Difference between revisions of "SCUMM/V0"
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(Update) |
(some information that may be useful here.) |
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== General == | == General == | ||
* Both LFL extractor and built-in disk support written. | * Both LFL extractor and built-in disk support written. | ||
== Maniac Mansion == | == Maniac Mansion == | ||
* Actor and verb names are hard coded. | * Actor and verb names are hard coded. | ||
* Walk boxes are buggy and need more work. | * Walk boxes are buggy and need more work. | ||
* No sound support for the Apple II version, The Apple II version only produced sound for this game via its internal speaker. It had no music. The speaker only had the functionality to emit a click as a square wave (when memory location $c030 is referenced), The duration and frequency of the sound could be managed by the use of loops controlling the references to $c030. [http://applewin.berlios.de/ AppleWin] has an Apple II speaker implementation available under GPL v2 |
Revision as of 03:17, 30 November 2009
General
- Both LFL extractor and built-in disk support written.
Maniac Mansion
- Actor and verb names are hard coded.
- Walk boxes are buggy and need more work.
- No sound support for the Apple II version, The Apple II version only produced sound for this game via its internal speaker. It had no music. The speaker only had the functionality to emit a click as a square wave (when memory location $c030 is referenced), The duration and frequency of the sound could be managed by the use of loops controlling the references to $c030. AppleWin has an Apple II speaker implementation available under GPL v2