Difference between revisions of "MADE/TODO"

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(sfIsSlowSystem does not need to be implemented (it's set via command line manually for slower systems))
(Fix use of Tracker template)
 
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{{Infobox_TODO|
taskname=MADE Engine TODO|
techcontact=[[MADE]] Engine Team|
subsystem=Engine|
}}
== Status ==
== Status ==
* Return to Zork is completable
* Return to Zork is completable
* Leather Goddesses of Phobos 2 is completable with glitches
* Leather Goddesses of Phobos 2 is completable
* The Manhole is playable
* The Manhole is playable
* Rodney's Funscreen is playable


== Bugs, glitches and ToDos ==
== Still missing/incomplete game features ==
=== Script bugs ===
* The following script functions need to be implemented/finished:
Implement/finish up some commands and script functions:
** sfShakeScreen (for RtZ)
* Commands:
** sfPlayNote (Used in The Manhole)
** cmd_restart (used in RtZ)
*** Figure out exactly what the second parameter modifies
 
* File-specific tasks:
* Script functions:
** Finish up printText() in screen.cpp
* For all:
* Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
** sfPollEvent
* Dirty rectangle handling
** sfPlayMusic (for LGoP2/Manhole)
* RTZ Japanese Font (DOS/FM-Towns/PC-98)
** sfGetMusicBeat
** Uses the KROM file found in the base directory for all three
** sfPlayCd, sfStopCd, sfGetCdStatus, sfGetCdTime
* Implement missing optional keyboard controls {{Tracker|id=5457}}
** sfGetSynthType
* Implement RTZ loading compatibility if possible.
* For Return to Zork:
** RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all.
** sfGetSoundEnergy (used to animate the mouths of characters when they're talking)
** V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English).
** sfRestartEvents
** sfDrawAnimPic
** sfShakeScreen
* For LGoP2:
** sfHomeText
* For Manhole:NE:
** sfSetTextPos
** sfPlayNote
** sfStopNote
** sfPlayTele
** sfStopTele
 
=== General ===
- LGoP2 does not wait for a mouse click when examining some objects - e.g. the magazines in the Indian's teepee or the human prisoners on planet X. This makes the message shown when examining those objects disappear prematurely
 
=== Graphics ===
* Some screen effects are missing:
** FX 1
** FX 3
** FX 4
** FX 5
** FX 6
** FX 7
** FX 8
** FX 11 (inverse of 10)
** FX 13 (inverse of 12)
** FX 16
** FX 18
** FX 19
** FX 20
* Use "dirty rectangles" (e.g. in updateSprites())
 
=== Sound ===
* Music is disabled in LGoP2 and Manhole (it's not loaded correctly)
* Finish up MIDI music playing (only Soundblaster music is played for now)
 
=== Video ===
* In RtZ's intro, after the flyover, an invalid number of sound chunks is read. There is currently a hack which stops the parser when this happens to prevent the game from crashing, but the intro credits screen is not shown
 
== File-specific tasks ==
=== database.cpp ===
* Read/verify database header
* Verify save game header
 
=== pmvplayer.cpp ===
* Read/evaluate PMV file header
 
=== resource.cpp ===
 
=== screen.cpp ===
* Implement drawMenuText in drawSpriteChannels -> it's never used
* Implement clipRect in placeSprite(), placeAnim() and placeText()
* Finish up Screen::show()
* Finish up printText()


==  Bugs of the original engine ==
==  Bugs of the original engine ==
* The screen effect palette changes incorrectly after a PMV video
==== Not Yet Fixed ====
* The screen effect palette changes incorrectly after a PMV video {{Tracker|id=4457}}
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters

Latest revision as of 16:59, 21 February 2016

TODO List
Name MADE Engine TODO
Technical Contact(s) MADE Engine Team
Subsystem Engine

Status

  • Return to Zork is completable
  • Leather Goddesses of Phobos 2 is completable
  • The Manhole is playable
  • Rodney's Funscreen is playable

Still missing/incomplete game features

  • The following script functions need to be implemented/finished:
    • sfShakeScreen (for RtZ)
    • sfPlayNote (Used in The Manhole)
      • Figure out exactly what the second parameter modifies
  • File-specific tasks:
    • Finish up printText() in screen.cpp
  • Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
  • Dirty rectangle handling
  • RTZ Japanese Font (DOS/FM-Towns/PC-98)
    • Uses the KROM file found in the base directory for all three
  • Implement missing optional keyboard controls [Bug #5457]
  • Implement RTZ loading compatibility if possible.
    • RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all.
    • V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English).

Bugs of the original engine

Not Yet Fixed

  • The screen effect palette changes incorrectly after a PMV video [Bug #4457]
  • Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters