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Difference between revisions of "SCI/TODO"

287 bytes removed ,  12:22, 23 May 2010
lsl3 music issues fixed
(added more info about lsl3 sound issue)
(lsl3 music issues fixed)
Line 52: Line 52:
* Iceman: when entering room 14 - scripts are playing doorSound outside, theSound inside and afterwards the actual music (smoothMusic) - in our sci smoothMusic is played immediately after entering hut - seems to be kDoSound(12) means resume queued music and sci0 queues all music together and plays according to priority
* Iceman: when entering room 14 - scripts are playing doorSound outside, theSound inside and afterwards the actual music (smoothMusic) - in our sci smoothMusic is played immediately after entering hut - seems to be kDoSound(12) means resume queued music and sci0 queues all music together and plays according to priority
* KQ6 floppy: In the intro after cassima speaks, alexander calls her, but that sample is stopped too early
* KQ6 floppy: In the intro after cassima speaks, alexander calls her, but that sample is stopped too early
* LSL3: When transforming into leisure suit right at the beginning the jingle is played too quiet
* LSL3: when getting points sometimes the jingle doesn't play (seems to be priority related, currently queueing doesn't use priority also it doesnt stop currently playing music in any way)
* QFG1 ega: battle music is currently somewhat broken, worked using old music code
* QFG1 ega: battle music is currently somewhat broken, worked using old music code


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