Difference between revisions of "Cruise for a Corpse"

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{{GameDescription|
{{GameDescription|
name=Cruise for a Corpse|  
name=Cruise for a Corpse|
image=https://www.scummvm.org/data/screenshots/cruise/cruise/cruise_dos_en_1_2.jpg|
release=1991|
release=1991|
alternateNames=Croisière pour un cadavre|
alternateNames=Croisière pour un cadavre|
publisher=Erbe Software, Interplay<br />Entertainment, [[U.S. Gold]]|
publisher=[[Erbe Software]], [[Interplay]],<br />[[U.S. Gold]]|
developer=[[Delphine Software]]|
developer=[[Delphine Software]]|
platforms=Amiga, Atari ST, DOS|
platforms=Amiga, Atari ST, DOS|
resolution=320x200, 256 colors|
engine=[[CruisE]]|
engine=[[CruisE]]|
support=Not officially supported.<br/>A WIP engine is available<br/>in our SVN repository
support=Since ScummVM 1.0.0rc1|
purchase=No
}}
}}


'''Cruise for a Corpse''' (orig. ''Croisière pour un cadavre''), is the first and only game to use Delphine Software's '''Cinématique Evolution''' engine. This engine is a rewritten version of the initial '''Cinématique''' engine ([[Cine]]) used in [[Operation Stealth]] and [[Future Wars]].
'''Cruise for a Corpse''' (orig. ''Croisière pour un cadavre''), is the first and only game to use Delphine Software's '''Cinématique Evolution 2''' engine. This engine is a rewritten version of the initial '''Cinématique''' engine ([[Cine]]) used in [[Operation Stealth]] and [[Future Wars]].


The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins...
The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins...
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
* D1
* D2
* D3
* D4
* D5
* DELPHINE.LNG
* SYSTEM.FNT
* VOL.*
==Default controls==
To change game controls, use the Keymaps tab in the global or game-specific settings. For more information, see the [https://docs.scummvm.org/en/latest/settings/keymaps.html user documentation]
* To bring up the save menu, press both mouse buttons simultaneously.


==External links==
==External links==
*[http://en.wikipedia.org/wiki/Cruise_for_a_Corpse Wikipedia article on Cruise for a Corpse]
*[https://en.wikipedia.org/wiki/Cruise_for_a_Corpse Wikipedia article on {{PAGENAME}}]
*[https://www.mobygames.com/game/2264/cruise-for-a-corpse/ MobyGames entry on {{PAGENAME}}]
*[https://www.scummvm.org/screenshots/delphine/cruise:cruise/ Screenshots]


[[Category:Supported Games]]
[[Category:CruisE Games]]
[[Category:CruisE Games]]

Latest revision as of 13:03, 28 June 2023

Cruise for a Corpse
cruise_dos_en_1_2.jpg
First release 1991
Also known as Croisière pour un cadavre
Developed by Delphine Software
Published by Erbe Software, Interplay,
U.S. Gold
Distributed by (unknown)
Platforms Amiga, Atari ST, DOS
Resolution 320x200, 256 colors
Engine CruisE
Support Since ScummVM 1.0.0rc1
Available for
Purchase
No


Cruise for a Corpse (orig. Croisière pour un cadavre), is the first and only game to use Delphine Software's Cinématique Evolution 2 engine. This engine is a rewritten version of the initial Cinématique engine (Cine) used in Operation Stealth and Future Wars.

The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins...

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

  • D1
  • D2
  • D3
  • D4
  • D5
  • DELPHINE.LNG
  • SYSTEM.FNT
  • VOL.*

Default controls

To change game controls, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation

  • To bring up the save menu, press both mouse buttons simultaneously.

External links