Difference between revisions of "Cine"
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(Updated game status) |
(Added note on successful completion of Future Wars) |
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== Status == | == Status == | ||
* Future Wars is completable. | * Future Wars is completable (DOS/English SVN r55064 2010-12-30). | ||
* Operation Stealth is not completable (gfx glitches and crashes early currently). | * Operation Stealth is not completable (gfx glitches and crashes early currently). | ||
* [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine. | * [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine. |
Revision as of 14:55, 30 December 2010
Cine | ||
---|---|---|
Engine developer | aquadran, sev, cyx, yaz0r | |
Companies that used it | Delphine Software | |
Games that use it | Future Wars, Operation Stealth | |
Date added to ScummVM | 2006-02-22 | |
First release containing it | 0.10.0 |
Status
- Future Wars is completable (DOS/English SVN r55064 2010-12-30).
- Operation Stealth is not completable (gfx glitches and crashes early currently).
- Cruise for a Corpse is not supported by cinE, but by cruisE, an independent engine.
- When playing the PC versions under ScummVM, only the AdLib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources.
Notes
Future Wars used the first version of the engine, called Cinématique.
For Operation Stealth, the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine (Cinématique Évolution 1).
For Cruise for a Corpse, the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine (Cinématique Évolution 2).
Resources
- Cine TODO: TODO Page
- Cine Specifications