
**This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc. | **This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc. | ||
**I've just begun REing it, but I'm so new to this and I'm going so slow. | **I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment, I'm concentrating on the 2 engines above. |
Latest revision as of 19:12, 20 January 2008
jvprat | ||
---|---|---|
Name | Jordi Vilalta | |
Team Member since | 2008-01-20 | |
Working on | ||
Personal webpage/BLOG | - | |
jvprat (AT) gmail.com |
I've been a ScummVM user for some years and now I want to give something back to this great project. Here's a list of the things I'd like to do (when I have the time and if I'm able to do them).
TODO
Interests
- Documentation
- TODO#Build_System
- I'm interested in automating things (configure, Makefiles, releases/snapshots, ...)
- I'm also interested in generalizing stuff (small devices backends, engine/game dependent options, ...)
- TODO#MIDI
- Ability to select which soundtrack to use (Adlib, GM, ...)
- Select the output devices (not drivers) that support that soundtrack (more intuitive for the end user)
- GUI_Themes/TODO
- Support for translating the GUI
- Support loading language packages
- Add support to render non-ascii characters (FreeType?)
- Enhance themes
- Add theme inheritance (make function-like sections with parameters)
- Position the widgets with a proportional approach
- Manual process (modern done, classic pending)
- Add some kind of automatic layout? (grid/table)
- Support for translating the GUI
Engines
You can find my progress in my Darcs repository: http://darcs.jvprat.com
- SCI
- I'm trying to integrate FreeSCI as a ScummVM engine.
- DGDS (Dynamix Game Development System)
- This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon.
- I have the skeleton of the engine, the resource manager and it can show fonts.
- I'm looking the xBaK project, since it's reversing another game from the same company and it seems to share some concepts.
- TsAGE
- This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc.
- I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment, I'm concentrating on the 2 engines above.