Difference between revisions of "The 7th Guest"

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{{GameDescription|
{{GameDescription|
        image=https://www.scummvm.org/data/screenshots/groovie/t7g/t7g_dos_en_1_2.jpg|
name=The 7th Guest|
name=The 7th Guest|
release=1993|
release=1993|
alternateNames=T7G|
alternateNames=T7G|
developer=[[Trilobyte]]|
developer=[[Trilobyte]]<br />[[MojoTouch]] (25th Anniversary)|
publisher=[[Virgin]]|
publisher=[[Virgin Interactive]]<br />[[MojoTouch]] (25th Anniversary)<br />[[Nightdive Studios]] (digital)|
platforms=DOS, Macintosh, CD-i|
distributor=[[Virgin Interactive]]<br />[[Telstar Fun & Games]]|
platforms=CD-i, DOS, iOS Macintosh,<br /> Windows|
engine=[[Groovie]]|
engine=[[Groovie]]|
support=Since ScummVM 0.13.0|
support=Since ScummVM 0.13.0|
purchase=No
        resolution=640x480, 256 colors|
purchase=[[Where to get the games#Other Games|Yes]]
}}
}}
'''The 7th Guest''' was the first game to be released by [[Trilobyte]], and the first to use the [[Groovie]] engine. The introduction tells the story of Stauf, a toy-maker who builds a mansion, and then the user takes control of a character (referred to as Ego), who has no idea who he is or how he got there, as he solves the puzzles in Stauf's mansion to discover the truth about what happened there.
'''The 7th Guest''' was the first game to be released by [[Trilobyte]], and the first to use the [[Groovie]] engine. The introduction tells the story of Stauf, a toy-maker who builds a mansion, and then the user takes control of a character (referred to as Ego), who has no idea who he is or how he got there, as he solves the puzzles in Stauf's mansion to discover the truth about what happened there.
Pending issues can be found in the [[Groovie/TODO|Groovie TODO]] page


==Releases==
==Releases==
*We've been mainly working with the DOS version, so that's the best supported one.
*The DOS, Windows and Macintosh versions are supported.
*The CD-i release seems to be done using a Philips' custom engine (it doesn't use the [[Groovie]] engine for sure), so we won't be able to support it in ScummVM.
*The CD-i release seems to be done using a Philips' custom engine (it doesn't use the [[Groovie]] engine for sure), so we won't be able to support it in ScummVM.
*The 25th Anniversary release uses a modified version of ScummVM. However, the original game ("Legacy Edition") is offered as a separate free DLC.
==Installation==
=== Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
'''''DOS/Windows'''''
* *.gjd
* *.grv
* *.rl
* fat.*
* sphinx.fnt
'''''iOS'''''
''Note: Must be extracted from the .ipa file (which is just a standard zip file)''
* *.gjd
* *.grv
* *.m4a
* *.mp3
* *.rl
* SeventhGuest
* sphinx.fnt
'''''Macintosh'''''
* *.gjd
* T7GData
* T7GMac
===Audio Tracks===
Most CD-ROM editions of The 7th Guest have audio tracks on the CDs, and the first audio track on each CD is played at some point in the game. Rip the first audio track from the first CD as "track1.xxx", and the audio track from the second CD as "track2.xxx". Use either MP3, OGG or FLAC formats. The second audio track on the first CD, if present, is blank and unused.
==Setup if you own the 25th Anniversary Edition==
* First download the 25th Anniversary Edition.
* Then download the free DLC for it.
** On Steam, since it's hidden, the easiest way to do this is go to its store page and click Download https://store.steampowered.com/app/1048430/The_7th_Guest__Legacy_Edition_English_VoiceOnly/
*** This will launch the game but you can just exit it. You'll see Steam is downloading the DLC in the background.
** On GOG it's in the Extras section for the game, called <code>Legacy Version (platform)</code>
*** In the game's Downloads folder, extract <code>7th_guest_legacy_edition.zip</code>
*** Then inside of that you need to extract <code>Original T7G English.zip</code>
* Once that's done, add the game into ScummVM
** The default path for Steam would be: <code>C:\Program Files (x86)\Steam\steamapps\common\The7thGuest\t7g-en\game</code>
** For GOG it would be relative to where you extracted the zip file <code>Original T7G English\t7g-en\game</code>
* In the dialog that appears after adding the game, go to the Paths tab, click on Extra Path, and give it the path of the subtitles folder
** Default for Steam English is: <code>C:\Program Files (x86)\Steam\steamapps\common\The7thGuest\T7G_data_all.bundle\En_sub</code>
** GOG English subtitles path would be like <code>C:\Program Files (x86)\GOG Galaxy\GamesThe 7th Guest- 25th Anniversary Edition\T7G_data_all.bundle\En_sub</code>
==Original game bugs which also occur in ScummVM==
*Library secret door - this is actually how the video was rendered, and as such is not fixable {{Tracker|id=4102}}.
*Game room &rarr; kitchen secret passage - this only occurs if you've at least started the cans puzzle already {{Tracker|id=4246}}.
*Doll room flip puzzle impossible to win in some cases {{Tracker|id=4315}}.
==Original game bugs which have been fixed in ScummVM==
*Cake puzzle bug {{Tracker|id=4050}}.


==Audio Tracks==
==Cheat Codes==
Most versions of The 7th Guest have audio tracks on the CDs, and the first audio track on each CD is played at some point in the game. Following the normal ScummVM rules for copying games with audio tracks would give two audio tracks named "track1.xxx" (where "xxx" is "mp3", "ogg", or "flac"). To get around this problem, the first audio track from the first CD should be ripped as "track1.xxx", and the audio track from the second CD as "track2.xxx" (the second audio track on the first CD, if present, is blank and unused).
On the main menu Sphinx board, when you're not already in a game (so you should see Start New, not Return), type in "Zaphod Beeblebrox" and you'll hear "Groovie", that means you've unlocked open house mode. Click one of the corners of the board to choose a spot in the game to jump to.


==External links==
==External links==
*[http://en.wikipedia.org/wiki/The_7th_Guest Wikipedia article on The 7th Guest]
* [https://en.wikipedia.org/wiki/The_7th_Guest Wikipedia article on The 7th Guest]
*[http://www.mobygames.com/game/7th-guest MobyGames entry for The 7th Guest]
* [https://www.mobygames.com/game/283/the-7th-guest/ MobyGames entry for The 7th Guest]
*[http://www.gameboomers.com/wtcheats/pc0-9/7thguest.html List of puzzles and solutions]
* [https://www.gameboomers.com/wtcheats/pc0-9/7thguest.html List of puzzles and solutions]
* [https://www.scummvm.org/screenshots/trilobyte/t7g/ Screenshots (The 7th Guest Series)]


[[Category:Groovie Games]]
[[Category:Supported Games|7th Guest, The]]
[[Category:Groovie Games|7th Guest, The]]

Latest revision as of 23:55, 4 October 2024

The 7th Guest
t7g_dos_en_1_2.jpg
First release 1993
Also known as T7G
Developed by Trilobyte
MojoTouch (25th Anniversary)
Published by Virgin Interactive
MojoTouch (25th Anniversary)
Nightdive Studios (digital)
Distributed by Virgin Interactive
Telstar Fun & Games
Platforms CD-i, DOS, iOS Macintosh,
Windows
Resolution 640x480, 256 colors
Engine Groovie
Support Since ScummVM 0.13.0
Available for
Purchase
Yes

The 7th Guest was the first game to be released by Trilobyte, and the first to use the Groovie engine. The introduction tells the story of Stauf, a toy-maker who builds a mansion, and then the user takes control of a character (referred to as Ego), who has no idea who he is or how he got there, as he solves the puzzles in Stauf's mansion to discover the truth about what happened there.

Pending issues can be found in the Groovie TODO page

Releases

  • The DOS, Windows and Macintosh versions are supported.
  • The CD-i release seems to be done using a Philips' custom engine (it doesn't use the Groovie engine for sure), so we won't be able to support it in ScummVM.
  • The 25th Anniversary release uses a modified version of ScummVM. However, the original game ("Legacy Edition") is offered as a separate free DLC.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

DOS/Windows

  • *.gjd
  • *.grv
  • *.rl
  • fat.*
  • sphinx.fnt

iOS

Note: Must be extracted from the .ipa file (which is just a standard zip file)

  • *.gjd
  • *.grv
  • *.m4a
  • *.mp3
  • *.rl
  • SeventhGuest
  • sphinx.fnt

Macintosh

  • *.gjd
  • T7GData
  • T7GMac

Audio Tracks

Most CD-ROM editions of The 7th Guest have audio tracks on the CDs, and the first audio track on each CD is played at some point in the game. Rip the first audio track from the first CD as "track1.xxx", and the audio track from the second CD as "track2.xxx". Use either MP3, OGG or FLAC formats. The second audio track on the first CD, if present, is blank and unused.

Setup if you own the 25th Anniversary Edition

  • First download the 25th Anniversary Edition.
  • Then download the free DLC for it.
    • On Steam, since it's hidden, the easiest way to do this is go to its store page and click Download https://store.steampowered.com/app/1048430/The_7th_Guest__Legacy_Edition_English_VoiceOnly/
      • This will launch the game but you can just exit it. You'll see Steam is downloading the DLC in the background.
    • On GOG it's in the Extras section for the game, called Legacy Version (platform)
      • In the game's Downloads folder, extract 7th_guest_legacy_edition.zip
      • Then inside of that you need to extract Original T7G English.zip
  • Once that's done, add the game into ScummVM
    • The default path for Steam would be: C:\Program Files (x86)\Steam\steamapps\common\The7thGuest\t7g-en\game
    • For GOG it would be relative to where you extracted the zip file Original T7G English\t7g-en\game
  • In the dialog that appears after adding the game, go to the Paths tab, click on Extra Path, and give it the path of the subtitles folder
    • Default for Steam English is: C:\Program Files (x86)\Steam\steamapps\common\The7thGuest\T7G_data_all.bundle\En_sub
    • GOG English subtitles path would be like C:\Program Files (x86)\GOG Galaxy\GamesThe 7th Guest- 25th Anniversary Edition\T7G_data_all.bundle\En_sub

Original game bugs which also occur in ScummVM

  • Library secret door - this is actually how the video was rendered, and as such is not fixable [Bug #4102].
  • Game room → kitchen secret passage - this only occurs if you've at least started the cans puzzle already [Bug #4246].
  • Doll room flip puzzle impossible to win in some cases [Bug #4315].

Original game bugs which have been fixed in ScummVM

Cheat Codes

On the main menu Sphinx board, when you're not already in a game (so you should see Start New, not Return), type in "Zaphod Beeblebrox" and you'll hear "Groovie", that means you've unlocked open house mode. Click one of the corners of the board to choose a spot in the game to jump to.

External links