Difference between revisions of "MADE/TODO"
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m (Add TODO Infobox.) |
(Add note on RTZ savegames from different versions.) |
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** Uses the KROM file found in the base directory for all three | ** Uses the KROM file found in the base directory for all three | ||
* Implement missing optional keyboard controls {{BugTrack|num=3090034}} | * Implement missing optional keyboard controls {{BugTrack|num=3090034}} | ||
* Implement RTZ loading compatibility if possible. | |||
** RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all. | |||
** V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English). | |||
== Bugs of the original engine == | == Bugs of the original engine == |
Revision as of 20:05, 10 October 2011
TODO List | |
Name | MADE Engine TODO |
Technical Contact(s) | MADE Engine Team |
Subsystem | Engine |
Status
- Return to Zork is completable
- Leather Goddesses of Phobos 2 is completable
- The Manhole is playable
- Rodney's Funscreen is playable
Still missing/incomplete game features
- The following script functions need to be implemented/finished:
- sfShakeScreen (for RtZ)
- sfPlayNote (Used in The Manhole)
- Figure out exactly what the second parameter modifies
- File-specific tasks:
- Finish up printText() in screen.cpp
- Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
- Dirty rectangle handling
- RTZ Japanese Font (DOS/FM-Towns/PC-98)
- Uses the KROM file found in the base directory for all three
- Implement missing optional keyboard controls [Bug #3090034]
- Implement RTZ loading compatibility if possible.
- RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all.
- V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English).
Bugs of the original engine
Not Yet Fixed
- The screen effect palette changes incorrectly after a PMV video [Bug #2825982]
- Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters