Difference between revisions of "Compiling ScummVM/Mac OS X 10.2.8"
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So, I'm going to attempt to document how I was able to compile ScummVM on my 10.2.8 laptop*. However, if you don't have 10.2.8, I recommend you check out the [[Compiling ScummVM/ | So, I'm going to attempt to document how I was able to compile ScummVM on my 10.2.8 laptop*. However, if you don't have 10.2.8, I recommend you check out the [[Compiling ScummVM/Mac OS X Crosscompiling|cross compiling page]]. | ||
= Problems = | = Problems = | ||
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= Compiling ScummVM = | = Compiling ScummVM = | ||
If you just want the engines that are enabled always just run (see [[Compiling_ScummVM/ | If you just want the engines that are enabled always just run (see [[Compiling_ScummVM/Mac OS_X_10.2.8#Problems|Problems]] about kyra): | ||
./configure | ./configure | ||
However, for other ones (such as [[Lure]], [[CruisE]], and [[Drascula]]) run: | However, for other ones (such as [[Lure]], [[CruisE]], and [[Drascula]]) run: | ||
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== Bundle == | == Bundle == | ||
We have to modify | We have to modify <code>ports.mk</code> a bit, so open it up | ||
=== Change Library Path === | === Change Library Path === | ||
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'''TODO''' (See [[Compiling_ScummVM/ | '''TODO''' (See [[Compiling_ScummVM/Mac_OS_X_10.2.8#Problems|Problems]]) | ||
= Notes = | = Notes = |
Latest revision as of 16:08, 7 May 2008
So, I'm going to attempt to document how I was able to compile ScummVM on my 10.2.8 laptop*. However, if you don't have 10.2.8, I recommend you check out the cross compiling page.
Problems
- kyra uses a lot of templates, and gcc 3.1 can't handle it, so I had to disable it (--disable-kyra)
- After running make bundle, I get "Text::Wrap version >= 2001.0929 is required. You have 98.112902", so it needs to be updated
Getting a Compiler
So, as you may or may not know, you need gcc to compile gcc. Yes, it's one of those loopholes in life. So, we have to get the precompiled XCode from Apple. So, go to their developer site and sign up. Then, go to downloads, Development Tools, and way down at the bottom should be the December 2002 development tools for 10.2.8. That's the one you want. So, download it and install it. However, once it's installed, don't delete it as you may have to install it again**.
Getting the Libraries
There is no really specific order except: SDL must be compiled before libmpeg2, libogg must be compiled before libvorbis libogg must be compiled before flac
Let's start with the one I had most trouble with:
SDL
First off, we need to get the 1.2.8 version of SDL. Nothing higher than that compiles on 10.2.8 (it's broken currently). If you try to compile higher than 1.2.8, for example 1.2.12, it will give you a whole bunch of warnings about "__VEC__" before some errors.
Then, as long as you have 1.2.8, you should be ok. But, I wasn't***
Run:
./configure make install
zlib
Zlib is included with the developer tools, but it's too old to be used with ScummVM. So, download the zlib 1.2.3 source and run:
./configure make install
libmad
Download libmad 0.15.1b. Run
./configure make install
libogg/libvorbis
Download libogg 1.1.3 and libvorbis 1.2.0. Run (in libogg):
./configure make install
And, then the same for libvorbis. libogg must be compiled first.
flac
Download flac 1.2.0. Run:
./configure make install
libmpeg2
Download the libmpeg2 0.4.1 source. As with the other libraries, run
./configure make install
There will be errors found, but it will turn off the preprocessing mode and compile fine, so don't worry about it.
libfluidsynth
Download the libfluidsynth source. Run
./configure make install
nasm
Download the nasm 0.99.01 source. Run
./configure make install
Just ignore the 100's of warnings you will get ;)
Configuring Configure
Assuming you already compiled SDL, we need to point ScummVM in the right direction. Open up configure in your favorite text editor and change the _sdlpath="$PATH" to _sdlpath="/usr/local/bin".
Compiling ScummVM
If you just want the engines that are enabled always just run (see Problems about kyra):
./configure
However, for other ones (such as Lure, CruisE, and Drascula) run:
./configure --enable-lure --enable-cruise --enable-drascula
After that is run, make sure that all the libraries you installed appear on the text that Terminal should spit out at you.
Executable Only
Just run
make
To use this, just drag it into the Terminal and hit enter.
Bundle
We have to modify ports.mk
a bit, so open it up
Change Library Path
Change
OSXOPT=/sw
to
OSXOPT=/usr/local
Reason: Fink puts the installs there, but we compiled from scratch, so they're in a different folder.
Change sdl-config Path
Change
OSX_STATIC_LIBS := `sdl-config --static-libs`
to
OSX_STATIC_LIBS := `/usr/local/bin/sdl-config --static-libs`
Reason: It needs to be set to the correct path to find the file.
Make libfluidsynth Static
Add
OSX_STATIC_LIBS += $(OSXOPT)/lib/libfluidsynth.a
after
ifdef USE_MPEG2 OSX_STATIC_LIBS += $(OSXOPT)/lib/libmpeg2.a endif
Reason: If you compiled with libfluidsynth, it needs to be compiled in statically as well.
Make zlib Static
Add
OSX_STATIC_LIBS += $(OSXOPT)/lib/libz.a
after
OSX_STATIC_LIBS += $(OSXOPT)/lib/libfluidsynth.a
Reason: zlib should be compiled statically to be used on all systems
Remove
-lz
Reason: We're compiling zlib statically, not dynamically.
Remove SystemStubs
Remove
-lSystemStubs
Reason: Not needed, and not in 10.2.8
Add CoreFoundation Framework
Add
-framework CoreFoundation \
after
-framework CoreMIDI \
Reason: Corrects linker error.
Add CoreService Framework
Add
-framework CoreServices \
after
-framework CoreFoundation \
Reason: Corrects linker error.
Add CoreAudio Framework
Add
-framework CoreAudio \
after
-framework CoreServices \
Reason: Corrects linker error with libfluidsynth.
Other
Change
$(OSX_STATIC_LIBS) \
to
$(OSX_STATIC_LIBS)
Reason: Can cause errors while compiling.
TODO (See Problems)
Notes
* Your results may vary
** Sometimes the installer "forgets" to install key components to the compiler (you may get a strange error during a configure after trying to find the compiler's default output). If so, just reinstall it.
*** It complained that I was missing some x11 files. If this happens to you, download xfree86 source part 1. After extracting it, go to the include folder, and copy it's contents to a /usr/include/x11 as well as copying Xlib.h from the bin/x11 folder to /usr/include/x11.