Difference between revisions of "Humongous Entertainment/Progress"
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== General Issues == | |||
* Add support for reading and writing of external config file, via o80_readConfigFile/o80_writeConfigFile (For balloon/maze/mustard/socks/water) | |||
* Add support for displayWizComplexImage 0x80000 flag (Used in ff5demo/freddicove) | |||
* Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze) | |||
* Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3) | |||
* Add support for processWizImage mode 7 (For soccer2004) | |||
* Add support for XMAP resources in drawWizImage (Used by akos codec 32 too) | |||
* Add support for floodState (For puzzle in pajama2) | |||
* Add support for o80_unknownE0 type1 (For binoculars in pajama2) | |||
* Add support for o80_unknownE0 type2 (For black board in freddi2 and paper in spyfox) | |||
* Add support for IMA ADPCM compression for speech files (For soccer2004) | |||
== U32 library calls == | |||
Add support for U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions | |||
* The U32 code controls the players movements on field.of footdemo/soccer2004 | |||
* The U32 code controls the racing segment at end of puttrace | |||
== Sound system == | |||
Complete support for music/sound engine of the games | |||
* Multiple channels | |||
* Pool music and select music from pool | |||
* Sound variables (26 per channel?) | |||
* Sound looping | |||
* Various other sound flags | |||
* Use of additonal SBNG resources | |||
* Song/Speech sync. using a secondary sound process. Using sound variables and SBNG resources? | |||
== Freddi Fish 2 == | |||
* Can draw outside the bounds, when using chalk on black board in school. | |||
* Often uses the wrong songs | |||
== Freddi Fish 4 == | |||
* The seahorse in introduction constantly flashes and moves to wrong position. The seahorse should swim straight across screen and not move vertically. | |||
* The introduction of Gill Barker at 'Salesmen' doesn't continue after his card is shown and requires an ESC. | |||
== Pajama Sam 1 issues == | |||
* The characters in the 'Kitchen' should each sing a unique song | |||
== Pajama Sam 2 issues == | |||
* Actor limbs missing when going in and out of 'Lobby'. | |||
* The background of pieces of puzzle are red, instead of transparent. | |||
== Pajama Sam 3 issues == | |||
* The center of the cake in 'Party' can't be selected. | |||
* Sprite aren't shown during 'Ski Ride', due to lack of zoom and angle support. | |||
* The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support. | |||
== Putt Circus issues == | == Putt Circus issues == | ||
* Wrong BG palette in intro | * Wrong BG palette in intro | ||
* Putt- | * Putt-Putt's eyes are missing when just arrive to Apple Valley | ||
* Putt-Putt dusappears in warehouse when getting the saw and recipe | * Putt-Putt dusappears in warehouse when getting the saw and recipe | ||
* Cards aren't clicable in cards mini-game | * Cards aren't clicable in cards mini-game | ||
Line 7: | Line 54: | ||
* Pipes orchestra's body isn't visible when not moving | * Pipes orchestra's body isn't visible when not moving | ||
* Pipes disappear when you complete the sequence | * Pipes disappear when you complete the sequence | ||
* Ivan | * Ivan isn't always cleared up and leaves tracks | ||
* Out of array pointers eventually | * Out of array pointers eventually | ||
* Palette is wrong when loading savegame | * Palette is wrong when loading savegame | ||
== Putt Race issues == | == Putt Race issues == | ||
* Putt- | * Putt-Putt is half visible at first animation | ||
* Putt-Putt | * Putt-Putt isn't visible when talking to redline 1 | ||
* No way to move right in field | * No way to move right in field | ||
== Putt Time issues == | |||
* The inventory background and items aren't always redrawn | |||
== Putt Zoo issues == | |||
* The inventory background and items aren't always redrawn | |||
* Doesn't play yhe correct songs sometimes (ie animals at gate to the Zoo) | |||
== Spy Fox 1 == | |||
* Can draw outside the bounds, when using chalk at 'Paper' | |||
* Can't select top section of weasel outside ship, in 'Docks' | |||
* Can't select colored blocks in paintings of 'Nogroom' multiple times | |||
== Spy Fox 1 == | |||
* The color of red rose is white, when unlocking the locked cage in 'Plant World' | |||
== Spy Fox 3 issues == | |||
* The position of animationed actors in 'The Street' location is wrong. | |||
* The background of underwater location isn't decoded correctly, so can't read combination t door. |
Revision as of 01:04, 17 April 2005
General Issues
- Add support for reading and writing of external config file, via o80_readConfigFile/o80_writeConfigFile (For balloon/maze/mustard/socks/water)
- Add support for displayWizComplexImage 0x80000 flag (Used in ff5demo/freddicove)
- Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
- Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
- Add support for processWizImage mode 7 (For soccer2004)
- Add support for XMAP resources in drawWizImage (Used by akos codec 32 too)
- Add support for floodState (For puzzle in pajama2)
- Add support for o80_unknownE0 type1 (For binoculars in pajama2)
- Add support for o80_unknownE0 type2 (For black board in freddi2 and paper in spyfox)
- Add support for IMA ADPCM compression for speech files (For soccer2004)
U32 library calls
Add support for U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions
- The U32 code controls the players movements on field.of footdemo/soccer2004
- The U32 code controls the racing segment at end of puttrace
Sound system
Complete support for music/sound engine of the games
- Multiple channels
- Pool music and select music from pool
- Sound variables (26 per channel?)
- Sound looping
- Various other sound flags
- Use of additonal SBNG resources
- Song/Speech sync. using a secondary sound process. Using sound variables and SBNG resources?
Freddi Fish 2
- Can draw outside the bounds, when using chalk on black board in school.
- Often uses the wrong songs
Freddi Fish 4
- The seahorse in introduction constantly flashes and moves to wrong position. The seahorse should swim straight across screen and not move vertically.
- The introduction of Gill Barker at 'Salesmen' doesn't continue after his card is shown and requires an ESC.
Pajama Sam 1 issues
- The characters in the 'Kitchen' should each sing a unique song
Pajama Sam 2 issues
- Actor limbs missing when going in and out of 'Lobby'.
- The background of pieces of puzzle are red, instead of transparent.
Pajama Sam 3 issues
- The center of the cake in 'Party' can't be selected.
- Sprite aren't shown during 'Ski Ride', due to lack of zoom and angle support.
- The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.
Putt Circus issues
- Wrong BG palette in intro
- Putt-Putt's eyes are missing when just arrive to Apple Valley
- Putt-Putt dusappears in warehouse when getting the saw and recipe
- Cards aren't clicable in cards mini-game
- Swines' bodies aren;t visible when not moving
- Pipes orchestra's body isn't visible when not moving
- Pipes disappear when you complete the sequence
- Ivan isn't always cleared up and leaves tracks
- Out of array pointers eventually
- Palette is wrong when loading savegame
Putt Race issues
- Putt-Putt is half visible at first animation
- Putt-Putt isn't visible when talking to redline 1
- No way to move right in field
Putt Time issues
- The inventory background and items aren't always redrawn
Putt Zoo issues
- The inventory background and items aren't always redrawn
- Doesn't play yhe correct songs sometimes (ie animals at gate to the Zoo)
Spy Fox 1
- Can draw outside the bounds, when using chalk at 'Paper'
- Can't select top section of weasel outside ship, in 'Docks'
- Can't select colored blocks in paintings of 'Nogroom' multiple times
Spy Fox 1
- The color of red rose is white, when unlocking the locked cage in 'Plant World'
Spy Fox 3 issues
- The position of animationed actors in 'The Street' location is wrong.
- The background of underwater location isn't decoded correctly, so can't read combination t door.