Difference between revisions of "User:Buddha^"

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(Changed my email address to point to my scummvm.org's forwarding address.)
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{{User|
{{User|
handle=Buddha^|
handle=Buddha^|
        name=Kari Salminen|
name=Kari Salminen|
memberSince=2007-04-12|
memberSince=2007-04-12 (Retired)|
        workingOn=[[AGI|AGI engine]]|
workingOn=[[AGI|AGI]] and [[Cine|Cine]] engines (Retired)|
email=buddha AT scummvm DOT org
blog=[http://buddhahacks.wordpress.com/ blog]|
email=-
}}
}}


== Google Summer of Code 2007 participation ==
= Retired =
 
'''I officially retired from ScummVM development on 5th of September, 2018.'''
 
This page is here only for archival purposes.
 
== Google Summer of Code 2008 ==
 
I was working on the [[Cine|Cine engine]] to add support for [[Operation Stealth|Operation Stealth]].
 
* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract]
* [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog]
 
Operation Stealth isn't officially supported as of 2018-09-05 but according to digitall it is completable with graphical glitches (See forum [http://forums.scummvm.org/viewtopic.php?t=14362 thread] and Cine-engine's [http://wiki.scummvm.org/index.php/Cine/TODO TODO]).
 
== Google Summer of Code 2007 ==


During summer of 2007 I participated in the Google Summer of Code and worked on
During summer of 2007 I participated in the Google Summer of Code and worked on
ScummVM's AGI engine.
ScummVM's AGI engine.


* [http://code.google.com/soc/scummvm/appinfo.html?csaid=F91A47F5BDEF4F9E My GSoC 2007 application abstract]
* [http://code.google.com/soc/2007/scummvm/appinfo.html?csaid=F91A47F5BDEF4F9E My GSoC 2007 application abstract]
* [[User:Buddha%5E/GSoC2007-ProjectDiary|Archive of my GSoC 2007 project diary]]
* [[User:Buddha%5E/GSoC2007-ProjectDiary|Archive of my GSoC 2007 project diary]]


== ToDo ==
== Final development ideas for [[AGI|AGI]] ==
 
=== Main ToDo items ===
 
* Fix AGI-related bugs
* Finish Apple IIGS sound support for the AGI-engine
 
=== Minor ToDo items ===


* Disable CGA rendering for AGI256 and AGI256-2 games
* Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32
* Add priority drawing for cels in AGI256 and AGI256-2 mode
* Add option for always adding Slow/Normal/Fast/Fastest to AGI games' menus
** This isn't present e.g. in Apple IIGS version of Black Cauldron
** Do the scripts only add speed controls if vComputer isn't AppleIIGS?
* Do some ''funky'' stuff to convert AGI games to support different aspects ratios besides 320:200 (e.g. 16:9 or 21:9)
** Using a form of content-aware scaling and possibly somehow correcting horizontal values in scripts from 0-159 to 0-X where X <= 255
* If Apple IIGS AGI games all work correctly in ScummVM then perhaps GOG could legally sell and support them using ScummVM?
** This way more people could be made aware of the most aurally advanced (Including MIDI and samples) AGI game versions i.e. the Apple IIGS versions

Latest revision as of 20:11, 5 September 2018

Buddha^
Name Kari Salminen
Team Member since 2007-04-12 (Retired)
Working on AGI and Cine engines (Retired)
Personal webpage/BLOG blog
Email -

Retired

I officially retired from ScummVM development on 5th of September, 2018.

This page is here only for archival purposes.

Google Summer of Code 2008

I was working on the Cine engine to add support for Operation Stealth.

Operation Stealth isn't officially supported as of 2018-09-05 but according to digitall it is completable with graphical glitches (See forum thread and Cine-engine's TODO).

Google Summer of Code 2007

During summer of 2007 I participated in the Google Summer of Code and worked on ScummVM's AGI engine.

Final development ideas for AGI

  • Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32
  • Add option for always adding Slow/Normal/Fast/Fastest to AGI games' menus
    • This isn't present e.g. in Apple IIGS version of Black Cauldron
    • Do the scripts only add speed controls if vComputer isn't AppleIIGS?
  • Do some funky stuff to convert AGI games to support different aspects ratios besides 320:200 (e.g. 16:9 or 21:9)
    • Using a form of content-aware scaling and possibly somehow correcting horizontal values in scripts from 0-159 to 0-X where X <= 255
  • If Apple IIGS AGI games all work correctly in ScummVM then perhaps GOG could legally sell and support them using ScummVM?
    • This way more people could be made aware of the most aurally advanced (Including MIDI and samples) AGI game versions i.e. the Apple IIGS versions